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Season 2022
2022x1
Talkin' Code Ep. 2 - NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports"
Episode overview
How do cartridges and the Famicom Disk System map into CPU addressing? What are the differences between MMC1 Cart Zelda & FDS Zelda?
How do cartridges and the Famicom Disk System map into CPU addressing? What are the differences between MMC1 Cart Zelda & FDS Zelda?
2022x2
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
Episode overview
NES PPU, Scrolling, and some background talk - how does it all work?
NES PPU, Scrolling, and some background talk - how does it all work?
2022x3
Talkin' Code Ep. 3 - Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards
Episode overview
Companion to Nintendo Power Vol. 20's article on "Why Your Game Paks Never Forget" - a sampler of cartridge contents with a brief explanation.
Featured Game Genie Codes:
(Take note
.. show full overview
Companion to Nintendo Power Vol. 20's article on "Why Your Game Paks Never Forget" - a sampler of cartridge contents with a brief explanation.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Mario 3 Matching Game:
Make middle image larger
AXKNSZGL : Reduce top scanline ending position from 52 to 32
AKKNVZGU : Increase middle scanline ending position from 52 to 72
2022x4
Talkin' Code Ep 3.1 - Vertical Super Mario Bros.! Not exactly...
Episode overview
What happens if we change the circuit board to "Vertical" for Super Mario Bros.?
What happens if we change the circuit board to "Vertical" for Super Mario Bros.?
2022x5
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
Episode overview
The massive code behind moving Mega Man + the Zipping Bug. How does it work behind the scenes? What went wrong?
Featured Game Genie Codes:
(Take note that I have not tested all of
.. show full overview
The massive code behind moving Mega Man + the Zipping Bug. How does it work behind the scenes? What went wrong?
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Add flashman boss room background into a flashman corridor:
NSXAUPPE
Fix left side tile ejection (Preventing Zipping):
AOEAVOAU
2022x6
Talkin' Code Ep. 4 - Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3)
Episode overview
Code walk of a Mega Man 2 subroutine with cycle counting, execution time as a frame percentage, and improving Mega Man 3.
0:00 Intro
0:41 Code Walk
14:13 The Math (Percentage of
.. show full overview
Code walk of a Mega Man 2 subroutine with cycle counting, execution time as a frame percentage, and improving Mega Man 3.
0:00 Intro
0:41 Code Walk
14:13 The Math (Percentage of Frame)
17:54 Marked Breakpoints
24:26 Mega Man 3 Performance
27:19 Outro
Breakdown of Quick Man's Behavior and the BUGS in Mega Man 2 for the NES
Breakdown of Quick Man's Behavior and the BUGS in Mega Man 2 for the NES
2022x8
New Discovery for Minus World in Super Mario Bros! - Behind the Code
Episode overview
An odd instruction in the code has been analyzed, and it appears the Warp Zones do not work in the way they were designed. Let's fix the Minus World bugs!
Featured Game Genie
.. show full overview
An odd instruction in the code has been analyzed, and it appears the Warp Zones do not work in the way they were designed. Let's fix the Minus World bugs!
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Scroll Lock/Unlock Fix
OKXULN - AND to CMP
AEXUGY - Mario YPage to #$00
Pipe Trio Fix
OKXULN - AND to CMP
AEXUGY - Mario YPage to #$00
SXULZN - Pipes Exit up to 1-2
0:00 Introduction
1:13 How a Mario Level is built
2:41 SMB Utility (Level Editor)
5:56 Objects and Enemies for Minus World
8:29 Analysis with Emulation
11:42 Scroll Lock/Unlock Fix
12:42 Pipe Trio Fix
14:53 Outro
2022x9
Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5
Episode overview
Six game code investigation of Minus World including the fix in Lost Levels/All Night Nippon as well as how to access it in All-Stars with a Game Genie.
Featured Game Genie
.. show full overview
Six game code investigation of Minus World including the fix in Lost Levels/All Night Nippon as well as how to access it in All-Stars with a Game Genie.
