0x1
Extended Interview: Jeremy Dunham on Marketing Rocket League
Episode overview
Bemutató időpontja
2016 Dec 11
In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.
In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.
Az extrákat nem lehet követni
0x3
Extended Interview: The Music & Sounds of Rocket League with Mike Ault
Episode overview
Bemutató időpontja
2016 Dec 14
We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.
We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.
Az extrákat nem lehet követni
0x2
Extended Interview: Dave Hagewood Explains the History of Rocket League
Episode overview
Bemutató időpontja
2016 Dec 20
In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.
In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.
Az extrákat nem lehet követni
Bemutató időpontja
2016 Dec 22
A small taste of our series covering the development of 2016's hit rebirth of the DOOM franchise. Coming December.
A small taste of our series covering the development of 2016's hit rebirth of the DOOM franchise. Coming December.
Az extrákat nem lehet követni
0x10
Extended Interview: Hugo Martin on the Creativity Behind DOOM
Episode overview
Bemutató időpontja
2016 23
In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.
In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.
Az extrákat nem lehet követni
0x9
Extended Interview: Mick Gordon on Composing DOOM's Soundtrack
Episode overview
Bemutató időpontja
2016 24
In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product.
In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product.
Az extrákat nem lehet követni
0x8
Extended Interview: Kevin Cloud on Snapmap & The Art of DOOM
Episode overview
Bemutató időpontja
2016 31
In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.
In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.
Az extrákat nem lehet követni
Bemutató időpontja
2017 Feb 30
In our first episode of Noclip Profiles we travel to Ireland to talk to John Romero about his incredible career making some of the most influential first person shooters of all time. We
.. show full overview
In our first episode of Noclip Profiles we travel to Ireland to talk to John Romero about his incredible career making some of the most influential first person shooters of all time. We learn about his young passion for programming, the reasons he left id Software and what he hopes to achieve with his new life in Galway.
Az extrákat nem lehet követni
Bemutató időpontja
2017 Már 21
A multi-game, multi-documentary adventure. Coming Soon.
A multi-game, multi-documentary adventure. Coming Soon.
Az extrákat nem lehet követni
0x13
Unraveling VR's Potential (Theresa Duringer) - Noclip Sessions
Episode overview
Bemutató időpontja
2017 Jún 17
The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR
.. show full overview
The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.
Az extrákat nem lehet követni
0x14
The Movies & Games That Inspire id Software (Hugo & Marty) - Noclip Sessions
Episode overview
Bemutató időpontja
2017 Jún 24
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.
Az extrákat nem lehet követni
0x15
CD Projekt's Past, Present & Future (Marcin Iwiński) - Noclip Sessions
Episode overview
Bemutató időpontja
2017 Aug 14
Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077).
.. show full overview
Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.
Az extrákat nem lehet követni
Bemutató időpontja
2017 Sze 16
Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock
.. show full overview
Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.
Az extrákat nem lehet követni
Bemutató időpontja
2017 Sze 30
Join Noclip as we host a special panel celebrating the 10th Anniversary of The Witcher game series. With behind the scenes videos, early footage of Noclip's upcoming miniseries and a
.. show full overview
Join Noclip as we host a special panel celebrating the 10th Anniversary of The Witcher game series. With behind the scenes videos, early footage of Noclip's upcoming miniseries and a live panel of CD Projekt veterans, this is a must-see panel for any fan of The Witcher.
Az extrákat nem lehet követni
Bemutató időpontja
2017 Okt 05
Join Danny O'Dwyer and a host of CD Projekt developers are they celebrate the 10th Anniversary of The Witcher game series. Recorded live at PAX West 2017.
Join Danny O'Dwyer and a host of CD Projekt developers are they celebrate the 10th Anniversary of The Witcher game series. Recorded live at PAX West 2017.
Az extrákat nem lehet követni
0x14
Noclip: Celebrating Our First Year Creating Video Game Documentaries
Episode overview
Bemutató időpontja
2017 Okt 12
365 days after launch, we take a look back at all the stories we told in our first year; the places we went, the people we spoke to, and the community of video game fans who walked with us every step of the way.
365 days after launch, we take a look back at all the stories we told in our first year; the places we went, the people we spoke to, and the community of video game fans who walked with us every step of the way.
Az extrákat nem lehet követni
Bemutató időpontja
2017 Dec 20
PLAYERUNKNOWN'S BATTLEGROUNDS has taken the world of online PC shooters by storm in 2017. But who is the man behind the moniker? We sit down with Brendan Greene to talk about his love of
.. show full overview
PLAYERUNKNOWN'S BATTLEGROUNDS has taken the world of online PC shooters by storm in 2017. But who is the man behind the moniker? We sit down with Brendan Greene to talk about his love of military shooters, his journey into mod development and the success of his first game.
