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Temporada 2021
2021x1
The Four Types of Video Game Designers - Game Design Specializations
Episode overview
Data de estreia
Fev 03, 2021
This episode has no summary.
This episode has no summary.
2021x2
Character Creators & Cyberpunk - Player Freedom in Expression
Episode overview
Data de estreia
Fev 17, 2021
We love a great character creator at EC, and we love cyberpunk! So of course, Cyberpunk 2077 was supposed to be a dream. And what we got was... ah, not exactly what we hoped for. But
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We love a great character creator at EC, and we love cyberpunk! So of course, Cyberpunk 2077 was supposed to be a dream. And what we got was... ah, not exactly what we hoped for. But there were some basic problems with the basic design of their character creation screen, even before you hit the streets of Night City. So what exactly did CD Projekt Red do wrong and what can we learn about making inclusive character creators?
2021x3
ROBLOX's $30 Billion Dollar Bet! - Why You Should Care About ROBLOX Going Public
Episode overview
Data de estreia
Mar 03, 2021
Roblox is might be one of the biggest games no one's heard of and a big part of that is their audience. Roblox dominates the younger gamer space, with around 75% of kids in the United
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Roblox is might be one of the biggest games no one's heard of and a big part of that is their audience. Roblox dominates the younger gamer space, with around 75% of kids in the United States logging in and a massive concurrent user base. They have a great model, giving revenue to game devs who use their platform and making game development accessible to even tweens. Despite all of this... They still operate at a loss. So what does it mean for the future of Roblox to go public on the stock market? Aw yeah we're talking stonks! (that's what the kids say these days right??)
2021x4
What makes Critical Role so Good!? - How the Pro's turn RPG's into compelling tabletop entertainment
Episode overview
Data de estreia
Mar 17, 2021
With the pandemic making home games more difficult, a lot of people have turned to getting their tabletop roleplaying fix by watching other people play. Some of these shows have gotten
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With the pandemic making home games more difficult, a lot of people have turned to getting their tabletop roleplaying fix by watching other people play. Some of these shows have gotten so big that they've actually introduced new people into the hobby, instead of the other way around. Critical Role, Rivals of Waterdeep, and The Adventure Zone come to mind. Heck, even we've given it a go for a charity stream! But what are the differences between playing rpgs at home, and producing them for an audience?
2021x5
Evil Races are Bad Game Design - Bioessentialism & Worldbuilding
Episode overview
Data de estreia
Mar 31, 2021
There's been a spicy issue that's come up a few times in the tabletop roleplaying community over the last few years: how do we handle evil races? Are they a vital part of the fantasy
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There's been a spicy issue that's come up a few times in the tabletop roleplaying community over the last few years: how do we handle evil races? Are they a vital part of the fantasy genre, imported from Tolkein's works and therefore untouchable? Or should we reexamine the way that speculative fiction can sometimes just paint species and culture with the same broad brush? Well, we think that outside of any connection or implication of real-world situations, evil races are just... kind of bad and lazy game design.
Data de estreia
Abr 28, 2021
A good game designer knows that no idea is perfect and that you should start creating now instead of obsessing over the concept, but what happens when something isn't working out? Where
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A good game designer knows that no idea is perfect and that you should start creating now instead of obsessing over the concept, but what happens when something isn't working out? Where do you go from there? Most of game design is based in iteration & feedback which will tell you when one of your ideas isn't working. But the actionable part is only half the battle. One has to develop emotional intelligence to learn from your own mistakes and improve. And that comes from a lot of practice.
2021x11
5 Rules for Design Tools - Developing RPG and Tabletop tools for other people to be creative!
Episode overview
Data de estreia
Jun 23, 2021
We've seen a lot of sandbox games and tools to make designing more accessible emerging and it got us all thinking: how do you design the tools to let someone else have enough flexibility
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We've seen a lot of sandbox games and tools to make designing more accessible emerging and it got us all thinking: how do you design the tools to let someone else have enough flexibility to design their own experience? How do you prevent getting lost in the weeds of tool designing? Is this just tool-ception? But here are 6 guiding principles that can help solidify your designs so that players can solidify theirs in ways you never expected.
