Displaced Gamers

  • Rank #
  • Premiered: Aug 2015
  • Episodes: 119
  • Followers: 0
  • Running
  • YouTube
  • at 10
  • Documentary

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Season 2019
2019x1
How Important is Game Difficulty to You?
Episode overview
Air date
Jan 11, 2019
Do you want your games to be easy? Challenging? Always give you a choice? Let me know in the comments!
2019x2
Do you game on a CRT? Review and Repair of my friend's RED CRT
Episode overview
Air date
Jan 25, 2019
An Emerson EC10R gets a bit of a tune-up. Do you... CRT? Items used in this video: (As an Amazon Associate I earn from qualifying purchases.) Novus 7100 Plastic Polish Kit - .. show full overview
2019x3
Capcom Arcade Aspect Ratio (CPS1 and CPS2)
Episode overview
Air date
Feb 06, 2019
Observations and Analysis of the 4:3 Aspect Ratio of Capcom CPS1 and CPS2 Arcade Games. Background and Sprite Examination
2019x4
Do you Emulate early 3D games?
Episode overview
Air date
Feb 27, 2019
Do you use an emulator with higher resolution textures and rendering or stick with the original hardware? Let me know!
2019x5
Super Game Boy in All Green on CRT
Episode overview
Air date
Mar 07, 2019
What if we plug the Super Nintendo's video signal into GREEN on a CRT?
2019x6
Metroid - Facets of the Gem
Episode overview
Air date
Mar 15, 2019
Three traits that were part of the classic Metroid experience.
2019x7
Shinobi - Facets of the Gem
Episode overview
Air date
Mar 28, 2019
Three traits that were part of the Shinobi arcade experience.
2019x8
Why is the Nintendo Famicom on U.S. Channel 96?
Episode overview
Air date
Apr 08, 2019
Explanation of channel frequencies and how to move the Famicom to U.S. Channel 6.
2019x9
Legend of Zelda A Link to the Past - Facets of the Gem
Episode overview
Air date
Apr 23, 2019
Three of the many traits that make Link to the Past a wonderful game.
2019x10
Analog Luma - A History and Explanation of Video
Episode overview
Air date
May 13, 2019
Concepts behind color, pure luminance, relative luminance, luma, the history behind light and television, and an examination of a luma signal on an oscilloscope.
2019x11
DOOM Episode 5 - Sigil Running Under DOS
Episode overview
Air date
Jun 04, 2019
Let's run SIGIL with DOOM under DOS on a real machine!
2019x12
Super Mario Bros 3 - Facets of the Gem
Episode overview
Air date
Jun 18, 2019
What are three traits that help make Super Mario Bros 3 one of the best?
2019x13
What Makes a Good Game Controller?
Episode overview
Air date
Jun 26, 2019
Let me know! Your feedback may influence future videos.
2019x14
SNES Save Editing with Link to the Past (feat. My Life in Gaming and Game Sack)
Episode overview
Air date
Jul 19, 2019
Hex editing Super Nintendo Link to the Past SRAM data and writing it to a cartridge. What could go wrong?
2019x15
Gamers Don't Care about Sound Preservation
Episode overview
Air date
Aug 02, 2019
A rare opinion piece from me, and a call to action. The MDFourier Project is a way for us to get involved in sound preservation. Hackaday article with a short explanation: .. show full overview
2019x16
Atari Paddle Controller Design
Episode overview
Air date
Aug 19, 2019
Review, ergonomics, disassembly, and explanation of the Atari paddle controller.
2019x17
What do you use to play Sega Genesis Games?
Episode overview
Air date
Aug 27, 2019
Do you use real hardware? If so, which hardware? Do you emulate? Let me know!
2019x18
The Misdiagnosis of the PlayStation 3 Yellow Light of Death
Episode overview
Air date
Sep 29, 2019
Is lead-free solder truly THE culprit that causes the YLOD, or should we examine other potential issues instead of just assuming?
2019x19
Shenmue - A Dreamcast Gem for the PC Adventurer
Episode overview
Air date
Oct 23, 2019
If PC Adventure games had continued to evolve after 1999, would they have grown alongside Shenmue and spawned a new 3D genre?
2019x20
Nintendo (NES) Controller - Ergonomics
Episode overview
Air date
Nov 11, 2019
An examination of the parts that make up the NES controller and what they mean to us.
2019x21 Season finale
Nintendo (NES) Controller - Electronics
Episode overview
Air date
Nov 23, 2019
An examination of the electronics - the 8-bit shift register and signals as well as a few bits of trivia for the NES controller.

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