AI and Games
The Quest for AI Game Designers | AI and Games (2016x2)
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Game design is an intricate combination of common sense with video game aesthetics to create something fun and interesting for players. It is an entirely subjective process that varies depending on the type of game we are making and the experience the designer hopes to invoke. While we know good design when we see it, it often takes time for these to take shape in the final version of a game.
So how do you translate this intrinsically creative process to a piece of artificially intelligent software? Can an AI be creative? Can it build something that resonates with humans? How do we quantify that? How can an AI know what might be 'cool' or 'interesting'? We take a look at a body of work in game development and research that is moving towards building the first generation of AI game designers: the games that use intelligent design systems as part of gameplay, tools that use AI to help human designers and AI systems that make entire games by themselves!
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http://aiandgames.com/not-bad-for-a-human/
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Games Shown in this Video:
Super Mario Maker (2015)
Spelunky HD (2012)
Borderlands 2 (2012)
No Man's Sky (2016)
Galactic Arms Race (2010)
Mario Maker Level id's:
#1 C517-0000-000F-9128
#2 9525-0000-003B-F371
Special thanks to the following researchers whose work is discussed in this video (in order I remembered to add you).
Ben Weber
Steve Dahlskog
Matthew Guzdial
Julian Togelius
Gillian Smith
Michael Cook
Erin Hastings
Kenneth O. Stanley
Cameron Browne
Alex. J. Champandard
Michael Cook
Gabriella Barros
Antonios Liapis
Becky Lavender
Adam Summerville
Staffan Bjork
Georgios Yannakakis