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Unforeseen Consequences: A Half-Life Documentary
Episode overview
What happens when one of the most revolutionary series in video games suddenly goes dark? To celebrate its 20th anniversary, Noclip hits the road to investigate the legacy of Half-Life and the incredible community working to keep the dream alive.
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Developing Hell #01: How Supergiant Secretly Launched Hades
Episode overview
In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement .. show full overview
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Directing God of War with Cory Barlog
Episode overview
We sit down with Cory Barlog to talk about his experiences directing the critically acclaimed God of War (2018).
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Developing Hell #02: The Chaos of Patching Hades
Episode overview
We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into .. show full overview
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The Untold Story Behind Astroneer's Difficult Development
Episode overview
Noclip rides a shuttle to Seattle to tell the story of a group of dear friends who left their jobs in AAA to create the space game of their dreams. The story explores the struggles they .. show full overview
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Designing Mortal Kombat Fatalities with Ed Boon
Episode overview
We sat down with Ed Boon at a preview event for Mortal Kombat 11, to talk about the process the studio uses to conceptualize and design the various fatalities in each Mortal Kombat game.
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The Design Behind the Konstant Reinvention of Mortal Kombat
Episode overview
We talk to the developers behind Mortal Kombat, about the difficult process of iterating on a twenty-five year old franchise, and the work done to design a fighting game for different types of players.
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Noclip Bonus Level: Sekiro, Difficulty, and the Importance of Perspective
Episode overview
Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective.
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Noclip Shorts: The Return of Vampire: The Masquerade — Bloodlines
Episode overview
We sit down with Brian Mitsoda (Narrative Lead, Hardsuit Labs) and Christian Schlütter (Lead Producer, Paradox Interactive) to talk about the two studios collaborated to bring this 2004 cult classic out of retirement.
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Noclip Short: How Culture & History Inspired the Design of Falcon Age
Episode overview
We talk to development veteran Chandana "Eka" Ekanayake about utilizing underrepresented cultures to create new types of games and then giving the birds in those games fist-bumps and cool hats.
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The Challenge of Designing The Elder Scrolls: Blades
Episode overview
Now that The Elder Scrolls Blades is available to play we look back at the inception of the game from our interviews in 2018, and the challenges the team at Bethesda Game Studios had in bringing Tamriel to the phone.
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The Design of FTL & Into the Breach
Episode overview
We sit down with Justin Ma and Matthew Davis of Subset Games to talk about the design of their breakthrough hit FTL: Faster Than Light and their sophomore effort Into The Breach.

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