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Season 2021
2021x1
How Papers, Please Was Made and The History of The Developer
Episode overview
This Papers, Please documentary details the development of the indie video game Papers, Please and goes behind the scenes of its creation. It also details the history of Lucas Pope’s
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This Papers, Please documentary details the development of the indie video game Papers, Please and goes behind the scenes of its creation. It also details the history of Lucas Pope’s development career. Discover how solo developer Lucas Pope got the idea for a game about checking people’s documents and how he was able to generate thousands upon thousands of unique travelers all on his own.
The documentary also explores the entire development history of Lucas Pope, all the way from when he started his own development studio in the nineties, to working on the Uncharted series at Naughty Dog. It also details all the design decisions that Lucas made throughout development and how he not only wanted to make a fun game, but also put the player’s moral compass to the test. Lastly, the documentary also takes a brief look at what Lucas did next and what he’s up to currently.
This Shovel Knight documentary details the development of the indie video game Shovel Knight and goes behind the scenes of its creation. Discover how a handful of ex-WayForward
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This Shovel Knight documentary details the development of the indie video game Shovel Knight and goes behind the scenes of its creation. Discover how a handful of ex-WayForward developers started Yacht Club Games and wanted to make a game that adopted a simpler style of gameplay, much like the classic NES games from the eighties. The documentary also explores how the Kickstarter initially almost barely got funded but eventually blew up almost overnight and unlocked every single stretch goal.
It also details all the design decisions that the studio made throughout development and how the team had to break the limitations of the NES to make Shovel Knight work. Furthermore, it delves into how Yacht Club Games ran out of money a couple of months before development and how it affected the team. Lastly, the documentary takes a look at why the developers burned out after developing the first additional campaign and what they did to recover from it.
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Roots of Pacha Interview - Combat, Endgame Content, Multiplayer and More
Episode overview
This interview with the developers of Roots of Pacha goes behind the scenes of its development and details several aspects of the game like who’s working on it, the initial spark,
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This interview with the developers of Roots of Pacha goes behind the scenes of its development and details several aspects of the game like who’s working on it, the initial spark, inspirations, combat, spiritual elements, multiplayer, endgame content and more. Discover more details about this new upcoming farming simulator set in the Stone Age that's inspired by Harvest Moon and Stardew Valley. Additionally, learn more about the history of the developers and why they started their own indie studio Soda Den.
2021x4
How Terraria Was Made and Why Development Suddenly Stopped
Episode overview
This Terraria documentary details the development of the indie game Terraria and goes behind the scenes of its creation. Discover more about how Andrew “Redigit” Spinks got the idea for
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This Terraria documentary details the development of the indie game Terraria and goes behind the scenes of its creation. Discover more about how Andrew “Redigit” Spinks got the idea for the popular sandbox game and started his own indie studio Re-Logic, to begin development on Terraria. The documentary also explores all the design decisions that Andrew and his team made and how Terraria was inspired by some of Andrew’s favorite games.
It also takes a close look at all the hurdles Re-Logic had to go through during Terraria’s 9-year long development cycle. There were actually multiple moments during its development that could have caused a premature end to Terraria’s decade long journey. Furthermore, it delves into other Re-Logic projects like Terraria 2 and Terraria: Otherworld and what exactly happened to them over the years. Lastly, the documentary explores Terraria’s legacy and how Re-Logic handed the keys to the community after they released the last major update titled “Journey’s
This The Binding of Isaac documentary details the development of the indie game The Binding of Isaac and goes behind the scenes of its creation. Discover more about indie developer
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This The Binding of Isaac documentary details the development of the indie game The Binding of Isaac and goes behind the scenes of its creation. Discover more about indie developer Edmund McMillen and what inspired him to make his first roguelike after the success of his previous game Super Meat Boy. The documentary covers the entire development, from the original The Binding of Isaac all the way to the final DLC titled Repentance. It explores all the design decisions that Edmund made and why he designed Isaac to fail.
Furthermore, it also takes a close look at all the problems Edmund and his co-developer Florian Himsl faced during Isaac’s development that started during a relaxing game jam. For example, the original Isaac was entirely made in Flash and this caused quite a lot of technical problems to get it to run properly on PC. Lastly, the documentary looks to the future to see what’s still in store for The Binding of Isaac and when we can expect a sequel to the successful roguelik
2021x6
How Cave Story Was Made by Only One Person and Changed Indie Games Forever
Episode overview
This Cave Story documentary details the development of the indie game Cave Story and goes behind the scenes of its creation. Discover how solo developer Daisuke “Pixel” Amaya learned how
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This Cave Story documentary details the development of the indie game Cave Story and goes behind the scenes of its creation. Discover how solo developer Daisuke “Pixel” Amaya learned how to make video games and what chain of events led to the idea for his legendary action platformer game that was released in 2004. The documentary also explores all the design decisions that Daisuke made and how Cave Story was inspired by some of Daisuke’s favorite games.
