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Stagione 2021
2021x1
The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games
Episode overview
Data di messa in onda
Gen 26, 2021
Ludomotion's 2017 dungeon crawler 'Unexplored' has one of the most unique procedural level generation systems out there. It doesn't generate levels, it creates cycles of gameplay it
.. show full overview
Ludomotion's 2017 dungeon crawler 'Unexplored' has one of the most unique procedural level generation systems out there. It doesn't generate levels, it creates cycles of gameplay it wants the player to experience and then converts that into a playable dungeon.
[00:00] Intro
[01:08] Cycles in Level Design
[02:53] Cyclic Generation
[05:25] Cycles Within Cycles
[07:19] From Cycles to Dungeons
[11:54] Unexplored 2
You can find out more about Cyclic Generation via the links below:
https://ctrl500.com/tech/handcrafted-feel-dungeon-generation-unexplored-explores-cyclic-dungeon-generation/
https://www.youtube.com/watch?v=mA6PacEZX9M&ab_channel=BUasGames
Plus you can read the chapter dedicated to cyclic generation in the 'Procedural Generation for Game Design' book.
https://www.routledge.com/Procedural-Generation-in-Game-Design/Short-Adams/p/book/9781498799195
Unexplored is available on PC and consoles:
- PC (Steam): https://store.steampowered.com/app/506870/Unexplored/
- Xbox: https://www.microsoft.com/en-gb/p/unexplored-unlocked-edition/bqcbwn0vwpmq
- PS4: https://store.playstation.com/en-gb/product/EP8925-CUSA11311_00-NEPHILIMDIGERATI
- Switch: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Unexplored-1406598.html
Unexplored 2 has an expected release date of 2021, here's some info:
https://www.epicgames.com/store/en-US/product/unexplored-2/home
Plus you can find Joris Dorman's blog on Gamasutra detailing updates to the sequel:
https://www.gamasutra.com/blogs/author/JorisDormans/604407/
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shi
Data di messa in onda
Feb 21, 2021
The state of videogame discourse continues to erode with every major AAA release. It's the result of a broken system that inhibits players, fans, and aspiring developers from learning
.. show full overview
The state of videogame discourse continues to erode with every major AAA release. It's the result of a broken system that inhibits players, fans, and aspiring developers from learning more about the industry. And in this episode, I want to explore where the points of failure lie and the issues that manifest.
For reference: all footage of Cyberpunk 2077 is recorded on an Xbox One.
All music in this episode is by TeknoAxe:
http://www.teknoaxe.com
Design Dive is the video essay series on video game development and design that is part of the AI and Games YouTube channel.
[00:00] Introduction
[01:28] Breakdown in Communication
[05:26] Understanding Game Development
[07:53] Access to Knowledge
[13:15] Simplified Marketing
[17:31] Press, Pundits & Propaganda
[25:48] The End Result
[29:05] Moving Forward
[31:07] Still Hopeful
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for livestreams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
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https://teespring.com/stores/aiandgames
#Discourse #Gamers
Data di messa in onda
Mar 16, 2021
The past year has not been an easy one and for many of us, videogames have been a mechanism to support our mental health and social interactions. I share some of my experiences, but
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The past year has not been an easy one and for many of us, videogames have been a mechanism to support our mental health and social interactions. I share some of my experiences, but what have been the games that have helped you get through the past 12 months?
For everyone wondering about my second channel, Smoke & Mirrors, that's dedicated to short reviews of games I'm playing with new episodes release early to Patreon supporters. You can check it out at this link:
https://www.youtube.com/channel/UCFiZI2f2E43t3KERLew_TBg
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
[00:00] Intro
[02:36] Finding the Fun
[03:59] Tackling the Backlog
[06:59] Survival Through Perseverance
[08:47] Switch Off the Brain
[09:21] Trying Something new
[11:46] Couch Co-op
[13:13] Social Online Multiplayer
[16:56] The Sense of Exploration
[20:08] Closing
All tracks (in order of appearance) by TeknoAxe: http://www.teknoaxe.com
'Dystopian Paradise'
'Lost in the Groove'
'The Infinite'
'The End of Summer According to Sprites'
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
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https://teespring.com/stores/aiandgames
2021x4
The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games
Episode overview
Data di messa in onda
Apr 06, 2021
How do you design culture? How would you get a procedural generator to design it in a video game? And do you think you could dedicate 10 years of your life to making it happen? Tommy
.. show full overview
How do you design culture? How would you get a procedural generator to design it in a video game? And do you think you could dedicate 10 years of your life to making it happen? Tommy explores the inner workings of the roguelike 'Ultima Ratio Regum' and how it builds everything from religious and political ideologies all the way down to the carvings on the chairs in peoples homes. We explore not just how the game's systems work, but go into more detail on the origins and ongoing development of the project with help from URR's creator Dr. Mark Johnson.
