Extra Credits

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  • Animation Comedy Documentary

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Escort Missions - Dragging Dead Weight
Episode overview
Escort missions, the bane of almost every gamer. You can see countless forum posts, articles, and memes trashing the helpless victims we're supposed to be protecting, but who keep .. show full overview
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Should You Play the Classics? - Why Game History Matters
Episode overview
With graphics that age quickly, cartridges and game systems that can be elusive to find, and so many new games coming out every week, it can be hard to understand why anyone should have .. show full overview
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Playing the Villain - Being Good at Being Bad
Episode overview
Eddy Webb tackles the tricky subject of how to play a villain well. We've all had that experience with that one player who wants to dive right into the Chaotic Evil side of the chart... .. show full overview
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Introverts and the Industry - Building Better Spaces
Episode overview
You would think that an industry built on technology and a lot of solitary work would be perfect for introverts. But there are a lot of ways that the gaming industry is still geared .. show full overview
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3D NPCs Please - Adding Depth to Character
Episode overview
Ever wonder why there are some NPCs that stick with you for ages after the game is finished and others that you forget almost as soon as you have encountered them? We've talked about .. show full overview
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Do You Own Your Games? - Retrogaming Responsibly
Episode overview
It's happened to all of us at least once. A game that we might have loved suddenly disappears (or is patched out). There's no way to access it or find it... except through roms. That's .. show full overview
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Review Bombing - Making Your Voice Heard
Episode overview
Sometimes a game flops. And negative reviews are inevitable. But with the rise of aggregate review sites came a new way for consumers to let studios developers know just what they think: .. show full overview
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Asset Reuse - Working Smarter, Not Harder
Episode overview
From the beginning days of gaming, it was pretty customary to build new sprites and engines from the ground up because of changing technology. But now that tech is bigger and more .. show full overview
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Gamification Sucks... - How to Improve Gamification
Episode overview
We've talked about gamification before on this channel, but let's dig into some more. Gamification can feel like a huge drag, but that's usually because designers focus exclusively on .. show full overview
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The Science of Mass Effect - Dark Energy and Worm Holes
Episode overview
Thanks to the help of guest writer and astrophysicist Erin Macdonald, writer of the Science of Sci Fi (https://adbl.co/2yRxVWK), this Extra Credits is going to be a little unusual. Have .. show full overview
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Saving the World with Games - Citizen Science and More
Episode overview
We've always said that Games Matter, but there's a lot of different ways games can help us and the world that we live in. This week, we're going to dive into some games that have a real and tangible effect on our physical meat space.
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Optimal vs Fun - Designing for Different Playstyles
Episode overview
here's a lot of ways that you can approach a game. But what happens when the only way to have fun is to play "optimally"? What does Optimal Play even mean? And how can you best design a game to accommodate different play styles?
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Distant Socializing - Gaming in the Time of COVID
Episode overview
Hey everyone, we wrote this episode several weeks ago, before the murder of George Floyd. While it is important for everyone to take action in the ways that they can, it is equally .. show full overview
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The Trolley Problem - Designs With No Right Answer
Episode overview
The Trolley Problem is one of the most famous hypotheticals in the philosophy of ethics. There are endless permutations, focusing on different aspects of the question: What if the one .. show full overview
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Likeness & Lawsuits - Including Real World People & Brands in Your Game
Episode overview
We talked a little bit about video game copyright law beforehand but let's talk about including real-world brands and people in your game. Trademark and visual likeness is similar to .. show full overview
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Shark Attack! Thursday at Noon - Variable Ratio & Interval Schedules
Episode overview
Skinner boxes are fairly infamous in the game space at this point, but not all boxes are created equal. Why do some games grip and hold onto our attention but some games just end up .. show full overview
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When a Game is Too Long - Respecting the Player's Time
Episode overview
With games that continue to expand into vast open worlds and the number of hours a game takes to complete goes up and up and up, we have to ask ourselves: is this game really worth my .. show full overview
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The Keys to Game Management - Management Culture Around the World
Episode overview
Fawzi Mesmar, the author of Al-Khallab on the Art of Game Design, has worked as a game designer and manager in many different parts of the world. Through his journey and career, he's .. show full overview
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The Bystander Effect - Standing Up From the Crowd
Episode overview
Thank you to Lane Stanely for writing this episode ( www.lanemichaelstanley.com ). The Bystander Effect is a fairly well-documented phenomenon that states when people are in a crowd, .. show full overview