Retro Game Mechanics Explained

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2017
2017x1
Objects - Super Nintendo Entertainment System Features Pt. 02
Episode overview
What are sprites and objects, and how are they stored in the SNES? It's all explained right here.
2017x2
The Nintendo Entertainment System's Loading Seam
Episode overview
Why is the right edge of the screen always so glitchy in some NES games? It's all explained right here.
2017x3
Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b
Episode overview
This episode has no summary.
2017x4
The Stack: Last in, First out
Episode overview
The "stack" is referenced a lot when dealing with memory and control flow, but what does it actually do? It's all explained right here.
2017x5
Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03
Episode overview
How are the graphics assembled into backgrounds, and how is it all drawn to the screen? It's all explained right here.
2017x6
The Game Genie Explained
Episode overview
Ever wonder how the Game Genie was able to perform its magic? It's all explained right here.
2017x7
SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 04
Episode overview
What are background modes and why do they exist? It's all explained right here.
2017x8
Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b
Episode overview
What resolutions can the SNES output, and how is it drawn on the screen? It's all explained right here.
2017x9
Pac-Man Kill Screen Explained
Episode overview
You may have heard about Pac-Man's game-ending kill screen, but have you ever wondered what actually causes it? It's all explained right here.