For those keen to find out more about URR, download the game or check out Mark's research in eSports and live streaming, be sure to visit his website:
https://www.markrjohnsongames.com
[00:00] Intro
[01:39] What is Ultima Ratio Regum?
[07:12] Early Beginnings
[12:45] How Does URR Work?
[18:21] Maintaining Diversity
[23:24] Connections
[26:27] Scaling-Up
[29:40] Reflections
[38:08] Lessons Learned
[42:36] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for livestreams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
2021x5
How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games
Episode overview
Data di messa in onda
Apr 22, 2021
Gears Tactics combines the turn-based strategy of XCOM with the chaos and intensity of the Gears of War series. But sometimes it becomes a little difficult to keep your eye on the
.. show full overview
Gears Tactics combines the turn-based strategy of XCOM with the chaos and intensity of the Gears of War series. But sometimes it becomes a little difficult to keep your eye on the action. In this episode of AI and Games we explore the Tactical Planner system in Gears Tactics that helps achieve what developers Splash Damage and The Coalition refer to as 'Tactical Clarity': a design philosophy that ensures players can easily follow the action as it happens.
This episode is inspired by the talk "Make It Fast: Simultaneous AI Actions in Gears Tactics" delivered at Unreal Fest 2020 by Matthias Siemonsmeier.
https://www.youtube.com/watch?v=rzR-vetCLYA
[00:00] Intro
[01:43] Coordinating Enemy Strategy
[03:28] Tactical Clarity
[04:50] Locust AI
[06:20] The Tactical Planner
[09:43] Co-operation
[11:57] Execution and Interrupts
[13:31] Closing
Music in this episode is from the Gears Tactics sound by Edward Patrick White.
Tracklist in order of appearance:
"Civilians"
"Trails"
"COG1"
"Snafu"
"Main Menu Theme"
"The Wrong Gear"
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for livestreams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
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#GearsOfWar #GearsTactics #GameDev
Data di messa in onda
Mag 26, 2021
Drivatar, the system that powers AI racers in the Forza franchise to drive just like you and your friends, is one of the longest-running applications of machine learning in the video
.. show full overview
Drivatar, the system that powers AI racers in the Forza franchise to drive just like you and your friends, is one of the longest-running applications of machine learning in the video games industry. But how does it actually work? We crack open the bonnet to find out what makes this engine tick and how it creates a social experience for Xbox players in both the Forza Motorsport and Forza Horizon titles.
This episode is inspired by the following sources:
- Microsoft Research's pages on Drivatar (now dead)
http://web.archive.org/web/20140208083127/http://research.microsoft.com/en-us/projects/drivatar/forza.aspx
- Jeffrey Schlimmer's 2015 talk at the nucl.ai conference:
"Drivatar and Machine Learning Racing Skills in the Forza Series"
- The following interviews with creative director Dan Greenawalt:
https://arstechnica.com/gaming/2020/09/war-stories-how-forza-learned-to-love-neural-nets-to-train-ai-drivers/
https://www.wired.com/2014/09/forza-horizon-2-drivatars/
https://www.topgear.com/car-news/gaming/meet-man-behind-forza-motorsport
https://web.archive.org/web/20070314015129/https://forzamotorsport.net/news/pitpassreports/pitpass36-2.htm
https://venturebeat.com/2013/11/06/how-microsofts-turn-10-fashioned-the-ai-for-cars-in-forza-motorsport-5-interview/
https://www.theguardian.com/technology/gamesblog/2011/sep/06/forza-4-interview
https://www.eurogamer.net/articles/digitalfoundry-the-making-of-forza-horizon
Chapters
[00:00] Intro
[00:50] What is a Drivatar?