2021x12
Throwing Down on Genre - A discussion on Fighting, Sports & Wrestling video games!
Episode overview
Data de estreia
Jul 14, 2021
Genres can be a loose collection of ideas and mechanics so it isn't super surprising when particular games bust the mold. But usually those games are either unique or end up spinning off
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Genres can be a loose collection of ideas and mechanics so it isn't super surprising when particular games bust the mold. But usually those games are either unique or end up spinning off their own genre (Soulslike anyone?) What about wrestling games? Are they sports games? Fighting games? Or their own unique genre blended from the two? What do you think?
Data de estreia
Ago 04, 2021
You ever have the absolute need to do something in a game, even if it was detrimental or made the game harder to enjoy? Anything from rolling through the fields of Hyrule to storing
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You ever have the absolute need to do something in a game, even if it was detrimental or made the game harder to enjoy? Anything from rolling through the fields of Hyrule to storing every last potion right up until the end credits roll juuuuust in case. Well sometimes that can be the result of messy design decisions. So how do we clean up our design and make sure the player can get to the good parts of the game, without the compulsory parts?
2021x15
So You Want to be a Level Designer - An Introduction to Level Design in Video Games
Episode overview
Data de estreia
Ago 18, 2021
When we talk about game design on this channel, we often talk about the mechanics or even the narrative design of our games. But in order to play them they have to... you know... take
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When we talk about game design on this channel, we often talk about the mechanics or even the narrative design of our games. But in order to play them they have to... you know... take place. Somewhere. Enter the level designer! There are loads of specialized level designers and loads of different kinds of levels but here are some tips and tricks of the trade!
Data de estreia
Set 02, 2021
Streaming has become a huge part of the games industry and we've seen how streaming can take a game and suddenly launch it into viral status like it did for Among Us. But are streamers
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Streaming has become a huge part of the games industry and we've seen how streaming can take a game and suddenly launch it into viral status like it did for Among Us. But are streamers overall helpful to the games ecosystem? Or does streaming actually hurt devs in the long run? Join in as Geoff and Will battle it out.
2021x17
Metaverse Vomit - Matt's take on Ariana Grande's Fortnite Concert
Episode overview
Data de estreia
Set 15, 2021
Ariana Grande's concert in Fortnite might not been the first of its kind, but it was the first that made Matt feel the way he did. And sometimes making a polished script is a little too
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Ariana Grande's concert in Fortnite might not been the first of its kind, but it was the first that made Matt feel the way he did. And sometimes making a polished script is a little too long to catch the fleeting feeling. So let's go off-script and talk about the concert, what made it work, and what it might be signaling for the future.
2021x21
Pokemon Go Was Just The Beginning - Our Augmented Reality Future
Episode overview
Data de estreia
Nov 24, 2021
Is AR (Augmented Reality) the future of technology? Will this create a virtual utopia, giving us the ability to translate languages in front of our eyes and make better choices based on
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Is AR (Augmented Reality) the future of technology? Will this create a virtual utopia, giving us the ability to translate languages in front of our eyes and make better choices based on instant information? Or will it be taken advantage of? With the government and companies manipulating the world around us.
Data de estreia
Dez 15, 2021
Curling up with a cozy game like Animal Crossing, Stardew Valley, Spiritfarer, or Behind the Frame for the holiday? Come to think of it, what makes these wholesome games so cozy in the
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Curling up with a cozy game like Animal Crossing, Stardew Valley, Spiritfarer, or Behind the Frame for the holiday? Come to think of it, what makes these wholesome games so cozy in the first place? Is it the narrative or theme? Maybe the mechanics, or connection you feel to people and characters? Join in on our discussion as we go behind the game design and explore the cozy game genera.
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