Game Maker's Toolkit

  • Classificação #
  • Estreia: Nov 2014
  • Episódios: 176
  • Seguidores: 0
  • A decorrer
  • YouTube
  • às 12
  • Documentary

Temporadas:

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Temporada 3
3x1
The Last Guardian and the Language of Games
Episode overview
Data de estreia
Jan 09, 2017
This episode has no summary.
3x2
Finding the Fun in FPS Campaigns
Episode overview
Data de estreia
Jan 30, 2017
This episode has no summary.
3x3
The Magic of the First Legend of Zelda
Episode overview
Data de estreia
Fev 20, 2017
This episode has no summary.
3x4
The Secret of Mario's Jump (and other Versatile Verbs)
Episode overview
Data de estreia
Fev 27, 2017
In this video, I look at "versatile verbs" - player actions that can have multiple uses, depending on how you perform them - in a number of excellent games.
3x5
Legend of Zelda: Breath of the Wild - An Open World Adventure
Episode overview
Data de estreia
Mar 20, 2017
This episode has no summary.
3x6
Bonus: The music of Breath of the Wild | Downloadable Comment
Episode overview
Data de estreia
Mar 23, 2017
This episode has no summary.
3x7
What Made Psychonauts Special
Episode overview
Data de estreia
Abr 07, 2017
This episode has no summary.
3x8
The Design of Dead Space - Part 1
Episode overview
Data de estreia
Abr 24, 2017
In this three part episode of Game Maker's Toolkit, I will be looking at the shifting design of the three major Dead Space games. A new episode will be available each week.
3x9
The Design of Dead Space - Part 2
Episode overview
Data de estreia
Mai 01, 2017
In part two, we look at Dead Space's major sequel and how Redwood Shores (now named Visceral Games) started to shift the focus of the franchise away from horror - and towards action.
3x10
The Design of Dead Space - Part 3
Episode overview
Data de estreia
Mai 08, 2017
In the final part of this series, we look at the final game in the Dead Space saga, and look at the reasons why this series shifted so far towards being an action-heavy shooter.
3x11
What Makes Good AI?
Episode overview
Data de estreia
Mai 31, 2017
This episode has no summary.
3x12
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved
Episode overview
Data de estreia
Jun 16, 2017
Donkey Kong Country: Tropical Freeze is platforming level design at its best. By taking Nintendo’s level design philosophy to the next level, Retro Studios made a handful of incredible stages that all modern platformers should be judged against.
3x13
Do We Need a Soulslike Genre?
Episode overview
Data de estreia
Jul 12, 2017
The rise of games inspired by Dark Souls has led some to suggest that Dark Souls invented a whole new genre of games. In this video, lets look at the ramifications of turning a game into a genre.
3x14
The best games from GMTK GameJam 2017
Episode overview
Data de estreia
Jul 27, 2017
Check out all the games here - https://itch.io/jam/gmtk-jam/entries Links to the top 20: Roaring Streets https://cottontrek.itch.io/roaring-st... Vintage .. show full overview
3x15
Deconstructing Ori and the Blind Forest's Best Bit
Episode overview
Data de estreia
Jul 31, 2017
Everyone who has played Ori and the Blind Forest will remember the Ginso Tree. In this video, I break the level down - beat by beat - to show you why it's so special.
3x16
What Makes a Good Detective Game?
Episode overview
Data de estreia
Set 04, 2017
Detective video games promise to turn us into Sherlock Holmes - but why do so many of them bungle the execution? In this video I mine ancient DOS games, forgotten mobile apps, quirky .. show full overview
3x17
How AM2R and Samus Returns remade Metroid 2
Episode overview
Data de estreia
Set 28, 2017
Game Boy classic Metroid 2 has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title, and how did they capture that original game’s tone?
3x18
How Game Designers Protect Players From Themselves
Episode overview
Data de estreia
Out 10, 2017
A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy.
3x19
Three Other Approaches to Turn Timers | GMTK Extra
Episode overview
Data de estreia
Out 12, 2017
In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here's three games that take a different approach to the same topic.
3x20
How Cuphead's Bosses (Try to) Kill You
Episode overview
Data de estreia
Out 19, 2017
Cuphead is a master class in boss attacks. Let's look at the game’s patterns, phases, telegraphing, predictability, and more. This video shows off bosses from the game’s first three areas.
3x21
The Design Behind Super Mario Odyssey
Episode overview
Data de estreia
Nov 08, 2017
Super Mario Odyssey’s success can be traced back to the design philosophies we’ve discussed on earlier episodes of Game Maker’s Toolkit. Let’s look at how these different ideas have been put into practice, in Mario’s latest game.
3x22
5 Amazing Levels from 2017
Episode overview
Data de estreia
Dez 05, 2017
2017 saw an abundance of great levels, chapters, maps, areas, and sequences. Let's recap the year, by looking at the best stages from the past 12 months.
3x23 Final da temporada
How Snake Pass Works
Episode overview
Data de estreia
Dez 14, 2017
This year’s most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions, and a dash of good luck.

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