AI and Games

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2015
2015x1
The Behaviour Tree AI of Halo 2 | AI and Games
Episode overview
In this piece, we look at how Behaviour Trees were adopted by Bungie in the development of the Halo series, with a specific focus on Halo 2. In addition, we highlight some of the more .. show full overview
2015x2
Researching Super Mario Bros. Level Design | AI and Games
Episode overview
http://www.patreon.com/ai_and_games http://www.aiandgames.com -- To celebrate 30 years of Super Mario Bros. we take a look into research in level design. With a focus on design .. show full overview
2015x3
The Impact of AI-Based Game Design [AI & Games Special]
Episode overview
www.patreon.com/ai_and_games www.aiandgames.com http://aiandgames.com/the-impact-of-ai-based-game-design/ -- A special entry in the public lecture series at the Norwich Gaming .. show full overview
2015x4
Player Performance Modelling in Battlefield 3 | AI and Games
Episode overview
Read More About PsyOps At: http://aiandgames.com/player-model-bf3/ -- Read Our Material: www.aiandgames.com Support Us: www.patreon.com/ai_and_games Discuss With Us: .. show full overview