AI and Games

AI and Games

How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games (2020x14)


: 05, 2020

BPM: Bullets Per Minute is a fast-paced rhythm shooter, where players need to eliminate targets to the beat of the music. But how does that complicate things when you're building enemy AI if you want that experience to be fair and balanced? Tommy sits down with developers Awe Interactive to find out how the game works, how the AI uses a custom architecture to make it all happen, how the level generation keeps each run of the game unique and how AI and Games and @Noclip accidentally helped give birth to the BPM concept. [00:00] Intro [01:02] BPM: Bullets Per Minute [03:52] Fighting on the Beat [08:12] Coordinating Chaos [13:13] Level Generation [15:43] Closing You can find out more about BPM on the games website and store listings: https://www.bulletsperminute.com/ https://store.steampowered.com/app/1286350/BPM_BULLETS_PER_MINUTE/ -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games on Twitter: http://www.twitter.com/AIandGames

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