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2005's Facade is a cult classic: a quirk interactive drama where players
.. show full overview
Support AI and Games and help the show grow by joining my Patreon:
http://www.patreon.com/ai_and_games
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2005's Facade is a cult classic: a quirk interactive drama where players visit the apartment of Grace and Trip only to get caught up in their marital drama. Released in 2005, it subsequently became a hit in the YouTube Let's Play community. But many are not aware of its origins as a game AI research project and how it all works. So in this episode of AI and Games, we dive in and explore it in detail.
Facade is free to download and play:
https://www.playablstudios.com/facade
This is video is based on the following research papers and presentations:
Natural Language Understanding in Facade: Surface-Text Processing, Michael Mateas & Andrew Stern, Technologies for Interactive Digital Storytelling and Entertainment (2004)
A Behaviour Language for Story-Based Believable Agents, Michael Mateas & Andrew Stern (2004)
Structuring Content in the Façade Interactive Drama Architecture, Michael Mateas & Andrew Stern, Proceedings of the 2005 AAAI conference on Artificial Intelligence for Interactive Digital Entertainment. (2005)
Sex Lies and Videogames, Jonathan Rauch, The Atlantic (2006)
Procedural Authorship: A Case-Study of the Interactive Drama Facade, Michael Mateas & Andrew Stern, In Digital Arts and Culture (DAC) (2005)
Facade: An Experiment in Building a Fully-Realized Interactive Drama. Michael Mateas & Andrew Stern, Game Developers Conference, San Jose. (2003)
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Chapters of the video:
[00:00] Introduction
[01:28] About Facade
[08:36] The Design of Facade
[12:19] The Drama Manager
[17:48] A Behaviour Language
[22:30] Reading Keyboard Input
[25:49] Closing
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AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it on Patreon, plus YouTube members and Paypal donations.