Featured Game Genie Codes:
Disclaimer: Different regions or versions of All-Stars may require different codes for the Game Genie.
Restore minus world in All-Stars:
Select which Bypass check you want then the destination to work:
Require Block Clip to Bypass Checks:
DD39-6DA2
6DA4-DF2D
OR
Go down Right Pipe on 1-2 to Bypass Check:
6DA4-DF2D
World H $11:
FFB2-D7DA
World T $1D:
F2B2-D46A
World U $1E:
F3B2-D46A
World B $0B:
D8B2-D46A
Water World 1 $32:
74B2-D46A
Water World 2 $35:
79B2-D46A
Star World $2A:
4CB2-D46A
Wave World 1 $2D:
42B2-D46A
Wave World 2 $2C:
4AB2-D46A
Here is the link to the SNES Game Genie encoder: https://games.technoplaza.net/ggencoder/js/
2022x10
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Episode overview
What is collision detection? Code investigation into the velocity and collision logic in the water level as well as some hitbox mistakes.
[0:00] Opening
[0:49] Level setup
[1:10]
.. show full overview
What is collision detection? Code investigation into the velocity and collision logic in the water level as well as some hitbox mistakes.
[0:00] Opening
[0:49] Level setup
[1:10] Basic Object Collision
[2:40] Bubbles and Current
[4:33] Code Walk: Controller Input and Velocity Application
[10:57] Code Change Proposal
[12:41] Environmental Collision Detection
[17:39] Conclusion and Outro
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Bubbles follow Current
IEKVPLPA
Fix Swim Down Speed
YZXXXATK
Raise Bottom collision detection
IASKVAYA
IASGVAYA
IASKKAYA
Fix Right collision detection
PANKVAYA
Fix Left collision detection
PEEGEAYA
2022x11
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Episode overview
Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in.
Featured Game Genie Codes:
(Take note that I have not
.. show full overview
Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
6 Frame Short Jump
(Counter 4->6)
TAOXIAGA
Increase Gravity
Per Frame: 84->116
GNNZIIGI
Short Jump Velocity Change
Inter: -3 -> -2
VYXXGESN
High Jump Velocity Change
Inter: -6 -> -8
EYKZGEXN
2022x12
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Episode overview
Examination of the time between pressing the button and a forward attack. Are the attacks slower than they should be?
[0:00] Lag Explained
[2:35] Order of Operations
[3:33]
.. show full overview
Examination of the time between pressing the button and a forward attack. Are the attacks slower than they should be?
[0:00] Lag Explained
[2:35] Order of Operations
[3:33] Animation Delay
[10:02] Wind-Up Explained
[10:36] Some Game Design Talk
[10:57] Input Lag - Logic and Code
[12:56] The DMC Problem
[15:22] It all Adds up
[16:09] Conclusion
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Speed up Leo's Attack
PEXPZLZA
PEOPTLZA
NNOASYAE
Speed up Raphael's Attack
ZEXOLLPA
ZEOOYLPA
Speed up Michelangelo's Attack
ZEXOALPA
ZEOOGLPA
Speed up Donatello's Attack (4)
GEOOPLIA
GEXPILIA
NNXEOYAE
Speed up Donatello's Attack (3)
LEOOPLIA
LEXPILIA
NNXEOYAE
Speed up Donatello's Attack (2)
ZEOOPLIA
ZEXPILIA
NNXEOYAE
Speed up Donatello's Attack (1)
PEOOPLIA
PEXPILIA
NNXEOYAE
View DMC Conflicts on Secondary Weapon Count
VTEKZISA
EZEKLIVN
Turn off DMC Music
AVOASOAG
2022x13
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Episode overview
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
2022x14
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
Episode overview
Technical dive into how to use the NES controller to break level loading in Castlevania.
Technical dive into how to use the NES controller to break level loading in Castlevania.
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