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Season 2021
Item drop explanations plus code walks for random number generation and random drops.
Featured Game Genie Code:
(Take note that I have not tested this with a real cartridge)
Force
.. show full overview
Item drop explanations plus code walks for random number generation and random drops.
Featured Game Genie Code:
(Take note that I have not tested this with a real cartridge)
Force item drops: AEVLLAPP
0:00 Intro
0:40 Four RAM Locations
2:43 10th Enemy Has the Bomb
3:09 Some Caveats
4:22 Strategies
7:04 Drop Oddities
12:08 RNG Code Walk
18:51 A Random Drop Example
22:39 Outro
#ZELDA #CODE #PROGRAMMING
Join Displaced Gamers, My Life in Gaming and Artemio for an UPLINK Panel about preserving sound in consoles and computers on February 20th @ 5 p.m. Eastern!
https://www.uplinkconvention.com/
Join Displaced Gamers, My Life in Gaming and Artemio for an UPLINK Panel about preserving sound in consoles and computers on February 20th @ 5 p.m. Eastern!
https://www.uplinkconvention.com/
What secrets are hidden inside the Japanese and European ROMs for Dragon's Lair (NES)? Let's take a look inside!
What secrets are hidden inside the Japanese and European ROMs for Dragon's Lair (NES)? Let's take a look inside!
2021x4
Preserving Sound of Consoles and Computers - UPLINK 2021
Episode overview
We need programmers! My Life in Gaming and Artemio join me to talk about sound preservation.
Get involved with the MDFourier Project! http://junkerhq.net/MDFourier/
Artemio -
.. show full overview
We need programmers! My Life in Gaming and Artemio join me to talk about sound preservation.
Get involved with the MDFourier Project! http://junkerhq.net/MDFourier/
Artemio - https://www.youtube.com/channel/UCEh5UPBv0alseI62OJhnKow
My Life in Gaming - https://www.youtube.com/channel/UCpvtp7mH0Cdq8FQUxcjDq0Q
2021x5
The Jumping, Gravity, and Punishment of Ninja Gaiden (NES)
Episode overview
A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat codes we can create from what we've learned.
0:00 The Intro
1:55 The Design
12:15 The
.. show full overview
A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat codes we can create from what we've learned.
0:00 The Intro
1:55 The Design
12:15 The Cheating
22:23 The New Punishment
23:12 Outro
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Pit Screen-wrap: AEEVSLEA
Pit Spit: ENEVSLEE + OEEVNUUE
Death on final bosses takes Ryu to 6-3: ZOSVALAP
Low Gravity: ZOOTKLYU
High Jump (Up, Right, and Left): XYETKSKN + XNXVESKN + XYKVKVKN
Invincibility: ATNTYOOZ
No horizontal knockback: AEXTLPPA
Unlimited Time: SXNYPYSA
Start with 1 Health: PAUVYIAP
Respawn with 1 Health: PENTILAP
Super throwback from Enemies: ZEXTLPPE
Backward jump same as forward: PENTSTAA
Backward jump bonus: ZENTSTAA
Death on final bosses takes Ryu to 1-1: PESVALAP + AESVZLPA
2021x6
Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code
Episode overview
The jumping of Ninja Gaiden 1 vs 2. How do the clone ninjas work? How does the wind work?
0:00 Intro
1:34 Jumping - Ninja Gaiden 1 vs 2
9:32 Pit Deaths Be Gone
12:09 How do the
.. show full overview
The jumping of Ninja Gaiden 1 vs 2. How do the clone ninjas work? How does the wind work?
0:00 Intro
1:34 Jumping - Ninja Gaiden 1 vs 2
9:32 Pit Deaths Be Gone
12:09 How do the Clones Work?
15:46 How is Wind Applied to Ryu?
