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Season 2023
2023x1
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
Episode overview
Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in!
I adopted some of the terminology out there for many of the values stored in RAM, however you'll notice
.. show full overview
Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in!
I adopted some of the terminology out there for many of the values stored in RAM, however you'll notice that I refer to the Opponent Commands being in the "State Table" and then later in the "Itinerary Table" in the video. Just part of making up the variable names as you go! Sorry for the lack of consistency there.
It took a really long time to make this video. The research phase is what soaked up the most time. That being said, it was a fun game to investigate and has been on my list of games to examine for a very long time. It was also difficult to decide what to include and what not to include. Hope you enjoy what was included.
Featured Game Genie Codes:
Make Glass Joe & Don jump during idling
KKEANLKA
ANEEELVU
Make Tyson only Left Side Punch
YOXPVPOE
PEXPNPAP
Make Tyson Idle for a min and a half
YOXPKPPE
PEXPSPNP
Two boxers. No flicker? How is this possible? The MMC2 Mapper chip: Explained
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real
.. show full overview
Two boxers. No flicker? How is this possible? The MMC2 Mapper chip: Explained
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Change Little Mac Idling frames to Crowd Frames:
AEKENZPA
AEVEKZPA
Move Sprite 0 Higher up the Screen
IPKXNNIS
2023x3
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
Episode overview
To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your sync pulses.
To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your sync pulses.
Dissection of several Game Genie Codes for Final Fantasy II (aka FFIV) on the Super Nintendo. Most work dives into adding gold won from battle to inventory.
Featured Game Genie
.. show full overview
Dissection of several Game Genie Codes for Final Fantasy II (aka FFIV) on the Super Nintendo. Most work dives into adding gold won from battle to inventory.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Almost Infinite HP
FF2 Rev. 0: 82A3-6F63
FF2 Rev. 1: 82AE-6F63
Magic Power Doesn't Go Down
8267-0D62
Get At Least X Gold after battle:
150 Gold
FF2 Rev. 0: 1B39-070E + B139-076E + 3C39-07AE
FF2 Rev. 1: 1B35-0D6E + B135-0DAE + 3C35-0FDE
255 Gold
FF2 Rev. 0: 1B39-070E + EE39-076E + 3C39-07AE
FF2 Rev. 1: 1B35-0D6E + EE35-0DAE + 3C35-0FDE
65,280 Gold
FF2 Rev. 0: 1B31-0E6E + EE31-0FAE + 3C31-04DE
FF2 Rev. 1: 1B35-04AE + EE35-07DE + 3C35-070E
Max Gold
FF2 Rev. 0: 1B31-07AE + EE35-0DDE + 3C35-0D0E
FF2 Rev. 1: ?
Alt code for 65,536 Gold
FF2 Rev. 0: 3335-0D6E
FF2 Rev. 1: 3335-076E
2023x5
DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2
Episode overview
Several Game Genie codes can alter jumping in Super Mario World, but HOW?
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Super
.. show full overview
Several Game Genie codes can alter jumping in Super Mario World, but HOW?
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Super Low Jump (Gravity =5)
D92C-AF6F
Low Jump (Gravity = 4)
D02C-AF6F
Super Jump (Gravity = 2)
D42C-AF6F
Mega Jump (Gravity =1)
DF2C-AF6F
Moon Jump (Gravity =0)
DD2C-AF6F
2023x6
NES Sprites, OAM, and the Battle for Priority - Behind the Code
Episode overview
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
Why does Strider seem like it is going to fall apart at any moment? What is with all the sprite flickering and garbage graphics? Let's find out...
Why does Strider seem like it is going to fall apart at any moment? What is with all the sprite flickering and garbage graphics? Let's find out...
2023x8
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
Episode overview
Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES.
Featured Game Genie Codes:
(Take note that I have not tested all of
.. show full overview
Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Diables Gravity Compensation Values
AENA SYPA
AENA NYEA
Disables Ejection Logic
ATOX AXSZ
Disables X Velocity (Int) Clear Logic
SZSE XUSE
Eleminiares "A" Button Timing
Requirement for Triangle Jump
YKNO INZI
2023x9
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
Episode overview
Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance!
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real
.. show full overview
Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance!
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Increase Max Lives from 6 to 9:
ZXUL PVYP
No Standing Jump:
ILUT USTG
Reorder Landing To-Do:
AKNT SGAA AENT VGPA
IENV EKYT AENV XGAG
PENV UGAA YVNV SGIE
2023x10
Season finale
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
Episode overview
Let's change Jekyll's walking speed, the bomb explosion size, damage, and more...
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real
.. show full overview
Let's change Jekyll's walking speed, the bomb explosion size, damage, and more...
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Half the Bomb damage distance
Left Distance 30 Pixels
TOOZ-OVGU
Right Distance 25 Pixels
POOX-KTZU
Give Level 1 a short Fuse Timer
TAXZ-UYGP
Give Last Level long fuse timer
GPXX-EYTA
End Bomb Damage on Frame 16
APOX-EVTP
End Bomb Damage on Frame 17
PPOX-EVTP
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