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16x1
Developing Hell #06: Inside Supergiant Games During the Overwhelming Reaction to Hades 1.0
Episode overview
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.
16x2
Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created
Episode overview
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
16x1
Astro's Playroom: From PS5 Tech Demo to PlayStation Nostalgia Trip
Episode overview
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
16x4
Noclip Greatest Hits: RollerCoaster Tycoon
Episode overview
In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen .. show full overview
16x3
The Making of Dishonored
Episode overview
We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
16x6
The Making of Loop Hero
Episode overview
We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
16x5
Demon's Souls: Remaking a PlayStation Classic
Episode overview
Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
16x8
Noclip Greatest Hits: The Story of Thief & Looking Glass Studios
Episode overview
In our latest episode of Greatest Hits, Danny peaks through the Looking Glass to remember the original Thief series, and the long shadow it has cast on the world of game design.
16x9
The Making of Prey
Episode overview
We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
16x10
Deathloop Developer Breaks Down Its Design
Episode overview
We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop. Don't worry, no spoilers.
16x11
The Making of Death's Door
Episode overview
We talk to Acid Nerve about the design and philosophy of Death's Door.
16x12
How Chivalry 2 Recreated Epic Medieval War
Episode overview
In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
16x13
The Forgotten City: How a Lawyer Sacrificed His Career to Redevelop His Skyrim Mod
Episode overview
We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
16x14
Noclip Greatest Hits: The History of Grand Theft Auto, Lemmings & DMA Design
Episode overview
Danny talks to the people behind Grand Theft Auto & Lemmings, about the history of DMA Design and their lasting impact on the world of development. [This is a re-upload as there was an audio glitch present in the original.]

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