AI and Games

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2016
2016x1
Teaching Robots to Play | AI and Games
Episode overview
www.aiandgames.com www.patreon.com/ai_and_games In September 2015 we gave a talk at the Rezzed sessions of the EGX 2015 event in the NEC in Birmingham, UK. In this talk, we aimed at .. show full overview
2016x2
The Quest for AI Game Designers | AI and Games
Episode overview
Game design is an intricate combination of common sense with video game aesthetics to create something fun and interesting for players. It is an entirely subjective process that varies .. show full overview
2016x3
HTN Planning in Transformers: Fall of Cybertron | AI and Games
Episode overview
www.aiandgames.com www.patreon.com/ai_and_games -- In previous videos, we have discussed the Goal Oriented Action Planning (GOAP) framework: a game AI method adopting classical .. show full overview
2016x4
The AI of Alien: Isolation | AI and Games
Episode overview
Want to learn even more about the AI of Alien: Isolation? Check out my second video on the .. show full overview
2016x5
Behind The Systemic AI of Far Cry | AI and Games
Episode overview
www.patreon.com/ai_and_games www.aiandgames.com -- We continue our exploration of director-style AI in AAA titles as we head for the mountain ranges of Kyrat and take a look at .. show full overview