It also takes a close look at all the hurdles Daisuke had to go through during development. As a solo developer, he was responsible for all the art, music, writing and programming. He did all this while also working full-time for a printer company, one of the reasons it took five years to develop Cave Story. Furthermore, it explores why Daisuke released the indie game completely free of charge. Lastly, the documentary explains how the PC port Cave Story+ and 3DS port Cave Story 3D came to be, as well as what Daisuke Amaya is up to now.
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How Hades Was Made and Why its Early Concept Didn’t Work
Episode overview
This Hades documentary details the development of the indie game Hades and goes behind the scenes of its creation. Discover how Supergiant Games, the creators of Bastion, Transistor and
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This Hades documentary details the development of the indie game Hades and goes behind the scenes of its creation. Discover how Supergiant Games, the creators of Bastion, Transistor and Pyre, prioritized a transparent and inclusive development process before they even had the idea for their first roguelike dungeon-crawler. The documentary also explores all the design decisions that Supergiant Games made and why Theseus was originally going to be the protagonist instead of Zagreus.
It also takes a close look at the inspirations for the ink art style and why the team choose to introduce more diversity among the Olympian characters. Implementing a cohesive narrative within the roguelike genre also presented lots of challenges that the studio found clever solutions for. Furthermore, it explores how the developers used Early Access to create the best possible version of Hades.
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How Amnesia: The Dark Descent Was Made and Inspired by Super Mario 64
Episode overview
This Amnesia: The Dark Descent documentary details the development of the indie horror game Amnesia: The Dark Descent and goes behind the scenes of its creation. Discover more about the
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This Amnesia: The Dark Descent documentary details the development of the indie horror game Amnesia: The Dark Descent and goes behind the scenes of its creation. Discover more about the indie horror game made by Frictional Games and how early iterations were inspired by Super Mario. The documentary also explores all the design decisions that Frictional Games made.
It also takes a close look at all the struggles Frictional Games had to go through during Amnesia’s development. There were multiple moments during its development that could have caused a premature end to both the game and the entire studio. Furthermore, it delves into how the game uses people’s own imagination against them by lying about the inner workings of the game’s sanity system. Lastly, the documentary shows a lot of concept art and early alpha footage that was hidden in the game’s files.
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How Don’t Starve Was Made and Why The Devs Had Heated Discussions
Episode overview
This Don’t Starve documentary details the development of the indie survival game Don’t Starve and goes behind the scenes of its creation. Discover more about developer Klei Entertainment
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This Don’t Starve documentary details the development of the indie survival game Don’t Starve and goes behind the scenes of its creation. Discover more about developer Klei Entertainment and how a prototype from one of their yearly company game jams was the starting point for Don’t Starve. The documentary also explores all the design decisions that the small four-person team made and why their first concepts and prototypes were designed as a free-to-play game.
It also takes a close look at all the hurdles Klei Entertainment had to go through. The concept art at the beginning of development looked drastically different from how Don’t Starve looks today. Additionally, the team had many heated discussions about how to monetize their survival game. Furthermore, it delves into why the indie studio chose to launch a free beta version of Don’t Starve on the Chrome Web Story and opted for a transparent development process that relied heavily on direct feedback from players. Lastly, it sums up
This Pokémon documentary details the development of the monster collecting RPG Pokémon Red & Blue and goes behind the scenes of their creation. Discover more about creator Satoshi Tajiri
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This Pokémon documentary details the development of the monster collecting RPG Pokémon Red & Blue and goes behind the scenes of their creation. Discover more about creator Satoshi Tajiri and how his love for bug catching led to the idea for Pokémon. The documentary also explores all the design decisions that development studio Game Freak, which consisted of only nine developers at the time, made and shows how Pokémon trainers were initially going to participate in battles with certain weapons for example.
It also takes a close look at all the hurdles Game Freak had to go through. The title was initially going to be “Capsule Monsters” but it had to be changed multiple times, because it resembled Ultraman’s Capsule Kaiju a little too much. Additionally, reducing over 200 designs for all the Pokémon to their favorite 151 proved to be a bigger challenge than anticipated. Furthermore, there was one moment during development that almost destroyed years of work. Lastly, the developers experi
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