Az extrákat nem lehet követni
Bemutató időpontja
2018 Feb 05
We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.
We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.
Az extrákat nem lehet követni
0x25
Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio) - Noclip Sessions
Episode overview
Bemutató időpontja
2018 Feb 08
Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.
Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.
Az extrákat nem lehet követni
0x19
Extended Interview: John Gonzalez on Writing Horizon Zero Dawn
Episode overview
Bemutató időpontja
2018 Feb 16
In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic
.. show full overview
In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the writing team created a believable universe around her, and the unique culture of this Dutch studio.
Az extrákat nem lehet követni
0x27
The Fight for Accessibility (Ian Hamilton) - Noclip Sessions
Episode overview
Bemutató időpontja
2018 Feb 19
Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to
.. show full overview
Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the small changes studios can make to make their games available to more people.
Az extrákat nem lehet követni
0x28
Mental Health in Game Design (Samantha Cook) - Noclip Sessions
Episode overview
Bemutató időpontja
2018 Feb 29
We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.
We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.
Az extrákat nem lehet követni
0x20
Extended Interview: Mathijs De Jonge on Designing Horizon Zero Dawn
Episode overview
Bemutató időpontja
2018 Már 12
In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS]
In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS]
Az extrákat nem lehet követni
0x30
Bug Testing Night in the Woods (Bekah & Adam Saltsman) - Noclip Sessions
Episode overview
Bemutató időpontja
2018 Már 23
Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them
.. show full overview
Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the curious case of the ghost bug.
Az extrákat nem lehet követni
Bemutató időpontja
2018 Ápr 03
Welcome to Noclip Bonus Level - the show where we take a break from making documentaries for five minutes, to analyze the world of video games around us. In our first episode, Danny
.. show full overview
Welcome to Noclip Bonus Level - the show where we take a break from making documentaries for five minutes, to analyze the world of video games around us. In our first episode, Danny takes a look at the history of the first-person-shooter and celebrates the return of combat chess.
Az extrákat nem lehet követni
0x21
Extended Interviews: Warframe's Rebecca Ford on Community Management
Episode overview
Bemutató időpontja
2018 Máj 10
In this extended cut of our interview with Digital Extremes' Rebecca Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.
In this extended cut of our interview with Digital Extremes' Rebecca Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.
Az extrákat nem lehet követni
0x33
A Brief History of FMV Games (Zoë Quinn) - Noclip Sessions
Episode overview
Bemutató időpontja
2018 Máj 12
In our final Noclip Session (yes it took us a full year to edit all of these!) we talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.
In our final Noclip Session (yes it took us a full year to edit all of these!) we talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.
Az extrákat nem lehet követni
0x87
Extended Interviews: James Schmalz on the History of Digital Extremes
Episode overview
Bemutató időpontja
2018 Máj 15
In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.
In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.
Az extrákat nem lehet követni
Bemutató időpontja
2018 Máj 23
In this extended cut of our interview with Digital Extremes' Steve Sinclair we talk to him about his career at Digital Extremes and the neverending struggle to get Warframe made.
In this extended cut of our interview with Digital Extremes' Steve Sinclair we talk to him about his career at Digital Extremes and the neverending struggle to get Warframe made.
Az extrákat nem lehet követni
0x34
Designing Elder Scrolls' Dark Brotherhood (Oblivion / Skyrim) - Noclip Short
Episode overview
Bemutató időpontja
2018 Júl 25
In this short from our time at Bethesda Game Studios, we talk to Emil Pagliarulo about his experience designing The Dark Brotherhood questlines for The Elder Scrolls IV: Oblivion & The Elder Scrolls V: Skyrim.
In this short from our time at Bethesda Game Studios, we talk to Emil Pagliarulo about his experience designing The Dark Brotherhood questlines for The Elder Scrolls IV: Oblivion & The Elder Scrolls V: Skyrim.
Az extrákat nem lehet követni
0x35
The Music & Sound of Bethesda Game Studios (Skyrim, Oblivion, Fallout) - Noclip Short
Episode overview
Bemutató időpontja
2018 Aug 09
Mark Lampert details the work that goes into designing the soundscape of a Fallout and Elder Scrolls games and tells us about the work of composers Jeremy Soule & Inon Zur.
Mark Lampert details the work that goes into designing the soundscape of a Fallout and Elder Scrolls games and tells us about the work of composers Jeremy Soule & Inon Zur.
