AI and Games

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2019
2019x1
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
Episode overview
02, 2019
As the new series of AI 101 continues I take a look at behaviour trees - arguably the dominant AI technique in AAA games - and tell you how they work. If you're interested in learning .. show full overview
2019x2
Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games
Episode overview
16, 2019
Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI .. show full overview
2019x3
The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games
Episode overview
25, 2019
In Guerilla Games 2017 release 'Horizon Zero Dawn', the landscapes of the future are ruled by 'the machines': mechanical animals of varying shapes in and sizes. In this first of two .. show full overview
2019x4
The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games
Episode overview
30, 2019
In this closing video of my case study on the AI of Guerilla Games 'Horizon Zero Dawn', I explore the AI systems used by individual machines. How sensors systems are calibrated uniquely .. show full overview
2019x5
Augmented Reaction: Vanquish - 9 Years Later | Design Dive
Episode overview
23, 2019
In this first episode of Design Dive for 2019 I return to the cult cover shooter Vanquish. As I revisit the game for the first time in almost nine years I realise that while my love for .. show full overview
2019x6
Building Mario Levels with Machine Learning | AI and Games
Episode overview
10, 2019
It's been 10 years since the first ever Mario AI Competition, so I return to the world of Super Mario level generation research and catch up one some of the more interesting examples .. show full overview
2019x7
The AI of Half-Life: Finite State Machines | AI 101
Episode overview
28, 2019
In this episode of AI 101 I explore Finite State Machines: one of the most important AI techniques to ever be adopted in games. I explain the theory of how it works and their .. show full overview
2019x8
Building a Pirate's Paradise in Sea of Thieves | AI and Games
Episode overview
30, 2019
In the first of a four-part series I go behind the scenes of online pirate adventure game 'Sea of Thieves'. Including interviews with several gameplay programmers at Rare who worked on .. show full overview
2019x9
The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games
Episode overview
03, 2019
In part two of my series looking at the AI of online pirate adventure game 'Sea of Thieves', I explore the mechanisms behind the basic non-player characters in the game. First I look at .. show full overview
2019x10
How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games
Episode overview
10, 2019
In part three of my series looking at the AI of online pirate adventure game 'Sea of Thieves', I explain the AI behind the three boss enemies that exist in the open waters. The .. show full overview
2019x11
How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games
Episode overview
11, 2019
In this fourth and final entry of my series on 'Sea of Thieves', I explore how the test-driven development influences the process of identifying and resolving bugs for AI and other .. show full overview
2019x12
The Legacy of GoldenEye 007 | Design Dive
Episode overview
27, 2019
Goldeneye 007 is one of the most cherished games of the 1990s, the third best-selling Nintendo 64 game of all time and paved the way for the FPS genre on consoles. But it's also one of .. show full overview
2019x13
The Secrets of GoldenEye's AI Revealed | AI and Games
Episode overview
01, 2019
GoldenEye 007 is one of the most critically acclaimed games of all time, but how did they even get it to work on a Nintendo 64? In this episode I reveal the secrets of how a small team .. show full overview
2019x14
Sandbox Assassin: The AI of Hitman (2016) | AI and Games
Episode overview
05, 2019
Hitman (2016) was a refreshing take on IO Interactive's beloved franchise that returned Agent 47 to his roots. These vast new playgrounds are full of AI characters living their lives, .. show full overview
2019x15
The Dangers of AI, Microtransactions & Lootboxes | Design Dive
Episode overview
10, 2019
I don't like to be doom'n'gloom here on AI and Games. But when I get to thinking about the future of microtransactions and lootboxes in AAA games, I'm not seeing any positive outcomes, .. show full overview
2019x16
Building Minecraft Villages with AI - The Generative Design in Minecraft Competition | AI and Games
Episode overview
15, 2019
The Generative Design in Minecraft Competition challenges its entrants to build AI and PCG systems that can build villages and towns without human input. I explain how it works as I go .. show full overview
2019x17
The Secret Reward Systems of Dark Souls II | Design Dive
Episode overview
29, 2019
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- In this tenth episode of Design Dive, I return to the world of Dark Souls .. show full overview
2019x18
Why Adding Bots to Fortnite Was a Great Idea | Design Dive
Episode overview
26, 2019
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- As Fortnite launched 'Chapter Two' of the ever-popular Battle Royale, it .. show full overview
2019x19
The Best Games Engines for AI (2019) | AI 101
Episode overview
30, 2019
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- A common question that comes my way is what game engines are best to use .. show full overview
2019x20
How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games
Episode overview
17, 2019
Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- Halo Wars 2 introduced a new enemy to the Halo universe: Atriox and his .. show full overview