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Saison 2012
Date de diffusion
Jan 11, 2012
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
Date de diffusion
Fév 08, 2012
This week, we return to the mailbag and answer a few more popular questions.
This week, we return to the mailbag and answer a few more popular questions.
Date de diffusion
Fév 15, 2012
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Date de diffusion
Fév 22, 2012
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Date de diffusion
Fév 29, 2012
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
Date de diffusion
Mar 07, 2012
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
Date de diffusion
Mar 14, 2012
This week, we conclude our series on Western RPGs and JRPGs.
This week, we conclude our series on Western RPGs and JRPGs.
Date de diffusion
Mar 21, 2012
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
Date de diffusion
Mar 28, 2012
This week, we try (and fail) to contain our excitement about connected gaming experiences.
This week, we try (and fail) to contain our excitement about connected gaming experiences.
Date de diffusion
Avr 04, 2012
This week, we rattle off yet another list of games worth checking out.
This week, we rattle off yet another list of games worth checking out.
Date de diffusion
Avr 11, 2012
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
Date de diffusion
Avr 18, 2012
This week, we discuss the exciting possibilities of crowd-funded games.
This week, we discuss the exciting possibilities of crowd-funded games.
Date de diffusion
Avr 25, 2012
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
Date de diffusion
Mai 02, 2012
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
Date de diffusion
Mai 09, 2012
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
Date de diffusion
Mai 16, 2012
This week, we give a progress update on the EC Indie Fund.
This week, we give a progress update on the EC Indie Fund.
Date de diffusion
Mai 30, 2012
This week, we discuss a major bandwidth problem we're about to run into.
This week, we discuss a major bandwidth problem we're about to run into.
Date de diffusion
Jun 06, 2012
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
Date de diffusion
Jun 13, 2012
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
Date de diffusion
Jun 20, 2012
This week, we recommend some more interesting, "under the radar" games.
This week, we recommend some more interesting, "under the radar" games.
Date de diffusion
Jun 27, 2012
This week, we finally get around to talking about the trouble with power creep (with special guest)!
This week, we finally get around to talking about the trouble with power creep (with special guest)!
Date de diffusion
Juil 04, 2012
This week, we begin a two-part series on the Hero's Journey as applied to games.
This week, we begin a two-part series on the Hero's Journey as applied to games.
Date de diffusion
Juil 11, 2012
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
Date de diffusion
Juil 18, 2012
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
Date de diffusion
Juil 25, 2012
This week, we list some under-appreciated titles from the beloved 16-bit era.
This week, we list some under-appreciated titles from the beloved 16-bit era.
Date de diffusion
Août 01, 2012
This week, we speculate on the future possibilities of reselling digital copies of games.
This week, we speculate on the future possibilities of reselling digital copies of games.
Date de diffusion
Août 08, 2012
This week, we discuss how games can convey meaning through mechanics alone.
This week, we discuss how games can convey meaning through mechanics alone.
Date de diffusion
Août 15, 2012
This week, we finish discussing how games can convey meaning through mechanics alone.
This week, we finish discussing how games can convey meaning through mechanics alone.
Date de diffusion
Août 22, 2012
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
Date de diffusion
Août 29, 2012
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
Date de diffusion
Sept 05, 2012
This week, we give a step-by-step guide on how to choose a good game school.
This week, we give a step-by-step guide on how to choose a good game school.
Date de diffusion
Sept 12, 2012
This week, we talk about those playtime-limiting systems often found in social games.
This week, we talk about those playtime-limiting systems often found in social games.
Date de diffusion
Sept 19, 2012
This week, we talk about the crucial "first five minutes" of a game.
This week, we talk about the crucial "first five minutes" of a game.
Date de diffusion
Sept 26, 2012
This week, we discuss two alternate monetization methods that could work for certain games.
This week, we discuss two alternate monetization methods that could work for certain games.
Date de diffusion
Oct 03, 2012
This week, we are reminded once again that Mailbags are a thing we do.
This week, we are reminded once again that Mailbags are a thing we do.
Date de diffusion
Oct 10, 2012
This week, we explain why games shouldn't be constrained exclusively to "Fun".
This week, we explain why games shouldn't be constrained exclusively to "Fun".
Date de diffusion
Oct 17, 2012
This week, we talk genres and some game design theory.
This week, we talk genres and some game design theory.
Date de diffusion
Oct 24, 2012
This week, we explain why you don't see more game demos being released.
This week, we explain why you don't see more game demos being released.
Date de diffusion
Oct 31, 2012
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
Date de diffusion
Nov 14, 2012
This week, we discuss the unfortunate lack of preservation for gaming's history.
This week, we discuss the unfortunate lack of preservation for gaming's history.
Date de diffusion
Nov 21, 2012
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
Date de diffusion
Nov 28, 2012
This week, we discuss the best way to approach genre blending.
This week, we discuss the best way to approach genre blending.
Date de diffusion
Déc 05, 2012
This week, we talk about the factor of player skill when balancing multiplayer games.
This week, we talk about the factor of player skill when balancing multiplayer games.
Date de diffusion
Déc 12, 2012
This week, we start discussing religion in games. Finally.
This week, we start discussing religion in games. Finally.
Date de diffusion
Déc 19, 2012
This week, we talk a bit about Faith in games.
This week, we talk a bit about Faith in games.
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