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Season 1
In a fast and furious six hour challenge, a fresh group of designers compete to catch the eye of one or more of the Under the Gunn mentors. In the end, the tables are turned and the mentors learn that they too are Under the Gunn!
In a fast and furious six hour challenge, a fresh group of designers compete to catch the eye of one or more of the Under the Gunn mentors. In the end, the tables are turned and the mentors learn that they too are Under the Gunn!
Seven new designers compete to impress the mentors, but then the mentors learn that they must also compete and impress the designers.
Seven new designers compete to impress the mentors, but then the mentors learn that they must also compete and impress the designers.
The designers and mentors take a Hollywood bus tour and are tasked with creating a red-carpet look for a celebrity.
The designers and mentors take a Hollywood bus tour and are tasked with creating a red-carpet look for a celebrity.
The designers must use unconventional materials to create a look that is inspired by a vampire world.
The designers must use unconventional materials to create a look that is inspired by a vampire world.
The designers must create a performance look for Zendaya to wear onstage at her next concert.
The designers must create a performance look for Zendaya to wear onstage at her next concert.
Design teams create mini collections; the mentors act as therapists and referees.
Design teams create mini collections; the mentors act as therapists and referees.
The designers are challenged to create a steampunk look; Anya confronts one of her designers.
The designers are challenged to create a steampunk look; Anya confronts one of her designers.
The designers must use beach party materials to create their looks.
The designers must use beach party materials to create their looks.
After an argument in the lounge, the mentors confront the judges; Macklemore joins the panel.,
After an argument in the lounge, the mentors confront the judges; Macklemore joins the panel.,
The designers are placed in pairs across mentor groups; the mentors must work together to advise the teams.
The designers are placed in pairs across mentor groups; the mentors must work together to advise the teams.
The designers are paired with clients who have specific fashion needs; one designer gets an unexpected twist midway through the challenge.
The designers are paired with clients who have specific fashion needs; one designer gets an unexpected twist midway through the challenge.
The designers are inspired by superheroes; the final challenge reveals which designers and mentors will make it to the finale.
The designers are inspired by superheroes; the final challenge reveals which designers and mentors will make it to the finale.
The designers must create their collections in only three days; the winning designer and mentor are chosen.
The designers must create their collections in only three days; the winning designer and mentor are chosen.
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