[02:03] The Challenge of Racing AI
[05:22] Forza Physics
[09:01] The Original Drivatar
[13:30] Drivatar v2.0
[18:21] Designer Modifications
[20:33] Hacks & Tweaks
[22:27] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com
Data di messa in onda
Giu 26, 2021
With over 100 games submitted and close to 1000 participants, the inaugural AI and Games game jam has vastly exceeded my expectations. To celebrate the occasion and thank everyone for
.. show full overview
With over 100 games submitted and close to 1000 participants, the inaugural AI and Games game jam has vastly exceeded my expectations. To celebrate the occasion and thank everyone for participating, here is my summary. Including my favourite games submitted to the jam.
Thanks to everyone who signed up, submitted a game, rated, or just joined in the fun! You can check out the full list of submissions over at:
https://itch.io/jam/aiandgames-2021
[00:00] Intro
[02:29] Public Vote Winner: 'Breaking the Rule' - https://ximmersion.itch.io/break-the-rule
[03:06] Hamlet - https://qwertyuiop888.itch.io/hamlet
[03:45] Dummy Fight - https://ahmetahaydemir.itch.io/dummy-fight
[04:24] Aquatic Deceptions - https://rodellison.itch.io/aquatic-deceptions
[05:12] A.N.G.E.R. - https://hellman.itch.io/anger
[05:52] Grid Wars - https://cavemanlabs.itch.io/grid-wars
[06:26] Sand Flag - https://peacefield.itch.io/sand-flag
[07:22] Eye of the Big Brother - https://celmer89.itch.io/eye-of-the-big-brother
[08:02] Wendell Tank - https://chase-of-bass.itch.io/wendell-tank
[08:52] Inhabitants of the Fir Forest - https://stefanocagnani90.itch.io/inhabitants-of-the-fir-forest
[09:37] Crime Bots - https://cashgarman.itch.io/crimebots
[10:39] Break the Sky - https://sambigos.itch.io/break-the-sky
[11:48] Wave Function Cat Labs - https://qu0d0.itch.io/wave-function-cat-labs
[12:46] Tic Tac Robot - https://jean-marc-studio-jms.itch.io/tic-tac-robot
[13:53] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for livestreams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discor
2021x8
Understanding the Thrill of Monster Hunter | Design Dive
Episode overview
Data di messa in onda
Lug 28, 2021
Support AI and Games on Patreon:
http://www.patreon.com/ai_and_games
--
Design Dive returns to take a look at the recent releases in the Monster Hunter franchise. What is it about
.. show full overview
Support AI and Games on Patreon:
http://www.patreon.com/ai_and_games
--
Design Dive returns to take a look at the recent releases in the Monster Hunter franchise. What is it about this series that makes it so appealing? Smashing big weapons into even bigger monsters of course!
[00:00] Intro
[01:52] The Core Loop
[04:14] Monster Design
[10:00] How Monster Hunter: World Build's Immersion
[15:28] The Combat Focus of Monster Hunter Rise
[19:11] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
2021x9
Remastering Classic Games with Texture Upscaling | AI and Games
Episode overview
Data di messa in onda
Ago 25, 2021
Support AI and Games on Patreon:
http://www.patreon.com/ai_and_games
--
The recent release of Mass Effect Legendary Edition is one of the most high profile cases of AI being used to
.. show full overview
Support AI and Games on Patreon:
http://www.patreon.com/ai_and_games
--
The recent release of Mass Effect Legendary Edition is one of the most high profile cases of AI being used to upscale game art for higher resolutions. In this episode, we take a look at the tech that makes it a reality and the modding communities that have pioneered this new approach to remastering games.
[00:00] Intro
[01:07] Graphics in Games
[06:30] This Sounds Like DLSS?