Az extrákat nem lehet követni
0x25
Noclip Production Class #1: What Camera Equipment Do We Use?
Episode overview
Bemutató időpontja
2018 Sze 07
In our first production class Noclip director-of-photography, Jeremy Jayne details the equipment we use to film our documentaries, why we chose it and how we move it from location to location.
In our first production class Noclip director-of-photography, Jeremy Jayne details the equipment we use to film our documentaries, why we chose it and how we move it from location to location.
Az extrákat nem lehet követni
0x24
Noclip Production Class #2: Editing Our Fallout 76 Trailer
Episode overview
Bemutató időpontja
2018 Sze 13
In our second production class Noclip editor Danny O'Dwyer details his process for editing trailers by performing a second-by-second breakdown of the one he cut for our Fallout 76 Documentary.
In our second production class Noclip editor Danny O'Dwyer details his process for editing trailers by performing a second-by-second breakdown of the one he cut for our Fallout 76 Documentary.
Az extrákat nem lehet követni
Bemutató időpontja
2018 Okt 10
In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for lighting and filming our documentaries.
In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for lighting and filming our documentaries.
Az extrákat nem lehet követni
Bemutató időpontja
2018 Nov 12
In our latest Bonus Level, Danny talks about his paternity leave playing Bloodborne, and how its unique gameplay brought him back to his own childhood.
In our latest Bonus Level, Danny talks about his paternity leave playing Bloodborne, and how its unique gameplay brought him back to his own childhood.
Az extrákat nem lehet követni
Bemutató időpontja
2018 05
In this clip taken from our Half-Life documentary we talk to journalist and game awards show creator Geoff Keighley about covering the final hours of Half-Life during his college days.
In this clip taken from our Half-Life documentary we talk to journalist and game awards show creator Geoff Keighley about covering the final hours of Half-Life during his college days.
Az extrákat nem lehet követni
0x37
How Supergiant Secretly Launched Hades - Developing Hell #01
Episode overview
Bemutató időpontja
2018 19
In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement
.. show full overview
In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement trailer. All in preparation for Hades' secret public debut at The Game Awards.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Feb 02
Geoff Keighley has been covering the video games industry for over two decades, but these days he spends most of his time organizing The Game Awards. We wanted to know what it was about the show that motivates him year after year.
Geoff Keighley has been covering the video games industry for over two decades, but these days he spends most of his time organizing The Game Awards. We wanted to know what it was about the show that motivates him year after year.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Feb 16
We sit down with Cory Barlog to talk about his experiences directing the critically acclaimed God of War (2018).
We sit down with Cory Barlog to talk about his experiences directing the critically acclaimed God of War (2018).
Az extrákat nem lehet követni
Bemutató időpontja
2019 Már 21
We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into
.. show full overview
We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into the planning, creative brainstorming, and pressures of working on a game in early access.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Már 24
In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for color grading our documentaries.
In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for color grading our documentaries.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Ápr 06
We sat down with Ed Boon at a preview event for Mortal Kombat 11, to talk about the process the studio uses to conceptualize and design the various fatalities in each Mortal Kombat game.
We sat down with Ed Boon at a preview event for Mortal Kombat 11, to talk about the process the studio uses to conceptualize and design the various fatalities in each Mortal Kombat game.
Az extrákat nem lehet követni
0x42
The Design Behind the Konstant Reinvention of Mortal Kombat
Episode overview
Bemutató időpontja
2019 Ápr 08
We talk to the developers behind Mortal Kombat, about the difficult process of iterating on a twenty-five year old franchise, and the work done to design a fighting game for different types of players.
We talk to the developers behind Mortal Kombat, about the difficult process of iterating on a twenty-five year old franchise, and the work done to design a fighting game for different types of players.
Az extrákat nem lehet követni
0x43
Sekiro, Difficulty & the Importance of Perspective - Noclip Bonus Level
Episode overview
Bemutató időpontja
2019 Máj 04
Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective.
Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Máj 09
We sit down with Brian Mitsoda (Narrative Lead, Hardsuit Labs) and Christian Schlütter (Lead Producer, Paradox Interactive) to talk about the two studios collaborated to bring this 2004 cult classic out of retirement.
We sit down with Brian Mitsoda (Narrative Lead, Hardsuit Labs) and Christian Schlütter (Lead Producer, Paradox Interactive) to talk about the two studios collaborated to bring this 2004 cult classic out of retirement.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Máj 10
We talk to development veteran Chandana "Eka" Ekanayake about utilizing underrepresented cultures to create new types of games and then giving the birds in those games fist-bumps and cool hats.
