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Évad 18
18x1 Inside the Studio Designing the Follow-up to Hyper Light Drifter Episode overview
Bemutató időpontja
2022 Sze 01
In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.
In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.
We talk to Cellar Door games about their challenging journey to create a worthy sequel to Rogue Legacy.
We talk to Cellar Door games about their challenging journey to create a worthy sequel to Rogue Legacy.
18x3 Noclip Greatest Hits: Why has Black & White Been Abandoned? Episode overview
Bemutató időpontja
2022 Nov 19
We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.
We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.
18x10 The Making of NHL 94 - 30th Anniversary Documentary Episode overview
Bemutató időpontja
2023 Dec 24
NHL 94 is largely considered one of the best sports games ever made. 30 years after its release we talk to the developers about that era of sports game design and the magic that went into the development of NHL 94.
NHL 94 is largely considered one of the best sports games ever made. 30 years after its release we talk to the developers about that era of sports game design and the magic that went into the development of NHL 94.
18x11Season finale Life After 76: Why this Veteran Bethesda World Designer Went Solo Episode overview
Bemutató időpontja
2023 22
We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.
We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.
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