You need to be logged in to mark episodes as watched. Log in or sign up.
Season 2020
Sometimes you just have to make your own controller.
Sometimes you just have to make your own controller.
How does Luma relate to Chroma? How does RGB relate to Y'PbPr? How do B'-Y' and R'-Y' form PbPr?
How does Luma relate to Chroma? How does RGB relate to Y'PbPr? How do B'-Y' and R'-Y' form PbPr?
A wonderful Star Wars game for PC that throws you into the cockpit of an X-Wing.
A wonderful Star Wars game for PC that throws you into the cockpit of an X-Wing.
Crash course in the four generations of MSX computers with a focus on scrolling, sprites, media, sound, homebrew, and patches. Shed your assumptions. Know the machine.
Crash course in the four generations of MSX computers with a focus on scrolling, sprites, media, sound, homebrew, and patches. Shed your assumptions. Know the machine.
Video game system classification needs an overhaul. What about computers and arcade games? What are your thoughts?
Video game system classification needs an overhaul. What about computers and arcade games? What are your thoughts?
2020x6
Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler
Episode overview
Examination of a small sample of games from the days before patching was such a frequent occurrence.
Examination of a small sample of games from the days before patching was such a frequent occurrence.
Some revisions, some bugs, and some code from Super Mario Bros 2.
Featured cheat codes:
Music Extension: XSXPZIAT
Animation Fix: AXNYSZTX
Birdo Head Change:
(I wouldn't use
.. show full overview
Some revisions, some bugs, and some code from Super Mario Bros 2.
Featured cheat codes:
Music Extension: XSXPZIAT
Animation Fix: AXNYSZTX
Birdo Head Change:
(I wouldn't use these, myself)
EEVNGZAA
XEVNIZZE
XEVYIZZE
EEVYGZAA
KLEYGLAX
VLEYILZX
EEVNAXGE
EENYAXGE
XEVNPXTE
XENYPXTE
EENNGXGE
XENNIXTE
EAENALAE
XAENPLZE
KUNNZXTX
KUNNLXTX
The code behind the Konami code and some ROM editing for Contra.
Featured cheat codes:
Reduce Konami Code to a single "UP" press: PAKKPUZA
0:00 Intro
2:34 Konami Code Entry
.. show full overview
The code behind the Konami code and some ROM editing for Contra.
Featured cheat codes:
Reduce Konami Code to a single "UP" press: PAKKPUZA
0:00 Intro
2:34 Konami Code Entry Explained
15:05 Assembly Post-Game Show
15:15 Intermission
15:49 Rapid Fire Explained
19:51 Can we change the rate of fire?
22:36 Outro
#CONTRA #CODE #PROGRAMMING
Explanation of Fairy Warp Glitch, Objects, Elevators, and more
Featured cheat codes:
A smaller Great Palace: EIXATNGE
Double Elevator Speed -
Down: AUKIEEAP
Up: ESKIOEET
MAX
.. show full overview
Explanation of Fairy Warp Glitch, Objects, Elevators, and more
Featured cheat codes:
A smaller Great Palace: EIXATNGE
Double Elevator Speed -
Down: AUKIEEAP
Up: ESKIOEET
MAX Elevator Speed -
Down: YNKIEEAO
Up: EEKIOEET
0:00 Intro
1:02 Disk vs Cartridge Overworld
1:35 The Mystery of F-Attack
3:31 Zelda 2's Object System
10:24 The Fairy Warp Glitch and Sidescrolling World Design
19:53 The Zelda 2 Level-Up Softlock
23:37 Slow Elevators or Fast Elevators?
27:59 Outro
#ZELDA2 #CODE #PROGRAMMING
Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered.
#NES #SOUND #SPEECH
0:00 Intro
1:00 What is Sound?
3:08 From
.. show full overview
Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered.
#NES #SOUND #SPEECH
0:00 Intro
1:00 What is Sound?
3:08 From Analog to Digital
5:59 PCM Explanation
7:45 PCM on the NES
10:15 Raw PCM on Register $4011
11:21 DPCM on the NES
12:52 Dwouble Dwibble and Registers $4012 and $4013
18:37 NES DPCM Sample Rate Options
20:56 NES Speech Replacement
21:53 DPCM Instruments
23:26 Sample Length and the Off-by-one Error
26:06 Looping Samples
27:46 A DPCM ROM Modification...
28:33 Journey to Silius Bass Compare
29:56 Thoughts on Bass Change
30:46 Super C and Drums vs Orchestra Hits
32:07 DMC Shortcomings
33:10 Conclusion and Outro
Code walk through sword collision detection, sword/wand states, and the wand collision bug.
Featured Game Genie Codes:
(Take note that I have not tested these with a real
.. show full overview
Code walk through sword collision detection, sword/wand states, and the wand collision bug.
Featured Game Genie Codes:
(Take note that I have not tested these with a real cartridge)
Sword Damage Boost: NNOLTIAO
White Sword Damage Boost: NNOLYIAX
Magic Sword Damage Boost:NNOUAIAK
Fast Sword: ZAOEUTPA
Sword Centering Mod (Vertical Sword): YAKUTTTA
Sword Centering Mod (Horizontal Sword): PAVLYTTE
Wand Melee Fix CMP: ZUSLIIAL
Wand Melee Fix BNE: ESSLTIEP
0:00 Intro
1:42 Item Usage Conflict
3:27 Overview and Emulator Helpfulness
6:00 Begin Code Trace
9:40 Sword States and Comparing Values
14:50 Resume Code Walk
19:04 Execution Time?
20:35 Enemy Size and Hitboxes?
24:47 The Wand Melee Bug
28:05 An Abandoned Sword Animation?
29:03 Fix the Wand Melee Bug
31:42 Removing Sword Wind-Up
32:57 Outro
#ZELDA #CODE #PROGRAMMING
If there are missing episodes or banners (and they exist on TheTVDB) you can request an automatic full show update:
Request show update
Update requested