We talk to development veteran Chandana "Eka" Ekanayake about utilizing underrepresented cultures to create new types of games and then giving the birds in those games fist-bumps and cool hats.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Máj 24
We're currently running a series on the Early Access development of Supergiant Games' Hades. In this video, we take a break from interviewing and ask the development team the burning questions from our community.
We're currently running a series on the Early Access development of Supergiant Games' Hades. In this video, we take a break from interviewing and ask the development team the burning questions from our community.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Máj 30
Now that The Elder Scrolls Blades is available to play we look back at the inception of the game from our interviews in 2018, and the challenges the team at Bethesda Game Studios had in bringing Tamriel to the phone.
Now that The Elder Scrolls Blades is available to play we look back at the inception of the game from our interviews in 2018, and the challenges the team at Bethesda Game Studios had in bringing Tamriel to the phone.
Az extrákat nem lehet követni
Bemutató időpontja
2019 Jún 06
We sit down with Justin Ma and Matthew Davis of Subset Games to talk about the design of their breakthrough hit FTL: Faster Than Light and their sophomore effort Into The Breach.
We sit down with Justin Ma and Matthew Davis of Subset Games to talk about the design of their breakthrough hit FTL: Faster Than Light and their sophomore effort Into The Breach.
Az extrákat nem lehet követni
0x49
How Supergiant Games Create Music & Art - Developing Hell #03
Episode overview
Bemutató időpontja
2019 Júl 21
We embed with the art and music teams at Supergiant Games to examine what it's like creating the visuals and soundtrack for Hades, while the game is still in early access.
We embed with the art and music teams at Supergiant Games to examine what it's like creating the visuals and soundtrack for Hades, while the game is still in early access.
Az extrákat nem lehet követni
Bemutató időpontja
2020 Már 18
David D'Angelo (Yacht Club Games) breaks down each of the Shovel Knight games, their influences and design goals.
David D'Angelo (Yacht Club Games) breaks down each of the Shovel Knight games, their influences and design goals.
Az extrákat nem lehet követni
0x70
The Hopes & Fears of Bringing Hades to Steam - Developing Hell #04
Episode overview
Bemutató időpontja
2020 Ápr 03
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.
Az extrákat nem lehet követni
Bemutató időpontja
2020 Ápr 05
To celebrate our nearly reaching 500k subs, we answer your questions about our work and gives updates on our most requested documentaries.
To celebrate our nearly reaching 500k subs, we answer your questions about our work and gives updates on our most requested documentaries.
Az extrákat nem lehet követni
0x27
Noclip Update: Arkane, Dishonored, Prey & Creative Assembly
Episode overview
Bemutató időpontja
2020 Jún 08
In our first Noclip Update we let you know what to expect in May and beyond including our documentary on Creative Assembly, and our look at the history of Arkane Studios.
In our first Noclip Update we let you know what to expect in May and beyond including our documentary on Creative Assembly, and our look at the history of Arkane Studios.
Az extrákat nem lehet követni
0x54
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
Episode overview
Bemutató időpontja
2020 Júl 09
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage.
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage.
Az extrákat nem lehet követni
0x55
Genital Jousting Creators Talk Penis Physics & Narrative Subtext
Episode overview
Bemutató időpontja
2020 Júl 19
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
Az extrákat nem lehet követni
0x56
Double Fine Art Director Details the Work of a Video Game Artist
Episode overview
Bemutató időpontja
2020 Júl 26
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
Az extrákat nem lehet követni
Bemutató időpontja
2020 Aug 02
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
0x58
Suda51 (Killer7 / No More Heroes) Breaks Down His Design Philosophy
Episode overview
Bemutató időpontja
2020 Aug 03
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
Az extrákat nem lehet követni
Bemutató időpontja
2020 Aug 11
We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
Az extrákat nem lehet követni
Bemutató időpontja
2020 Okt 14
Three years ago we flew to Japan to film our documentary on Final Fantasy XIV. With COVID 19 grounding most international travel we thought it was probably time to share this patron-exclusive feature with our community here on YouTube.
Three years ago we flew to Japan to film our documentary on Final Fantasy XIV. With COVID 19 grounding most international travel we thought it was probably time to share this patron-exclusive feature with our community here on YouTube.
Az extrákat nem lehet követni
0x60
Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More)
Episode overview
Bemutató időpontja
2020 Okt 15
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
Az extrákat nem lehet követni
0x30
Unboxing Our Classic Amiga Game Collection with Danny & Alan O'Dwyer
Episode overview
Bemutató időpontja
2020 Okt 16
Danny and his brother Alan dive through decades-old boxes of classic Amiga games to reminisce about some the best games to ever grace the computer.
