Retro Game Mechanics Explained

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2022
2022x1
SNES Audio System Overview - SPC700 Series pt. 1
Episode overview
Ever wondered how the SNES's audio subsystem, the SPC700, produced all the beautiful music and sounds in all of those SNES classics? It's all explained right here.
2022x2
Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05
Episode overview
Castlevania Bloodlines for the Sega Genesis has a few fancy graphical effects that may have caught your eye. How do they work and how are they programmed? It's all explained right here.
2022x3
SPC700 Instruction Set - SPC700 Series pt. 2
Episode overview
How many kinds of instructions could a SPC700 series processor execute? It's all explained right here. There were actually several revisions of the 65C02, some had more instructions .. show full overview
2022x4
Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)
Episode overview
Did you know there could be 4 different exits in each level in Super Mario World? How about that you can spawn a Reznor or message block to beat the level? It's all explained right here.
2022x5
Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained
Episode overview
Is the Triforce truly obtainable in The Legend of Zelda: Ocarina of Time? I suppose so! How was it done though? It's all explained right here.
2022x6
BRR Samples Explained - SPC700 Series pt. 3
Episode overview
What is a BRR sample, and how does the SPC700 utilize them to play music? It's all explained right here.
2022x7
Access Glitch Worlds in Super Mario Bros. via NES Tennis
Episode overview
How can you get to glitch worlds in Super Mario Bros. by using the game Tennis? It's all explained right here.
2022x8
Exploring Glitch Level Pointers In Super Mario Bros.
Episode overview
Why is level 9-1 an underwater version of 6-2? Why can you load a version of 1-4 that is underground and full of Bloopers? It's all explained right here.
2022x9
Super Mario Bros. Glitch Levels Explained
Episode overview
Why do glitch levels in Super Mario Bros. look the way they do? And how are levels stored in the game's ROM anyway? It's all explained right here. Maps of all Levels: https://rgmechex.com/tech/smb1levels/