AI and Games
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101 (2019x1)
: 02, 2019
As the new series of AI 101 continues I take a look at behaviour trees - arguably the dominant AI technique in AAA games - and tell you how they work.
If you're interested in learning more about behaviour trees here are some links to some resources you might find useful:
Chris Simpson: "Behaviour Trees for AI - How They Work"
http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php
Alex Champandard: "Understanding Behaviour Trees"
http://aigamedev.com/open/article/bt-overview/
Epic Games: "Behaviour Tree (Unreal Engine 4 Documentation)"
https://docs.unrealengine.com/en-us/Engine/AI/BehaviorTrees
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Games in this episode (in order of appearance):
Halo 2
Far Cry Primal
Tom Clancy's The Division
Halo 3
Spec Ops: The Line
Ghost Recon: Wildlands
Batman: Arkham Asylum
F.E.A.R.
DOOM
BioShock: Infinite
Alien: Isolation
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Soundtrack for this episode is "Twilight Metropolis A" and "This is My City" by TeknoAxe under the terms of a Creative Commons 4.0 license.
https://www.patreon.com/teknoaxe
https://www.youtube.com/user/teknoaxe
#gamedev #ArtificialIntelligence #BehaviourTrees