Game Maker's Toolkit

  • Classificação #
  • Estreia: Nov 2014
  • Episódios: 176
  • Seguidores: 0
  • A decorrer
  • YouTube
  • às 12
  • Documentary

Temporadas:

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Temporada 5
5x1
The Year Stealth Games Got Serious
Episode overview
Data de estreia
Jan 08, 2019
Stealth games were few and far between for much of gaming’s history - until the year 1998 when three huge stealth games came out in the same year. In this video, I’ll explore the .. show full overview
5x2
Roguelikes, Persistency, and Progression
Episode overview
Data de estreia
Jan 28, 2019
One of the biggest decisions for any developer making a roguelike, is whether or not to add persistent upgrades. Should every run be the same, like Spelunky? Or should your character get .. show full overview
5x3
Making Games Better for Players with Cognitive Disabilities
Episode overview
Data de estreia
Fev 07, 2019
Video games are for everyone. But those with disabilities can be left out if developers don’t consider their needs.
5x4
The Making of Hitman 2's Miami Level
Episode overview
Data de estreia
Fev 18, 2019
Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2
5x5
Why Synergies are the Secret to Slay the Spire’s Fun
Episode overview
Data de estreia
Mar 04, 2019
I have been obsessed with a card battling roguelike called Slay the Spire. And a big reason for that is how the game uses synergies. What are they, and why are they so cool? Let’s find out.
5x6
How Games Get Balanced
Episode overview
Data de estreia
Abr 11, 2019
Balancing a game is one of the most complex pursuits in game development - especially when you’re dealing with a cast of completely distinct and diverse characters. So how do devs do it?
5x7
The Tragedy of Halo 3: ODST
Episode overview
Data de estreia
Abr 25, 2019
Halo 3: ODST was a bold move for Bungie. A non-linear and open world Halo game, with a melancholic vibe and without Master Chief. In some ways it was wonderfully clever, in other ways it .. show full overview
5x8
The Challenge of Cameras
Episode overview
Data de estreia
Mai 08, 2019
Choosing a camera for a 3D game is a huge challenge, because cameras can serve gameplay and aesthetic goals at the same time. What happens when these goals clash?
5x9
How to Make an Indie Game Trailer
Episode overview
Data de estreia
Mai 17, 2019
Making a strong trailer for your game can be a huge challenge, so I’ve collected a bunch of tips and best practices from the industry’s top trailer makers.
5x10
Why Metro Exodus is so Immersive
Episode overview
Data de estreia
Jun 26, 2019
2019 has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean, and what design decisions help create that feeling?
5x11
How to Make Your First Super Mario Maker 2 Level
Episode overview
Data de estreia
Jul 02, 2019
Making your very first Super Mario Maker 2 stage is a daunting prospect. What parts should you use? How should you lay them out? How do you pace your level, and make a fair challenge? To .. show full overview
5x12
Can We Make Talking as Much Fun as Shooting?
Episode overview
Data de estreia
Jul 17, 2019
Certain RPGs make the tantalising promise that you can skip combat altogether, by talking your way past the bad guys. But how can we turn this into genuinely interesting .. show full overview
5x13
Why Does Celeste Feel So Good to Play?
Episode overview
Data de estreia
Jul 31, 2019
Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the game’s main character: Madeline. In .. show full overview
5x14
The Best Games from GMTK Game Jam 2019
Episode overview
Data de estreia
Ago 20, 2019
The third GMTK Game Jam has come to a close. In this video, I look at my favourite games from among the 2,600 projects that were uploaded.
5x15
How Space Invaders Kickstarted Japan's Game Industry
Episode overview
Data de estreia
Set 05, 2019
Design Icons is a new series from Game Maker's Toolkit, charting the history of game design through influential and important games. Starting with an invasion from space...
5x15
Clockwork Games and Time Loops
Episode overview
Data de estreia
Out 03, 2019
There’s a handful of games where time is taken very seriously. In this video, I look at the design, challenges, and opportunities of what we might call “clockwork games”.
5x17
What Pac-Man Brought to Game Design
Episode overview
Data de estreia
Out 16, 2019
While a nascent games industry was laser focused on emulating the success of Taito’s Space Invaders, one designer tried to make something completely different - and ended up creating our second design icon: Pac-Man.
5x18
How Accessible Were 2019’s Biggest Games?
Episode overview
Data de estreia
Nov 22, 2019
One year on from my “Designing for Disability” series, let’s take a look at 50 of the year’s biggest games to see how the industry is tackling accessibility in 2019.
5x18 Final da temporada
How Baba Is You Works
Episode overview
Data de estreia
Dez 09, 2019
Every year, I celebrate one game that went above and beyond in terms of innovation, invention, and imagination. From Her Story to Snake Pass to Return of the Obra Dinn, these games have .. show full overview

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