24:26 Keep the Lightning Lights On
25:04 Game Genie Codes + Outro
#NINJAGAIDEN #NES #PROGRAMMING
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Pit Screen-wrap: AESSGYEA
Pit Trampoline: AESSGYEA + EVSSPYEA + NNSIYNNY
Ninja Gaiden 1 Jump: GANUOIZA + LANUUIZA + LANUSIZA + LANUNIZA + LEELOIZA + YEELKIAP + NNELUIZE + LYNZNLVO + AASKZPTT
Front Clone Close to Ryu: ZLOPEIAX
No Wind: AAKITEYA
No Wind at 2-3 Boss: AAKIZEPE
All Stages have Wind: GAKIAEAA + AAKIGAGA
Disable Left Wind: AEUKGPAG + AEKGPONY
Lights on in Stage 3-1: OXNPPGSX
2021x7
Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III
Episode overview
Ninja Gaiden II jumping in Ninja Gaiden III. Collision detection. Sword hitboxes. Enemies do less damage.
Featured Game Genie Codes:
(Take note that I have not tested all of these
.. show full overview
Ninja Gaiden II jumping in Ninja Gaiden III. Collision detection. Sword hitboxes. Enemies do less damage.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Ninja Gaiden II Jump: ZENLYIGA, ZENUPIGA, ZENULIGA, ZENUIIGA, ZENUYIGA, ZAELPTGA, ZAELLTGA, ZAELITGA, YLNPVZAZ, SOSXUPEK, UNSXSOKN
Respawn in Same Room: VXOKXLSA
Enemies do one damage: OXKAEVPX, PEKAOTLA
Crazy Sword (large hitbox): YYXKEGAO, YYXKKGYE
Super Sword by Default: PAXGKGAA, APXKEGAO, APXKKGYA
#NINJAGAIDEN #NES #GAMEGENIE
2021x8
Reprogramming Mega Man 4's Charged Shot - Behind the Code
Episode overview
Cut the charge time in half? How about a damage boost? Focus on the process of reverse engineering code in this episode. Lots of code-hopping!
Featured Game Genie Codes:
(Take note
.. show full overview
Cut the charge time in half? How about a damage boost? Focus on the process of reverse engineering code in this episode. Lots of code-hopping!
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Half Speed Charged Shot: GVEEGAZZ, ESEEIAAZ, LEEETEVL
Half Speed Broken sound: ZUOALAGT, POEEAAZU
Half speed, sound fixed, mid-level shot: ZUOALAGT, POEEAAZU, ZXOAYEGS
Start Buster at 1/2 Charge: ZUVEVGAA
Super Charged Shot (Extra Damage): OXNETZSX
Default to (Fully) Charged Shot: AXKESKAP, IUSAOGPX
Charged-Up Sound Fun (Use to replace charged up looping sound) -
Boss Door: GXOELAYX
Explosion: IXOELAYZ
"You Got" Music: GOOELAYZ
#MEGAMAN #HACKING #BEHINDTHECODE
2021x9
The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity
Episode overview
Technical dive into the reasons why scaling Atari 2600 video output can be troublesome
Technical dive into the reasons why scaling Atari 2600 video output can be troublesome
2021x10
Cheating the Turbo Tunnel of Battletoads - Behind the Code
Episode overview
Pondering what Game Genie codes could make the Turbo Tunnel easier to beat. "Easier" might be subjective...
Featured Game Genie Codes:
(Take note that I have not tested all of these
.. show full overview
Pondering what Game Genie codes could make the Turbo Tunnel easier to beat. "Easier" might be subjective...
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
That Crazy Bypass Idea -
Relocate Second Speed Limit: ALEYAUSS
Ramp Launch Boost: LXEUNAZA
Speed Limit Changes (Last Segment of Tunnel) -
6: TAVNIUGA
7: YAVNIUGA
8: AAVNIUGE
9: PAVNIUGE
10: ZAVNIUGE
11: LAVNIUGE
15: YAVNIUGE
Score Boost -
1100 Points: PAUUEIAA
Rollover to 0: AAXLXSPA
Misc Fun -
Increase Jump Velocity: GEEZKPZA
Reduce Gravity: OYNAXVEV
Early Speed Limit to 1: PAVNGUAA
Early Speed Limit to 7: YAVNGUAA
Screen Wrap (Broken. A lazy change) -
Uh Oh: IYEAUNSO
Don’t Do it: GGEAVYAO
#BATTLETOADS #TURBOTUNNEL #CHEAT
Fast code walk of the logic used for the computer player to determine how to respond to a human player-proposed trade.
