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Season 2024
2024x1
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
Episode overview
Why does the game run so fast in Level 6? Why is the frame rate so inconsistent on the NES?
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real
.. show full overview
Why does the game run so fast in Level 6? Why is the frame rate so inconsistent on the NES?
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Disable Throttle
AAET NNPA
Disable Collision (Partial)
ATEV GEOZ
AVVT YUSZ
AVKT YKSZ
Diable Barrel Spawn RNG
AVEZ VLSZ
AEUX EUPZ
2024x2
Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
Episode overview
Technical pursuit of the code that leads to a crash on the NES for Tetris.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Unlock Two-Player Mode
ZALAPP
Technical pursuit of the code that leads to a crash on the NES for Tetris.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Unlock Two-Player Mode
ZALAPP
2024x3
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
Episode overview
Let's exploit the logic that crashes Tetris and write code by using the High Score Tables! All you need are a few extra controllers...
Featured Game Genie Codes:
Slower Drop Speed
.. show full overview
Let's exploit the logic that crashes Tetris and write code by using the High Score Tables! All you need are a few extra controllers...
Featured Game Genie Codes:
Slower Drop Speed at High Levels
PZNA-KPPA
Repurpose Left Side Counters
EIVP-ATEN
AAVP-PTLA
0:00 Here, hold my tacos and watch this.
1:38 The Crash Theory Spreadsheet of Awesomeness
4:26 Our Target
7:14 Controllers, ports, and code explained
9:52 Has anyone seen D1 on the Controller Port?
10:43 240p Test Suite Cameo!
11:12 Two controllers for Each Player, huh?
12:08 Previously on "Behind the Code..."
12:35 We need to know what Temp_0 and Temp1 are
13:37 Original, Orange, and Yellow Interrupt Scenarios
17:54 Built my own controller. With switches.
19:27 What part of the High Score Table(s) will we use?
20:38 The Setup Work for Redirection
21:58 Opcodes explained
24:06 Programmin' Time!
29:25 Testing on the Emulator
30:43 Testing on Real Hardware
31:33 Outro
2024x4
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
Episode overview
Why is there a flashing line above Shadow Man on the Stage Select screen? Why does the pause menu flicker? How do these NES graphics work, anyway? Let's find out!
Featured Game Genie
.. show full overview
Why is there a flashing line above Shadow Man on the Stage Select screen? Why does the pause menu flicker? How do these NES graphics work, anyway? Let's find out!
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Fix Boss Select Screen
SXSK-IXSE
SXVK-PXSE
2024x5
Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
Episode overview
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all
.. show full overview
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all here.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Disable Sound, note hang
AVXN-XTSZ
2024x6
The Awful Controls of Ikari Warriors for NES - Behind the Code
Episode overview
Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive into arcade rotary controls, the NES d-pad, calculating
.. show full overview
Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive into arcade rotary controls, the NES d-pad, calculating velocities, and a terrible frame rate.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Double Walking Speed (4.0)
APUYGKAA
Double Weapon Speed (16.0)
AGOLXGAZ
Double Water Speed (2.5)
ZAXNYGIE
2024x7
Season finale
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code
Episode overview
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
Featured Game Genie
.. show full overview
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Ghosts 'n Goblins Invincibility
AEVN-GIPA
=== 60 FPS Codes ===
Ghosts 'n Goblins
PAKI-LZLA
Double Dragon
PESV-KIZA
1942
PEVK-LZLA
Athena
PEEK-TLZA
Tiger-Heli
PAOA-LLLA
Ikari Warriors
PAXI-PGGA
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