[08:08] How Texture Upscaling Works
[12:03] Modding with AI
[15:45] AAA Super Resolution
[18:44] Closing
If you want to learn more about what's covered in this episode, check out these links:
- Learn more about super-resolution (and more) over at @Two Minute Papers
- Check out the game upscaling subreddit: https://www.reddit.com/r/GameUpscale
- Learn more about ESRGANs and grab the codebase: https://esrgan.readthedocs.io
- DOOM Neural Upscale 2X: https://www.doomworld.com/forum/topic/99021-doom-neural-upscale-2x-v-10/
- Max Payne Remastered: https://www.moddb.com/games/max-payne/addons/max-payne-remastered
- Dolphin Texture Mods: https://github.com/rapka/dolphin-textures
- Deus Ex New Vision 2.0: https://www.moddb.com/mods/new-vision/news/new-vision-20a
- Morrowind Enhanced Texture Mod: https://www.nexusmods.com/morrowind/mods/46221?tab=description
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgam
2021x10
AI in Your Graphics Card: How DLSS Works | AI and Games
Episode overview
Data di messa in onda
Ago 26, 2021
Support AI and Games on Patreon:
http://www.patreon.com/ai_and_games
--
Back in 2019 Nvidia unveiled DLSS: an AI-powered technology for boosting the output of their graphical
.. show full overview
Support AI and Games on Patreon:
http://www.patreon.com/ai_and_games
--
Back in 2019 Nvidia unveiled DLSS: an AI-powered technology for boosting the output of their graphical processing units (GPUs) for gaming PCs. But what on earth is it? How does it work? We take a look and explore its function, continued evolution and market competition.
[00:00] Introduction
[01:19] Why Do We Need DLSS?
[05:42] Texture Super Resolution
[06:40] How Does It Work?
[12:29] Competition from AMD
[14:23] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
#NvidiaRTX #DLSS #DeepLearning
2021x11
How Utility AI Helps NPCs Decide What To Do Next | AI 101
Episode overview
Data di messa in onda
Set 26, 2021
Support AI and Games on Patreon to get your name in the credits, early-access and more:
http://www.patreon.com/ai_and_games
--
Sometimes the AI in a videogame has lots of perfectly
.. show full overview
Support AI and Games on Patreon to get your name in the credits, early-access and more:
http://www.patreon.com/ai_and_games
--
Sometimes the AI in a videogame has lots of perfectly valid actions it can take, but deciding which one can be quite difficult. Utility AI is one approach to help solve it, by calculating how useful that action is based on the current context. We look at how it works, some simple calculations and how games ranging from @Electronic Arts's 'The Sims', all the way to @Creative Assembly's 'Total War' series, adopt Utility AI in their games.
[00:00] Intro
[01:02] Why do we need Utility AI?
[04:21] Calculating Utility
[06:39] Utility AI in AAA Games
[14:46] Closing
If you're interested in learning more about Utility AI, check out these reading materials and related links:
"An Introduction to Utility AI Theory" - Game AI Pro v2
http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter09_An_Introduction_to_Utility_Theory.pdf
"Behavior Decision System: Dragon Age Inquisition’s Utility Scoring Architecture" - Game AI Pro v3
http://www.gameaipro.com/GameAIPro3/GameAIPro3_Chapter31_Behavior_Decision_System_Dragon_Age_Inquisition%E2%80%99s_Utility_Scoring_Architecture.pdf
"Intrigue & Betrayal: Diplomacy AI in Total War Three Kingdoms", Csaba Toth and Duygu Cakmak, GDC 2021
"Analysing AI Behaviour in Total War | Creative Assembly and BAFTA Games", Csaba Toth and Duygu Cakmak
https://www.youtube.com/watch?v=2NM78eM_yME&ab_channel=CreativeAssembly
All music in this video is from TeknoAxe
http://www.teknoaxe.com
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandG
2021x12
Revisiting the Survival Horror of Resident Evil | Design Dive
Episode overview
Data di messa in onda
Ott 30, 2021
This episode has no summary.
This episode has no summary.
2021x13
Rockstar's Quest for the Ultimate Videogame Horse in Red Dead Redemption 2
Episode overview
Data di messa in onda
Nov 13, 2021
This episode has no summary.
This episode has no summary.
2021x14
Ultimo episodio della stagione
Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive
Episode overview
Data di messa in onda
Dic 18, 2021
This episode has no summary.
This episode has no summary.
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