AI and Games

AI and Games

How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games (2020x10)


: 31, 2020

Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- Stealth games are one of the most challenging genres to get right. You either run the risk of making it too easy and predictable, or impenetrable for only the most ardent of players. In this episode we take a look at four design pillars of AI for stealth games and how Splinter Cell: Blacklist employs them to create a balanced experience. Chapters [00:00] Introduction [01:00] The Design Pillars of Stealth [05:49] Visual Perception [08:57] Environmental Awareness [10:54] Auditory Perception [13:39] Social & Contextual Awareness [16:26] Closing This video is based on the following publications: - Walsh, 2014: "Modeling Perception and Awareness in Splinter Cell: Blacklist", Game Developers Conference (GDC), 2014. - Walsh, 2015: "Modeling Perception and Awareness in Splinter Cell: Blacklist", Game AI Pro 2, Chapter 28, 2015. -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it on Patreon, plus YouTube members and Paypal donations. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join http://www.paypal.me/AIandGames -- Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.twitter.com/GET_TUDA_CHOPPA #SplinterCell #Stealth #GameDev

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