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Stagione 2014
Data di messa in onda
Mar 02, 2014
A short video to accompany my article that de-constructs the AI of the video game F.E.A.R.
The full article is available at:
.. show full overview
A short video to accompany my article that de-constructs the AI of the video game F.E.A.R.
The full article is available at:
https://medium.com/@t2thompson/the-ai-of-fear-76ba26dc1667
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Data di messa in onda
Mag 06, 2014
A video that accompanies my article on the AI adopted in the Arkham series by Rocksteady games.
Full article available at: http://aiandgames.com/arkham-intelligence/
Also, be
.. show full overview
A video that accompanies my article on the AI adopted in the Arkham series by Rocksteady games.
Full article available at: http://aiandgames.com/arkham-intelligence/
Also, be sure to check out the original Game/AI conference presentation over at AIGameDev.com: http://aigamedev.com/ultimate/video/batmanasylum/
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Data di messa in onda
Giu 16, 2014
An overview of the gameplay and level generation tracks of Mario AI competition which ran from 2009 to 2012. This video accompanies a more in-depth article discussing this competition
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An overview of the gameplay and level generation tracks of Mario AI competition which ran from 2009 to 2012. This video accompanies a more in-depth article discussing this competition which is held at my website:
http://aiandgames.com/the-mario-ai-competition/
Full credit to Robin Baumgarten and Ben Weber for their work in the Mario AI competition which is shown in this video.
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Chapters
[00:00] Introduction
[02:07] About Super Mario Level Design
[06:24] Building Mario AI Players
[08:05] Mario Level Generation
[10:19] Closing
2014x4
Evolving Particle Weapons in Galactic Arms Race | AI and Games
Episode overview
Data di messa in onda
Giu 18, 2014
A short video discussing how Galactic Arms Race adopts evolutionary learning methods to procedurally generate particle weapons that are intrinsic to the games design. This video
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A short video discussing how Galactic Arms Race adopts evolutionary learning methods to procedurally generate particle weapons that are intrinsic to the games design. This video accompanies a more in-depth article discussing this competition which is held at my website:
http://aiandgames.com/galactic-arms-race/
Full credit to the development team at Evolutionary Games and the research publication by Erin Hastings, Ratan Guha and Kenneth Stanley.
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
SCIENCE TIME! Music is: "Doomsday" by NERO.
http://youtu.be/1QqY-8mohxo
Intro Music: "Drizzle to Downpour" by Silent Partner (Free YouTube music).
2014x5
The Challenge of General Intelligence in Games | AI and Games
Episode overview
Data di messa in onda
Lug 23, 2014
In this video we discuss the challenges faced in developing AI that can play any video game you give it. This is the focus of the General Video Game - AI competition.
Full details
.. show full overview
In this video we discuss the challenges faced in developing AI that can play any video game you give it. This is the focus of the General Video Game - AI competition.
Full details including a link to the written piece at: http://aiandgames.com/gvgai-part1/
In addition, a full list of all my work on AI can be found at:
http://www.patreon.com/AI_and_Games
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Data di messa in onda
Set 07, 2014
You might have seen it bouncing around the internet, but AI researchers seem really interested in Pac-Man. This video attempts to give a quick summary of what it's all about: talking
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You might have seen it bouncing around the internet, but AI researchers seem really interested in Pac-Man. This video attempts to give a quick summary of what it's all about: talking about the game itself and why Ms. Pac-Man in particular has proven so interesting to the AI research community.
For more information, please check out the written piece that accompanies this article:
http://aiandgames.com/ai-and-pacman/
Check out more of my AI and Games work at:
http://www.patreon.com/AI_and_Games
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Data di messa in onda
Dic 01, 2014
A deconstruction of the director system found within Left 4 Dead: the four-player cooperative shooter developed by Turtle Rock Studios and Valve Corporation.
We look at how the
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A deconstruction of the director system found within Left 4 Dead: the four-player cooperative shooter developed by Turtle Rock Studios and Valve Corporation.
We look at how the director is in fact an AI system and discuss how it manipulates the game world in real-time to keep players on edge! A full written article discussing this can be found at:
http://aiandgames.com/in-the-directors-chair-left-4-dead/
For more of my videos and articles, don't forget to check out:
www.patreon.com/ai_and_games
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
2014x8
Ultimo episodio della stagione
The 2014 GVG-AI Competition | AI and Games
Episode overview
Data di messa in onda
Dic 17, 2014
Our final piece discussing the General Video Game AI Competition, which took place in August of 2014. Discussing the overall success and final rankings of the competition.
Special
.. show full overview
Our final piece discussing the General Video Game AI Competition, which took place in August of 2014. Discussing the overall success and final rankings of the competition.
Special thanks to Diego Perez (@diego_pliebana) for some of the footage used in this video.
For more check out the written piece accompanying this video at:
http://aiandgames.com/gvg-ai-part-3-competitions-results-and-reflection/
Background music is 'Do Do Do' by Silent Partner.
https://www.youtube.com/audiolibrary/music
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