AI and Games
How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games (2019x11)
: 11, 2019
In this fourth and final entry of my series on 'Sea of Thieves', I explore how the test-driven development influences the process of identifying and resolving bugs for AI and other gameplay systems, with comments from software engineers who pioneered the approach at Rare.
Check out the rest of the AI of Sea of Thieves episodes:
Part 1 (Mission and World Design): https://youtu.be/SCe0_ymiiSo
Part 2 (Skeletons and Sharks): https://youtu.be/V3inbQfFQb8
Part 3 (Megaladons, Krakens and Skeleton Ships): https://youtu.be/mZOZyCenz1E
Part 4 (Testing and QA): https://youtu.be/Bu4YV4be6IE
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This video is brought to you in conjunction with the UKIE's '30 Years of Play': celebrating the past, present and future of the UK interactive entertainment industry. Visit their website for links to interviews, videos, podcasts and events.
https://30yearsofplay.uk/
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You can read the article based on this video on the AI and Games website:
http://aiandgames.com/seaofthieves4
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