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Season 2022
2022x1
How Cuphead Was Made and Struggled Finding The Right Protagonist
Episode overview
This Cuphead documentary details the development of 2D platformer Cuphead and goes behind the scenes of its creation. Discover more about developer Studio MDHR and its two founders, Chad
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This Cuphead documentary details the development of 2D platformer Cuphead and goes behind the scenes of its creation. Discover more about developer Studio MDHR and its two founders, Chad and Jared Moldenhauer. Growing up as brothers, Jared and Chad loved watching cartoons from the 30s and playing run-and-gun video games such as Mega Man, Contra and Gunstar Heroes. The documentary also explores all the design decisions that Studio MDHR made and shows how the 1930s cartoon style started as a joke.
2022x2
How Disco Elysium Was Made and Shares a Deep Personal Connection With The Devs
Episode overview
This Disco Elysium documentary details the development of the detective RPG Disco Elysium and goes behind the scenes of its creation. Discover more about the development studio ZA/UM and
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This Disco Elysium documentary details the development of the detective RPG Disco Elysium and goes behind the scenes of its creation. Discover more about the development studio ZA/UM and the people behind it. Their story begins after a drunken night in Estonia when Robert Kurvitz, who ultimately became the lead writer and designer, and his friends decided to start a creative collective to make their artistic voices heard. Before attempting to make a video game, Robert first wrote a book that ended up becoming a big failure which launched him into a deep depression. The documentary also explores all the design decisions that ZA/UM made and shows how they took inspiration from Twitter.
2022x3
How Elden Ring Was Made and Why The Director Feels Apologetic
Episode overview
This Elden Ring documentary details the development of the high fantasy RPG Elden Ring and goes behind the scenes of its creation. Discover more about renowned game developer Hidetaka
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This Elden Ring documentary details the development of the high fantasy RPG Elden Ring and goes behind the scenes of its creation. Discover more about renowned game developer Hidetaka Miyazaki, who directed Elden Ring and Sekiro: Shadows Die Twice at the same time. Directing Elden Ring felt very fresh to Miyazaki thanks to the unexpected collaboration with famous author George R.R. Martin. The Documentary also explores all the design decisions that the studio FromSoftware made and shows how they took all the lessons learned from creating Dark Souls and applied it to a huge open world.
2022x4
How Dead Cells Was Made and Started as a Free-To-Play Tower Defense Mobile Game
Episode overview
This Dead Cells documentary details the development of 2D action roguelike indie game Dead Cells and goes behind the scenes of its creation. Discover more about developer Motion Twin,
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This Dead Cells documentary details the development of 2D action roguelike indie game Dead Cells and goes behind the scenes of its creation. Discover more about developer Motion Twin, where there are no bosses or traditional hierarchy and all employees receive the same salary. For over a decade, Motion Twin mostly made free-to-play browser and mobile games until they decided to make a sequel to one of their previous games called Die2Nite, which eventually evolved into Dead Cells. The documentary also explores all the design decisions that Motion Twin made and shows how Dead Cells started as a free-to-play tower defense mobile/browser game.
2022x5
How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours
Episode overview
This Enter The Gungeon documentary details the development of 2D bullet hell roguelike Enter The Gungeon and goes behind the scenes of its creation. Discover more about development
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This Enter The Gungeon documentary details the development of 2D bullet hell roguelike Enter The Gungeon and goes behind the scenes of its creation. Discover more about development studio Dodge Roll and its small team of creators. Brent Sodman, David Rubel and Dave Crooks were all working at Mythic Entertainment, until EA sold the whole company. Instead of going to another EA studio, the developers decided to start their own video game company and began working on Enter The Gungeon. The documentary also explores all the design decisions that Dodge Roll made and shows how the basic premise and gameplay was born in a single afternoon.
2022x6
Show finale
How Stray Was Made and Only Featured Humans Initially
Episode overview
This Stray documentary details the development of 3D adventure game Stray and goes behind the scenes of its creation. Discover more about developer BlueTwelve Studio and its two
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This Stray documentary details the development of 3D adventure game Stray and goes behind the scenes of its creation. Discover more about developer BlueTwelve Studio and its two founders, Viv and Koola. When they were working at Ubisoft as artists, they decided to leave the company and instead pursue their dream of making their very first indie game together. The documentary also explores all the design decisions that BlueTwelve Studio made and shows how their cyberpunk city was inspired by a real city that was located in Hong Kong. On top of that, it shows how they experimented with human NPC’s to populate their compact city.
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