Extra Credits
Asset Reuse - Working Smarter, Not Harder (18x8)
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From the beginning days of gaming, it was pretty customary to build new sprites and engines from the ground up because of changing technology. But now that tech is bigger and more expensive to use, is that slash and burn mentality always a great idea? Is asset reuse in games an example of laziness or cut corners, or is it a useful tool in a game designer's toolbox?