Extra Credits

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  • Animation Comedy Documentary

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2016
2016x1
Game Writing Pitfalls - Lost Opportunities in Games
Episode overview
A video game takes up more of our time than movies, TV, or books, but they have far less to say. Literally: while TV scripts have about 120 words per minute of dialogue, we timed several .. show full overview
2016x2
Information Density - How Mr. Robot Does a Lot with a Little
Episode overview
The television show "Mr. Robot" provides a very good example of how to get the most of a scene. SPOILER ALERT in this episode and this description! In episode 9, the show reveals that .. show full overview
2016x3
Still Skeptical of V.R. - Five Challenges for Virtual Reality
Episode overview
This episode has no summary.
2016x4
Free to Play Laws - Can We Stop Predatory Practices
Episode overview
The European Union (EU) has passed laws regulating free-to-play games, but their focus has been on limiting the way Free-to-Play games target children. It's not a bad start, but since .. show full overview
2016x5
What to Look for in 2016 - Industry Developments to Watch - Extra Credits
Episode overview
It's a brand new year, and there a few interesting trends we're keeping an eye on as 2016 shapes up. For starters, the Portable Steam Machine may create a unique space for itself in the .. show full overview
2016x6
Why Are There No Good Video Game Movies
Episode overview
Why are there no good movies about video games? We asked our friend Movie Bob to weigh in, since this topic is his specialty. And there's no single answer to it. True, video games have a .. show full overview
2016x7
Why Aren't There Science Fiction Games?
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2016x8
Games You Might Not Have Tried #8 - Find New Games
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2016x9
The Lottery - Why People Favor Worse Odds
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2016x10
Game Literacy: Games in Education - Should We Teach Game Basics?
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2016x11
What Does Tomorrow Look Like? - How We Envision the Future
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2016x12
Understanding the Witness - Mechanical Transference and You
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2016x13
So You Want To Be an Animator - Building Your Career
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2016x14
The Importance of Local Multiplayer - Seeing Eye-to-Eye
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2016x15
The Division - Problematic Meaning in Mechanics
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2016x16
Educating Game Designers - Too Much "Game" at Game Schools
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2016x17
The Casual Core Fallacy - Designing for Depth
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2016x18
Enclothed Cognition - Do Character Outfits Affect Our Play?
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2016x19
In Defense of Short Games - Worth Every Dollar
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2016x20
Integrating Academia - Experimenting for Better Games
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2016x21
Legacy Play - Thoughts on the Vanilla WoW Server
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2016x22
The Copyright Dilemma - On Trademarks, Copyrights, and Patents
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2016x23
The Warhammer 40k License - A Total Change of Strategy
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2016x24
Backtracking and Level Design - Making a Way Out
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2016x25
The Power of Incentives - How Games Help Us Examine Our World
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2016x26
Revolution 1979 - How to Make a Documentary Game
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2016x27
Classroom Metrics - Real World Case Study for Games in Schools
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2016x28
Games You Might Not Have Tried #9 - Find New Games
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2016x29
Games You Might Not Have Tried #10 - Find New Games
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2016x31
Letters to My Nephews - Never Giving Up
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2016x32
Understanding the Fantasy - How to Shape a Game's Design
Episode overview
The most important skill for a game designer is understanding the fantasy or player experience their game wants to deliver. Dig deep into the genre of the game, study both the best and .. show full overview
2016x33
Improving on Pokemon GO - Making Better Augmented Reality Games
Episode overview
Pokemon Go demonstrated the potential of a well-themed augmented reality game to capture people's imagination, but as far as game design, it doesn't offer much. We take a look at how a .. show full overview
2016x34
Free-to-Play's MECHANICS are Great - Gwent, Blitzball, and the Mini-Game Revolution
Episode overview
Free-to-Play mechanics bring persistence and progress to simple game systems, only to slam players into a frustrating paywall. But replace real money with in-game money that every player .. show full overview
2016x35
Pokémon GO - Designing for the Real World (1)
Episode overview
Pokemon Go has taught us a lot about how to make real world games. Unfortunately some of it is what we really, really have to do better. Find out all the places where Pokemon Go stumbles.
2016x36
Pokémon GO - Designing for Good (2)
Episode overview
When games and the real world meet, we have the chance to do some real good. Join us as we explore how we can use gaming in the real world to make the world a better place.
2016x37
Letters to My Nephews #2 - Learning to Learn
Episode overview
Dave and Max: Games can teach us about ourselves and games can teach us about the world. Sometimes it's important to see not only how games can help us understand ourselves but how our .. show full overview
2016x38
The PS4 Pro - Changing the Console Market
Episode overview
Sony's announcement of the PS4 Pro is the next step in their gamble on PlayStation VR, but it also seems poised to end the console "generation gap" and make upgrades in the console .. show full overview
2016x39
Overwatch and Asymmetric Level Design - What Makes the Maps Fun?
Episode overview
Overwatch has the most wildly asymmetric levels we've seen in a multiplayer FPS. And yet, each level is meant to funnel players through a perfectly crafted interest curve. Does it work?
2016x40
Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles
Episode overview
Overwatch's character diversity is its best feature, but it also makes each new map and new character much more challenging to create. How do the designers adapt each release to keep the game's variety of playstyles relevant and fun?
2016x41
The Most Fundamental Deceit - Horror and How Rationality Betrays Us
Episode overview
Ever wonder why characters in horror stories take so long to realize that the danger they're facing is real - and deadly? True horror turns our strengths against us, turning our .. show full overview
2016x42
Games You Might Not Have Tried #11
Episode overview
If you want to try games that feel different, that always feel new and ambitious even if they're not necessarily the most polished experiences, then check out this list of Games You .. show full overview
2016x43
Letter to My Nephews #3 - This Is Your Story
Episode overview
Video games let us be heroes who accomplish the impossible. They teach us to take control of difficult situations and find our way through. When we apply those lessons to our real lives, how much can we accomplish?
2016x44
MMO Economies - Hyperinflation, Reserve Currencies & You!
Episode overview
When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we've talked about how .. show full overview
2016x45
Accretion - Design by Landfill: A Long Term Strategy?
Episode overview
Accretion happens when, instead of fixing broken mechanics, developers just build new ones and let the old ones become obsolete. It allows longterm projects like MMOs and yearly sequels .. show full overview
2016x46
Because Games Matter - A Better Vision
Episode overview
Sara Winters, born with ocular albinism, was legally blind for most of her early life. Game therapy helped her brain learn to make sense of the images processed by her eyes: it helped .. show full overview
2016x47
Because Games Matter - Light in the Dark (Souls)
Episode overview
Daniel Starkey had been through a difficult break-up that left him feeling alone in the world. He started playing Dark Souls, a difficult game that stranded him in another lonely world - .. show full overview
2016x48
Because Games Matter - How Video Games Saved My Life
Episode overview
Zhenghua Yang (Z) woke up one night, choking on his own blood. His platelet count had dropped below fatal levels and doctors gave him only two hours to live. But Z survived. He spent two .. show full overview