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Season 2020
This video game documentary about Hideo Kojima details the whole story of why Konami pushed Hideo Kojima out of the company after he was employed there for nearly three decades.
This video game documentary about Hideo Kojima details the whole story of why Konami pushed Hideo Kojima out of the company after he was employed there for nearly three decades.
This Untitled Goose Game documentary details the development of the video game Untitled Goose game and goes behind the scenes of its creation. Discover how the Australian developer House
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This Untitled Goose Game documentary details the development of the video game Untitled Goose game and goes behind the scenes of its creation. Discover how the Australian developer House House got the idea for the goose game and how it became a huge internet sensation.
This Subnautica documentary details the development of the video game Subnautica and goes behind the scenes of its creation. Discover how the developer Unknown Worlds did Early Access
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This Subnautica documentary details the development of the video game Subnautica and goes behind the scenes of its creation. Discover how the developer Unknown Worlds did Early Access right with the development of Subnautica. The documentary explores why the game is a showcase for how to successfully apply a transparant game development approach. Unknown Worlds is currently applying everything they learned from the development of Subnautica to its sequel Subnautica: Below Zero.
2020x4
How Journey Was Made and Why The Developer Went Bankrupt
Episode overview
This Journey documentary details the development of the video game Journey and goes behind the scenes of its creation. The documentary also explores why the developer Thatgamecompany
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This Journey documentary details the development of the video game Journey and goes behind the scenes of its creation. The documentary also explores why the developer Thatgamecompany went bankrupt a couple of months before Journey was released in 2012. Jenova Chen was the creative director of Journey and made it his mission to make a video game where players can emotionally connect with each other. Discover the many struggles the team had to go through while developing this amazing video game.
This Darkest Dungeon documentary details the development of the video game Darkest Dungeon and goes behind the scenes of its creation. Discover how Tyler Sigman and Chris Bourassa
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This Darkest Dungeon documentary details the development of the video game Darkest Dungeon and goes behind the scenes of its creation. Discover how Tyler Sigman and Chris Bourassa created their own game development studio and brought their idea for Darkest Dungeon to life, as well as how they managed to develop a critically and financially successful game with the help of Kickstarter and Early Access.
The documentary also explores why the developer had to deal with an outrage after they implemented two new gameplay changes in the Early Access version. Red Hook Studios is far from done with the world they created for Darkest Dungeon and is currently working on Darkest Dungeon 2, a direct sequel that will release on Early Access first, just like the original.
2020x7
How Super Mario 64 Was Made and Inspired by a Yoshi Prototype
Episode overview
This Super Mario 64 documentary details the development of the video game Super Mario 64 and goes behind the scenes of its creation. Discover how Shigeru Miyamoto first had the idea for
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This Super Mario 64 documentary details the development of the video game Super Mario 64 and goes behind the scenes of its creation. Discover how Shigeru Miyamoto first had the idea for a 3D Mario game during the development of Star Fox on the SNES and how it was later inspired by a Yoshi prototype that was pitched by the UK-based development studio Argonaut Software.
The documentary also explores the many trials and tribulations the development team faced and takes a look at the many design decisions that were made during development of the Nintendo 64 launch title. Super Mario 64 became a huge success for Nintendo and was one of the main contributing factors of the Nintendo 64’s initial popularity. It also set a new standard for 3D platformers and even to this day, it’s still considered to be one of the best platformers around.
2020x8
How Hollow Knight Was Made and First Appeared on Newgrounds
Episode overview
This Hollow Knight documentary details the development of the video game Hollow Knight and goes behind the scenes of its creation. Discover how Ari Gibson and William Pellen became
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This Hollow Knight documentary details the development of the video game Hollow Knight and goes behind the scenes of its creation. Discover how Ari Gibson and William Pellen became friends and eventually came up with the idea for Hollow Knight while participating in Game Jams together. Afterwards, they quit their jobs and founded their own Indie Studio called Team Cherry. After almost three years of development, the 2D platformer would go on to be a huge success, selling 2.8 million copies as of February 2019. Team Cherry announced a sequel called Silksong in 2019.
The documentary also explores all the design decisions that Team Cherry made and how the game started out as a top-down survival game. It also details how the developers wanted to make Hollow Knight stand out from other Metroidvania games and how challenging it was to balance the game’s difficulty.
