Displaced Gamers
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code (2024x7)
Season finale
Air date: Dec 13, 2024
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Ghosts 'n Goblins Invincibility
AEVN-GIPA
=== 60 FPS Codes ===
Ghosts 'n Goblins
PAKI-LZLA
Double Dragon
PESV-KIZA
1942
PEVK-LZLA
Athena
PEEK-TLZA
Tiger-Heli
PAOA-LLLA
Ikari Warriors
PAXI-PGGA
- Premiered: Aug 2015
- Episodes: 119
- Followers: 0