AI and Games

  • : 2014
  • : 119
  • : 0
  • 0
  • Documentary

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2020
2020x1
How AlphaStar Became a StarCraft Grandmaster | AI and Games
Episode overview
11, 2020
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- For the first episode of 2020, I return to arguably the biggest AI story of .. show full overview
2020x2
Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
Episode overview
12, 2020
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- With my recent episode on AlphaStar in the main AI and Games show, I wanted .. show full overview
2020x3
Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
Episode overview
20, 2020
In collaboration with Ubisoft and developer Massive Entertainment, I get an inside look at the challenges faced when building the AI of Tom Clancy's The Division 2. I sit down with .. show full overview
2020x4
Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
Episode overview
23, 2020
In collaboration with Ubisoft and developer Massive Entertainment, I get an inside look at the challenges faced when building the AI of Tom Clancy's The Division 2. I sit down with .. show full overview
2020x5
The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
Episode overview
27, 2020
In collaboration with Ubisoft and developer Massive Entertainment, I get an inside look at the challenges faced when building the AI of Tom Clancy's The Division 2. I sit down with .. show full overview
2020x6
DOOM 64 Revisited | Design Dive
Episode overview
13, 2020
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- After over 20 years since its originaly Nintendo 64 release, DOOM 64 has .. show full overview
2020x7
The Story of Facade: The AI-Powered Interactive Drama | AI and Games
Episode overview
17, 2020
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- 2005's Facade is a cult classic: a quirk interactive drama where players .. show full overview
2020x8
Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
Episode overview
02, 2020
In this episode of AI 101 we celebrate AI and Games reaching 100,000 subscribers as I return to the technique - and the game - where this channel began. A popular alternative to .. show full overview
2020x9
Revisiting the AI of Alien: Isolation | AI and Games
Episode overview
18, 2020
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- To celebrate both the 50th episode of AI and Games, and the original .. show full overview
2020x10
How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games
Episode overview
31, 2020
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- Stealth games are one of the most challenging genres to get right. You .. show full overview
2020x11
Endure and Survive: the AI of The Last of Us | AI and Games
Episode overview
16, 2020
Naughty Dog's 'The Last of Us' is one of the most revered titles on the Playstation platform. While the player is tasked with guiding Joel and Ellie through post-apocalyptic America, .. show full overview
2020x12
Exploring the AI of Command & Conquer | AI and Games
Episode overview
27, 2020
25 years after its release, Command & Conquer returns to PC gaming in a newly remastered collection comprised of both Tiberian Dawn and Red Alert. But in addition, the source code of .. show full overview
2020x13
How Traffic Works in Cities: Skylines | AI and Games
Episode overview
20, 2020
Managing individual citizen behaviour in city-building games is an incredibly daunting task. Enabling a semblance of realism whilst ensuring performance is no small feat. Let's explore .. show full overview
2020x14
How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games
Episode overview
05, 2020
BPM: Bullets Per Minute is a fast-paced rhythm shooter, where players need to eliminate targets to the beat of the music. But how does that complicate things when you're building enemy .. show full overview
2020x15
Director AI for Balancing In-Game Experiences | AI 101
Episode overview
19, 2020
In this episode of AI 101, we take a loot at Director AI: an approach popularised by Left 4 Dead for balancing in-game experiences. We take a look at what it means for an AI to operate .. show full overview
2020x16
The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games
Episode overview
31, 2020
One of the hidden arts of game development is designing large scale systems in spreadsheets. In this episode we take a look at how the civilians in Watch Dogs 2 are able to make .. show full overview
2020x17
How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary
Episode overview
04, 2020
The 'Play as Anyone' system helps give life to the characters within Ubisoft Toronto's Watch Dogs: Legion. Now they're no longer just background NPC civilians wandering the world, .. show full overview