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Évad 16
16x1 Developing Hell #06: Inside Supergiant Games During the Overwhelming Reaction to Hades 1.0 Episode overview
Bemutató időpontja
2021 Már 01
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.
16x2 Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created Episode overview
Bemutató időpontja
2021 Már 15
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
16x1 Astro's Playroom: From PS5 Tech Demo to PlayStation Nostalgia Trip Episode overview
Bemutató időpontja
2021 Máj 14
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen .. show full overview
In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen by a subset of our patrons - to pick the next game, consider joining them.
We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
16x5 Demon's Souls: Remaking a PlayStation Classic Episode overview
Bemutató időpontja
2021 Aug 12
Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
16x8 Noclip Greatest Hits: The Story of Thief & Looking Glass Studios Episode overview
Bemutató időpontja
2021 Sze 10
In our latest episode of Greatest Hits, Danny peaks through the Looking Glass to remember the original Thief series, and the long shadow it has cast on the world of game design.
In our latest episode of Greatest Hits, Danny peaks through the Looking Glass to remember the original Thief series, and the long shadow it has cast on the world of game design.
We talk to Acid Nerve about the design and philosophy of Death's Door.
We talk to Acid Nerve about the design and philosophy of Death's Door.
16x12 How Chivalry 2 Recreated Epic Medieval War Episode overview
Bemutató időpontja
2021 Nov 25
In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
16x13 The Forgotten City: How a Lawyer Sacrificed His Career to Redevelop His Skyrim Mod Episode overview
Bemutató időpontja
2021 13
We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
16x14 Noclip Greatest Hits: The History of Grand Theft Auto, Lemmings & DMA Design Episode overview
Bemutató időpontja
2021 28
Danny talks to the people behind Grand Theft Auto & Lemmings, about the history of DMA Design and their lasting impact on the world of development. [This is a re-upload as there was an audio glitch present in the original.]
Danny talks to the people behind Grand Theft Auto & Lemmings, about the history of DMA Design and their lasting impact on the world of development. [This is a re-upload as there was an audio glitch present in the original.]
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