2020x9
How Undertale Was Made and Why its Success Scared The Creator
Episode overview
This Undertale documentary details the development of the video game Undertale and goes behind the scenes of its creation. Discover how developer Toby Fox came up with the idea for the
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This Undertale documentary details the development of the video game Undertale and goes behind the scenes of its creation. Discover how developer Toby Fox came up with the idea for the unconventional RPG and how he wanted to challenge conventional RPG mechanics and tropes and fully embrace the video game medium. While Toby developed Undertale mostly on his own, he did receive help from several artists, most notably a friend of his named Temmie Chang.
The documentary also explores all the design decisions that Toby Fox made and how the game was inspired by a Wikipedia article about arrays. It also details how Toby Fox struggled with the success of Undertale and even caused a burnout. Lastly, the documentary also takes a look at Toby's next project Deltarune.
This Stardew Valley documentary details the development of the video game Stardew Valley and goes behind the scenes of its creation. Discover how Eric Barone, an Auburn native, made the
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This Stardew Valley documentary details the development of the video game Stardew Valley and goes behind the scenes of its creation. Discover how Eric Barone, an Auburn native, made the very successful farming simulator RPG all by himself. Creating all the art, music, sound effects, dialogue and programming were a daunting task that had its ups and downs, but after four years of development, it all paid off for Eric. Stardew Valley would go on to be a huge success, selling 10 million copies as of January 2020.
The documentary also explores how Eric wanted to develop a small Harvest Moon clone at first, but eventually decided to expand the scope of his passion project and develop his dream version of what Harvest Moon could be. It also details why Eric Barone kept his real-life identity a secret for years and instead used his nickname ConcernedApe when he communicated about Stardew Valley’s development.
2020x10
How Celeste Was Made and Inspired by Real-Life Rock Climbing
Episode overview
This Celeste documentary details the development of the video game Celeste and goes behind the scenes of its creation. Discover how Celeste started out as a simple PICO-8 game that was
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This Celeste documentary details the development of the video game Celeste and goes behind the scenes of its creation. Discover how Celeste started out as a simple PICO-8 game that was developed in four days and grew to the beloved indie platformer we know today. Once developers Maddy Thorson and Noel Berry were done with the PICO-8 game they decided to assemble a team to expand it into a fully-fledged game.
The documentary also explores all the design decisions that the studio Matt Makes Games made and how the story of Celeste is very much a reflection of director Maddy Thorson’s personal experience with anxiety. Lastly, the documentary also takes a look at what’s next for the studio
2020x11
How The Stanley Parable Was Made and Broke Up The Dev Team
Episode overview
This The Stanley Parable documentary details the development of the video game The Stanley Parable and goes behind the scenes of its creation. Discover how Davey Wreden started working
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This The Stanley Parable documentary details the development of the video game The Stanley Parable and goes behind the scenes of its creation. Discover how Davey Wreden started working on the original Half-Life 2 mod version of The Stanley Parable when he was a 19 year old film student. Davey created the mod all on his own and when he released it, it instantly became an immense success.
Despite all the success, Davey felt very lost after the game’s release, but thanks to the positive feedback from fans, he felt energized again and decided to remake the Half-Life 2 mod into a fully fledged game. He brought in developers from all over the world to help create the remake, including an independent developer named William Pugh. The duo were equal partners on the project, sharing the title of designer and writer. They set up their own studio called Galactic Cafe.
The documentary also explores all the design decisions that Davey and William made and how, after the game’s release, the two de
2020x12
Season finale
How Among Us Was Made and Why The Developers Wanted to Quit
Episode overview
This Among Us documentary details the development of the video game Among Us and goes behind the scenes of its creation. Discover how the members of the small indie studio InnerSloth all
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This Among Us documentary details the development of the video game Among Us and goes behind the scenes of its creation. Discover how the members of the small indie studio InnerSloth all met each other in college and started working on Among Us in 2017, after a previous project failed. Originally, the game was only playable on mobile and didn’t support online multiplayer. After the Steam release months later, the team was thinking about giving up on the game entirely.
The documentary also explores how Among Us became a massive success for the small indie studio and what kind of impact it had on the game itself and the developers. It also details all the design decisions that InnerSloth made throughout development. Lastly, the documentary also takes a look at what’s next for Among Us.
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