AI and Games

AI and Games

Researching Super Mario Bros. Level Design | AI and Games (2015x2)


Data di messa in onda: Giu 30, 2015

http://www.patreon.com/ai_and_games http://www.aiandgames.com -- To celebrate 30 years of Super Mario Bros. we take a look into research in level design. With a focus on design patterns that express how Mario levels are constructed. This video covers existing research in Mario level design, as well as a paper that I myself published at the Foundation of Digital Games conference in 2015. PUBLICATIONS & LINKS -- If you want to learn more about this work, consult the post on my website where I identify several publications that are either relevant to this research or are mentioned directly in the actual video. http://aiandgames.com/the-legacy-of-super-mario-bros/ To be kept up to date on future AI and Games stuffs: http://www.facebook.com/AIandGames For more of my videos and articles, don't forget to check out: http://www.patreon.com/ai_and_games -- DISCLAIMER -- Some footage of Super Mario Land taken from a playthrough by ThePauliwrath: http://www.youtube.com/watch?v=7U3kZ0_Q8VU Screengrabs from Super Mario Land 2 taken from World of Longplays: http://www.youtube.com/watch?v=lXMJt5PP3kM No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.

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