Fast code walk of the logic used for the computer player to determine how to respond to a human player-proposed trade.
2021x12
Action 52 - A Bit of History & A Bit of ROM Archaeology
Episode overview
The Miracle that is Action 52 for the NES. Text to graphics? Aspect Ratio? Controller handling? It is all here!
The Miracle that is Action 52 for the NES. Text to graphics? Aspect Ratio? Controller handling? It is all here!
2021x13
Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code
Episode overview
Examination of known bugs in older games and some pondering of whether or not they should be officially fixed.
Featured Game Genie Code-
The Pendent Bug Fix: EYNEOAEI
Password generator-
http://tasvideos.org/PasswordGenerators.html
Examination of known bugs in older games and some pondering of whether or not they should be officially fixed.
Featured Game Genie Code-
The Pendent Bug Fix: EYNEOAEI
Password generator-
http://tasvideos.org/PasswordGenerators.html
2021x14
The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
Episode overview
Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out!
Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out!
2021x15
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
Episode overview
Examination of the questionable weapons design and the second release of Fester's Quest
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real
.. show full overview
Examination of the questionable weapons design and the second release of Fester's Quest
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Change the Size of the Shots to 8x8 -
Shot 1: AAKOSIYE
Shot 2: AAKOVIYE
Shot 3: AAKONIYE
Shot 4: AASPEIYE
Shot 5: AASPOIYE
Shot 6: AASPXIYE
Change the Size of the Shots to 9x9 -
Shot 1: PAKOSIYE
Shot 2: PAKOVIYE
Shot 3: PAKONIYE
Shot 4: PASPEIYE
Shot 5: PASPOIYE
Shot 6: PASPXIYE
Shot 7: PASPUSAE
Shot 8: PASPKSAE
Change USA to EU gun levels -
Shot 1: GAVPUIPA
Shot 2: GAVPKIPA
Shot 3: IAVPSIZA
Shot 4: IAVPVIZA
Shot 5: TAVPNILA
Shot 6: YAVOEILA
Shot 7: AAVOOIGE
Shot 8: AAVOXIGE
Fester cant move: UAELOGLA
Fester cant shoot: LGELOGLA
Fester cant move or shoot: UGELOGLA
Wall Relief: AEETNAAG
2021x16
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
Episode overview
Some bosses take damage even with the game paused. The tank can rotate around platforms.
How does all of this work?
Featured Game Genie Codes:
(Take note that I have not tested all
.. show full overview
Some bosses take damage even with the game paused. The tank can rotate around platforms.
How does all of this work?
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
While inside the tank:
Remove automatic use of Wall 1 when moving from normal orientation to vertical:
LKOOGLLA
ZKUOGLZA
PKXOGLPA
While out of the tank:
Move while Paused
LLUEOKEO
KAUEXKSE
Fix Pause Glitch for player and enemy
EZVPSLKP
Fix Pause Glitch for player and enemy and keep items visible. But can hurt each other before the start of battle.
IOVOXUSY
AEVOULLA
2021x17
Season finale
Talkin' Code Ep. 1 - NES Mapper History to 1988 and Blaster Master Code Analysis
Episode overview
Unscripted look into the history of Famicom/NES cart capacity, Mappers, Sunsoft, and a deep dive into Zero Page and the Stack using Sunsoft's Blaster Master
0:00 Opening
1:03
.. show full overview
Unscripted look into the history of Famicom/NES cart capacity, Mappers, Sunsoft, and a deep dive into Zero Page and the Stack using Sunsoft's Blaster Master
0:00 Opening
1:03 Topics
3:05 NES ROM and Mapper History
6:54 Sunsoft
8:17 Zero Page
13:25 The Stack
23:45 Outro
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