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Saison 2013
Date de diffusion
Jan 09, 2013
This week, we address the rather large reaction to our previous episode.
This week, we address the rather large reaction to our previous episode.
Date de diffusion
Jan 17, 2013
This week, we talk about the importance of balancing a game's Depth and Complexity.
This week, we talk about the importance of balancing a game's Depth and Complexity.
Date de diffusion
Jan 23, 2013
This week, we explain why settling on a story before you've started your game may be a bad idea.
This week, we explain why settling on a story before you've started your game may be a bad idea.
Date de diffusion
Jan 30, 2013
This week, we do a (somewhat premature) Horror Monsters episode.
This week, we do a (somewhat premature) Horror Monsters episode.
Date de diffusion
Fév 06, 2013
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
Date de diffusion
Fév 13, 2013
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
Date de diffusion
Fév 20, 2013
This week, we conclude our musing on the need for a real XCOM program.
This week, we conclude our musing on the need for a real XCOM program.
Date de diffusion
Fév 27, 2013
This week, we discuss some basic story principles as they apply to games.
This week, we discuss some basic story principles as they apply to games.
Date de diffusion
Mar 06, 2013
This week, we continue talking about effectively handling exposition in games.
This week, we continue talking about effectively handling exposition in games.
Date de diffusion
Mar 13, 2013
This week, we explain the difference between intrinsic and extrinsic rewards.
This week, we explain the difference between intrinsic and extrinsic rewards.
Date de diffusion
Mar 20, 2013
This week, we enjoy some speculation on Sony's Playstation 4.
This week, we enjoy some speculation on Sony's Playstation 4.
Date de diffusion
Mar 27, 2013
This week, we discuss two fundamental game design principles (the ones in the title).
This week, we discuss two fundamental game design principles (the ones in the title).
Date de diffusion
Avr 03, 2013
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
Date de diffusion
Avr 10, 2013
This week, we talk about one of The Walking Dead's major themes.
This week, we talk about one of The Walking Dead's major themes.
Date de diffusion
Avr 17, 2013
This week, we conclude our little series about The Walking Dead's numerous strengths.
This week, we conclude our little series about The Walking Dead's numerous strengths.
Date de diffusion
Avr 24, 2013
This week, we list off a few more interesting games you may not have looked into yet.
This week, we list off a few more interesting games you may not have looked into yet.
Date de diffusion
Mai 01, 2013
This week, we talk about how to make good stealth games.
This week, we talk about how to make good stealth games.
Date de diffusion
Mai 08, 2013
This week, we take a look at some more Latin American nations and their potential for game industry growth.
This week, we take a look at some more Latin American nations and their potential for game industry growth.
Date de diffusion
Mai 15, 2013
This week, we examine the pros and cons of Firefall's loot system design.
This week, we examine the pros and cons of Firefall's loot system design.
Date de diffusion
Mai 22, 2013
This week, we discuss how members of the gaming community treat each other.
This week, we discuss how members of the gaming community treat each other.
Date de diffusion
Jun 05, 2013
This week, we discuss the need to change the conversation around video games.
This week, we discuss the need to change the conversation around video games.
Date de diffusion
Jun 12, 2013
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
Date de diffusion
Jun 19, 2013
This week, we discuss how to make a game challenging, yet still enjoyable.
This week, we discuss how to make a game challenging, yet still enjoyable.
Date de diffusion
Jun 26, 2013
This week, we talk about how games can be a shared experience between kids and their parents
This week, we talk about how games can be a shared experience between kids and their parents
Date de diffusion
Juil 03, 2013
This week, we talk some more about the used games issue.
This week, we talk some more about the used games issue.
Date de diffusion
Juil 10, 2013
This week, we lay out some basic guidelines for designing a game on touch devices.
This week, we lay out some basic guidelines for designing a game on touch devices.
Date de diffusion
Juil 17, 2013
This week, we try to figure out why it is we cherish that "retro" era of games so much.
This week, we try to figure out why it is we cherish that "retro" era of games so much.
Date de diffusion
Juil 24, 2013
This week, we return to the subject of Game Compulsion and its causes.
This week, we return to the subject of Game Compulsion and its causes.
Date de diffusion
Juil 31, 2013
This week, we offer some tips on how to be a successful indie game developer.
This week, we offer some tips on how to be a successful indie game developer.
Date de diffusion
Août 07, 2013
This week, we discuss some of the difficulties of integrating games into our education system.
This week, we discuss some of the difficulties of integrating games into our education system.
Date de diffusion
Août 14, 2013
This week, we discuss the importance of board games in the study of game design.
This week, we discuss the importance of board games in the study of game design.
Date de diffusion
Août 21, 2013
This week, we discuss a handy method for broadly defining one's characters.
This week, we discuss a handy method for broadly defining one's characters.
Date de diffusion
Août 28, 2013
This week, we bring you a fresh batch of interesting games worth checking out.
This week, we bring you a fresh batch of interesting games worth checking out.
Date de diffusion
Sept 11, 2013
This week, we kick off a series of episodes on Choice in games.
This week, we kick off a series of episodes on Choice in games.
Date de diffusion
Sept 18, 2013
This week, we discuss the use of the illusion of choice in game design.
This week, we discuss the use of the illusion of choice in game design.
Date de diffusion
Sept 25, 2013
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
Date de diffusion
Oct 02, 2013
This week, we conclude our month-long discussion of Choice in video games.
This week, we conclude our month-long discussion of Choice in video games.
Date de diffusion
Oct 09, 2013
This week, we familiarize ourselves with an often-ignored game genre.
This week, we familiarize ourselves with an often-ignored game genre.
Date de diffusion
Oct 16, 2013
This week, we examine the difficult challenge of storytelling in a competitive game space.
This week, we examine the difficult challenge of storytelling in a competitive game space.
Date de diffusion
Oct 23, 2013
This week, we discuss the increase in franchise scale and spectacle over time.
This week, we discuss the increase in franchise scale and spectacle over time.
Date de diffusion
Oct 30, 2013
This week, we pull out some creepy games you REALLY may never have heard of.
This week, we pull out some creepy games you REALLY may never have heard of.
Date de diffusion
Nov 06, 2013
This week, we begin a two-part series on the Collectable monetization model.
This week, we begin a two-part series on the Collectable monetization model.
Date de diffusion
Nov 13, 2013
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
Date de diffusion
Nov 20, 2013
This week, we discuss the under-appreciated role of the Community Manager.
This week, we discuss the under-appreciated role of the Community Manager.
Date de diffusion
Nov 27, 2013
This week, we discuss the debate over what does and doesn't qualify as a "game".
This week, we discuss the debate over what does and doesn't qualify as a "game".
Date de diffusion
Déc 11, 2013
This week, we start a series looking at design problems in the US political system.
This week, we start a series looking at design problems in the US political system.
Date de diffusion
Déc 18, 2013
This week, we continue our series about design problems in the U.S. political system.
This week, we continue our series about design problems in the U.S. political system.
2013x49
Épisode final de la saison
Incentive Systems and Politics (Part 3)
Episode overview
Date de diffusion
Déc 25, 2013
This week, we conclude our series on design problems in the US political system.
This week, we conclude our series on design problems in the US political system.
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