Over the course of three decades Creative Assembly has grown from a one-man-band to one of the largest studios in the UK. In this documentary Chris Bratt tells the story of the games they've made, and the people behind them.
Over the course of three decades Creative Assembly has grown from a one-man-band to one of the largest studios in the UK. In this documentary Chris Bratt tells the story of the games they've made, and the people behind them.
15x2 The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing Episode overview
Bemutató időpontja
2020 Jún 26
The Untold History of Arkane Studios. How they went from making games like Arx Fatalis and Dark Messiah, to Dishonored and Prey. Revealing 3 huge cancelled projects: The Crossing, LMNO, the Half-Life spin-off 'Ravenholm'.
The Untold History of Arkane Studios. How they went from making games like Arx Fatalis and Dark Messiah, to Dishonored and Prey. Revealing 3 huge cancelled projects: The Crossing, LMNO, the Half-Life spin-off 'Ravenholm'.
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage.
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage.
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
15x5 Double Fine Art Director Details the Work of a Video Game Artist Episode overview
Bemutató időpontja
2020 Júl 26
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
15x6 Suda51 (Killer7 / No More Heroes) Breaks Down His Design Philosophy Episode overview
Bemutató időpontja
2020 Aug 03
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
15x3 The Remarkable Story Behind Command & Conquer's Remastering Episode overview
Bemutató időpontja
2020 Aug 06
Featuring interviews with Jim Vessella, Petroglyph Games and Lemon Sky, we explore how Command & Conquer Remastered Collection came together, and how the international team remastered FMV, graphics, audio, music, gameplay and more.
Featuring interviews with Jim Vessella, Petroglyph Games and Lemon Sky, we explore how Command & Conquer Remastered Collection came together, and how the international team remastered FMV, graphics, audio, music, gameplay and more.
15x8 The Struggles Behind Bringing Back System Shock Episode overview
Bemutató időpontja
2020 Aug 11
We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
15x4 How Prey's Mind-Bending Opening Level Was Designed Episode overview
Bemutató időpontja
2020 Sze 04
We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.
We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.
15x10 Developing Hell #05: How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games Episode overview
Bemutató időpontja
2020 Sze 24
Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.
Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.
15x6 How Two Indies Convinced CD Projekt to Make a Witcher Themed AR Game Witcher Monster Slayer Episode overview
Bemutató időpontja
2020 Okt 07
We talk to the founders of Spokko who convinced CD Projekt to let them make their dream mobile game using the universe of The Witcher.
We talk to the founders of Spokko who convinced CD Projekt to let them make their dream mobile game using the universe of The Witcher.
15x12 Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) Episode overview
Bemutató időpontja
2020 Okt 15
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
15x13 Before & After Don't Starve: The History of Klei Entertainment Episode overview
Bemutató időpontja
2020 Okt 17
We talk to Klei Entertainment founder Jamie Cheng about the company's history. From working on EETS in his spare time, to the breakout success of Don't Starve and beyond.
We talk to Klei Entertainment founder Jamie Cheng about the company's history. From working on EETS in his spare time, to the breakout success of Don't Starve and beyond.
15x14 The Final Tour of Oakland's Video Game Museum & How We Can Save It Episode overview
Bemutató időpontja
2020 Nov 06
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
15x15 How Alien Isolation Survived Its Difficult Development Episode overview
Bemutató időpontja
2020 Nov 26
We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.
We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.
15x16 How Microsoft Flight Simulator Recreated Our Entire Planet Episode overview
Bemutató időpontja
2020 Dec 26
We talk to Jorg Neumann (Microsoft) and Sebastian Wloch (Asobo) about the bleeding-edge technology that enabled them to recreate the digital twin of planet earth in the latest iteration of Microsoft Flight Simulator.
We talk to Jorg Neumann (Microsoft) and Sebastian Wloch (Asobo) about the bleeding-edge technology that enabled them to recreate the digital twin of planet earth in the latest iteration of Microsoft Flight Simulator.
15x17Season finale Tim Schafer Breaks Down 20 Years of Double Fine Games Episode overview
Bemutató időpontja
2020 24
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.
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