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12
12x1
The Fall & Rise of Hitman
Episode overview
In the first of our four-part series on Hitman, we investigate IO Interactive's split with Square Enix and how the studio survived long enough to bring the Hitman series back from the brink.
12x2
How the Simulation of a Hitman Level Works
Episode overview
How does IO Interactive create the simulation of each level in Hitman? We talk to the team about creating the sandbox, positioning targets, and the delicate task of guiding the player.
12x3
Revealing the Tricks Behind Hitman's Level Design
Episode overview
How were the Hitman levels of Miami, Mumbai & New York designed? We sit down with the designers at IO Interactive to talk about track teams, creating explorable spaces and creating satisfying targets.
12x4
Redesigning Hitman's Agent 47
Episode overview
We talk to Hitman's lead writer Michael Vogt about creating a contemporary Agent 47, and the world of assassination that surrounds him.

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