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Stagione 2015
Data di messa in onda
Mag 11, 2015
In this piece, we look at how Behaviour Trees were adopted by Bungie in the development of the Halo series, with a specific focus on Halo 2. In addition, we highlight some of the more
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In this piece, we look at how Behaviour Trees were adopted by Bungie in the development of the Halo series, with a specific focus on Halo 2. In addition, we highlight some of the more interesting aspects adopted to facilitate combat AI design.
Chapters
[00:00] Introduction
[01:44] The Covenant
[03:34] Behaviour Trees
[05:14] The AI of Halo 2
[08:17] Closing
-- LINKS --
To learn more, check out the article attached to this video:
https://medium.com/the-cube/theaiofhalo2-33e824209a4c
To be kept up to date on future AI and Games stuffs:
http://www.facebook.com/AIandGames
http://www.twitter.com/AIandGames
For more of my videos and articles, don't forget to check out:
http://www.patreon.com/ai_and_games
-- DISCLAIMER --
Footage recorded from 'Halo 2 Anniversary' and 'Halo 3' from the Halo: Master Chief Collection on Xbox One.
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
2015x2
Researching Super Mario Bros. Level Design | AI and Games
Episode overview
Data di messa in onda
Giu 30, 2015
http://www.patreon.com/ai_and_games
http://www.aiandgames.com
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To celebrate 30 years of Super Mario Bros. we take a look into research in level design. With a focus on design
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http://www.patreon.com/ai_and_games
http://www.aiandgames.com
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To celebrate 30 years of Super Mario Bros. we take a look into research in level design. With a focus on design patterns that express how Mario levels are constructed. This video covers existing research in Mario level design, as well as a paper that I myself published at the Foundation of Digital Games conference in 2015.
PUBLICATIONS & LINKS
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If you want to learn more about this work, consult the post on my website where I identify several publications that are either relevant to this research or are mentioned directly in the actual video.
http://aiandgames.com/the-legacy-of-super-mario-bros/
To be kept up to date on future AI and Games stuffs:
http://www.facebook.com/AIandGames
For more of my videos and articles, don't forget to check out:
http://www.patreon.com/ai_and_games
-- DISCLAIMER --
Some footage of Super Mario Land taken from a playthrough by ThePauliwrath:
http://www.youtube.com/watch?v=7U3kZ0_Q8VU
Screengrabs from Super Mario Land 2 taken from World of Longplays:
http://www.youtube.com/watch?v=lXMJt5PP3kM
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Data di messa in onda
Lug 31, 2015
www.patreon.com/ai_and_games
www.aiandgames.com
http://aiandgames.com/the-impact-of-ai-based-game-design/
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A special entry in the public lecture series at the Norwich Gaming
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www.patreon.com/ai_and_games
www.aiandgames.com
http://aiandgames.com/the-impact-of-ai-based-game-design/
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A special entry in the public lecture series at the Norwich Gaming Festival in April of 2015. Providing an overview of some of the great examples of AI-driven game design and potential for the future.
Apologies for the audio quality: this is largely from the microphone recording the talk. I have cleaned it up as best I can.
Special thanks to the team at the 2015 Norwich Gaming Festival for having me. I had a great time at the event!
2015x4
Ultimo episodio della stagione
Player Performance Modelling in Battlefield 3 | AI and Games
Episode overview
Data di messa in onda
Nov 27, 2015
Read More About PsyOps At:
http://aiandgames.com/player-model-bf3/
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Read Our Material: www.aiandgames.com
Support Us: www.patreon.com/ai_and_games
Discuss With Us:
.. show full overview
Read More About PsyOps At:
http://aiandgames.com/player-model-bf3/
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Read Our Material: www.aiandgames.com
Support Us: www.patreon.com/ai_and_games
Discuss With Us: reddit.com/r/AIandGames/
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We take a look at a novel player modelling experiment where the question is asked: does who you are as a person influence your playstyle? This question is challenged in the PsyOps project which examines player performance in DICE's Battlefield 3.
Don't forget, we gotta gag reel of how badly we play Battlefield:
https://www.youtube.com/watch?v=mmEOEAdDDUw
Royalty Free Music From TeknoAxe.
teknoaxe.com
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