Danny and his brother Alan dive through decades-old boxes of classic Amiga games to reminisce about some the best games to ever grace the computer.
Az extrákat nem lehet követni
0x62
The Final Tour of Oakland's Video Game Museum & How We Can Save It
Episode overview
Bemutató időpontja
2020 Nov 06
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
Az extrákat nem lehet követni
Bemutató időpontja
2020 24
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.
Az extrákat nem lehet követni
0x65
Inside Supergiant Games During the Overwhelming Reaction to Hades 1.0
Episode overview
Bemutató időpontja
2021 Már 01
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.
Az extrákat nem lehet követni
0x66
Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created
Episode overview
Bemutató időpontja
2021 Már 15
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
Az extrákat nem lehet követni
Bemutató időpontja
2021 Ápr 01
After 4 and a half years we've had a lot of fun and learned a lot about this work. Time to mix it up.
After 4 and a half years we've had a lot of fun and learned a lot about this work. Time to mix it up.
Az extrákat nem lehet követni
0x68
Astro's Playroom: From PS5 Tech Demo to PlayStation Nostalgia Trip
Episode overview
Bemutató időpontja
2021 Máj 14
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
Az extrákat nem lehet követni
Bemutató időpontja
2021 Jún 02
In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen
.. show full overview
In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen by a subset of our patrons - to pick the next game, consider joining them.
Az extrákat nem lehet követni
Bemutató időpontja
2021 Jún 10
We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
Az extrákat nem lehet követni
Bemutató időpontja
2021 Sze 18
An update and what's happened, and what should happen next.
An update and what's happened, and what should happen next.
Az extrákat nem lehet követni
Bemutató időpontja
2021 Nov 18
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2021 Nov 22
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2021 03
Yes we talk about their other games too. Coming December 2021.
Yes we talk about their other games too. Coming December 2021.
Az extrákat nem lehet követni
Bemutató időpontja
2021 12
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2022 Ápr 10
We explore the journey Black Mesa made over two decades of development, and how a team of fans went on to fix Half-Life's unfinished final chapter. The full 2+ hour documentary arrives later this month.
We explore the journey Black Mesa made over two decades of development, and how a team of fans went on to fix Half-Life's unfinished final chapter. The full 2+ hour documentary arrives later this month.
Az extrákat nem lehet követni
Bemutató időpontja
2022 Ápr 17
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2022 Júl 21
From the team behind "Hades: Developing Hell" comes a new series covering the development of Hyper Light Breaker at LA based Heart Machine. "Hyper Light Development" follows the hybrid
.. show full overview
From the team behind "Hades: Developing Hell" comes a new series covering the development of Hyper Light Breaker at LA based Heart Machine. "Hyper Light Development" follows the hybrid team as they collaborate in person & remote, and explores the challenge of growing an indie studio in the competitive Los Angeles development scene.
Az extrákat nem lehet követni
0x80
Unreleased DOOM 4 [cancelled] & DOOM 2016 Development Gameplay
Episode overview
Bemutató időpontja
2022 Aug 10
As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.
As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.
Az extrákat nem lehet követni
0x81
Noclip Announcements: Big Studio Docs / New Channel / Hades Blu-ray / New HQ
Episode overview
Bemutató időpontja
2022 Okt 12
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2022 Okt 13
Join us next month for a documentary series about geckos, vampires, superheroes, archeologists & more.
Join us next month for a documentary series about geckos, vampires, superheroes, archeologists & more.
Az extrákat nem lehet követni
Bemutató időpontja
2023 Már 27
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2023 Júl 20
Wishlist / Download Stunt Derby Demo
Wishlist / Download Stunt Derby Demo
Az extrákat nem lehet követni
Bemutató időpontja
2023 Aug 03
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2023 Okt 01
PANEL DETAILS: Sat, Sep 2, 2023 // 2:30 PM - 3:30 PM // Monarch Theatre
PANEL DETAILS: Sat, Sep 2, 2023 // 2:30 PM - 3:30 PM // Monarch Theatre
Az extrákat nem lehet követni
0x91
Saving Video Game History - Here's What We Found (The First 100 Videos)
Episode overview
Bemutató időpontja
2024 Jún 03
Let's talk about the first 100 videos on our archive channel.
Let's talk about the first 100 videos on our archive channel.
Az extrákat nem lehet követni
Bemutató időpontja
2025 Ápr 18
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2025 Júl 16
This extra has no summary.
This extra has no summary.
Az extrákat nem lehet követni
Bemutató időpontja
2025 Aug 29
An exploration of how trees are made for video games
An exploration of how trees are made for video games
Az extrákat nem lehet követni