Displaced Gamers

  • Rank #
  • Premiered: Aug 2015
  • Episodes: 119
  • Followers: 0
  • Running
  • YouTube
  • at 10
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Season 2024
2024x1
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
Episode overview
Air date
Jan 24, 2024
Why does the game run so fast in Level 6? Why is the frame rate so inconsistent on the NES? Featured Game Genie Codes: (Take note that I have not tested all of these with a real .. show full overview
2024x2
Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
Episode overview
Air date
Mar 07, 2024
Technical pursuit of the code that leads to a crash on the NES for Tetris. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Unlock Two-Player Mode ZALAPP
2024x3
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
Episode overview
Air date
May 03, 2024
Let's exploit the logic that crashes Tetris and write code by using the High Score Tables! All you need are a few extra controllers... Featured Game Genie Codes: Slower Drop Speed .. show full overview
2024x4
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
Episode overview
Air date
Jun 25, 2024
Why is there a flashing line above Shadow Man on the Stage Select screen? Why does the pause menu flicker? How do these NES graphics work, anyway? Let's find out! Featured Game Genie .. show full overview
2024x5
Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
Episode overview
Air date
Aug 29, 2024
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all .. show full overview
2024x6
The Awful Controls of Ikari Warriors for NES - Behind the Code
Episode overview
Air date
Oct 16, 2024
Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive into arcade rotary controls, the NES d-pad, calculating .. show full overview
2024x7 Season finale
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code
Episode overview
Air date
Dec 13, 2024
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go. Featured Game Genie .. show full overview

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