Game Maker's Toolkit

  • Classificação #
  • Estreia: Nov 2014
  • Episódios: 176
  • Seguidores: 0
  • A decorrer
  • YouTube
  • às 12
  • Documentary

Temporadas:

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Temporada 11
11x1
How a Super Smash Bros. Fighter is Designed
Episode overview
Data de estreia
Jan 21, 2025
Super Smash Bros. features 89 different characters from across gaming history. How does director Masahiro Sakurai keep them cohesive and balanced while honouring their individual legacies? Let's find out.
11x2
A detective demo inspired by Geoguessr
Episode overview
Data de estreia
Jan 29, 2025
This time, Locator is an upcoming detective gem that's inspired by Geoguessr. Track the movements of a missing astro-archeologist by pinpointing the location of her found photographs.
11x3
Can I fix Zelda's UI using Unity?
Episode overview
Data de estreia
Fev 07, 2025
The Legend of Zelda: Echoes of Wisdom has some baffling user interface design. So I decided to make some alternative versions in Unity to see if we could improve things.
11x4
How to find amazing game ideas
Episode overview
Data de estreia
Fev 25, 2025
The first step to making your next game is to come up with an idea. But where do game designers get their ideas? And how do you know if the idea is worth pursuing? Let's find out, in part one of Game Dev 101.
11x5
Why Monolith Mattered
Episode overview
Data de estreia
Fev 26, 2025
WB Games just shut down the long-running, storied, and successful game developer Monolith Productions. Let's remember this studio by looking back at my five favourite games.
11x6
Blue Prince: Can a random puzzle game actually work?
Episode overview
Data de estreia
Mai 08, 2025
Blue Prince is a curious mix of genres: part adventure game, part deck-building roguelike. But do those two ingredients mix?
11x7
How to make a great Steam Next Fest demo
Episode overview
Data de estreia
Jun 09, 2025
It's Steam Next Fest, and I've got a game in the showcase. So here are 7 tips for making the most of this demo sharing festival.

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