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Temporada 2013
Data de estreia
Jan 09, 2013
This week, we address the rather large reaction to our previous episode.
This week, we address the rather large reaction to our previous episode.
Data de estreia
Jan 17, 2013
This week, we talk about the importance of balancing a game's Depth and Complexity.
This week, we talk about the importance of balancing a game's Depth and Complexity.
Data de estreia
Jan 23, 2013
This week, we explain why settling on a story before you've started your game may be a bad idea.
This week, we explain why settling on a story before you've started your game may be a bad idea.
Data de estreia
Jan 30, 2013
This week, we do a (somewhat premature) Horror Monsters episode.
This week, we do a (somewhat premature) Horror Monsters episode.
Data de estreia
Fev 06, 2013
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
Data de estreia
Fev 13, 2013
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
Data de estreia
Fev 20, 2013
This week, we conclude our musing on the need for a real XCOM program.
This week, we conclude our musing on the need for a real XCOM program.
Data de estreia
Fev 27, 2013
This week, we discuss some basic story principles as they apply to games.
This week, we discuss some basic story principles as they apply to games.
Data de estreia
Mar 06, 2013
This week, we continue talking about effectively handling exposition in games.
This week, we continue talking about effectively handling exposition in games.
Data de estreia
Mar 13, 2013
This week, we explain the difference between intrinsic and extrinsic rewards.
This week, we explain the difference between intrinsic and extrinsic rewards.
Data de estreia
Mar 20, 2013
This week, we enjoy some speculation on Sony's Playstation 4.
This week, we enjoy some speculation on Sony's Playstation 4.
Data de estreia
Mar 27, 2013
This week, we discuss two fundamental game design principles (the ones in the title).
This week, we discuss two fundamental game design principles (the ones in the title).
Data de estreia
Abr 03, 2013
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
Data de estreia
Abr 10, 2013
This week, we talk about one of The Walking Dead's major themes.
This week, we talk about one of The Walking Dead's major themes.
Data de estreia
Abr 17, 2013
This week, we conclude our little series about The Walking Dead's numerous strengths.
This week, we conclude our little series about The Walking Dead's numerous strengths.
Data de estreia
Abr 24, 2013
This week, we list off a few more interesting games you may not have looked into yet.
This week, we list off a few more interesting games you may not have looked into yet.
Data de estreia
Mai 01, 2013
This week, we talk about how to make good stealth games.
This week, we talk about how to make good stealth games.
Data de estreia
Mai 08, 2013
This week, we take a look at some more Latin American nations and their potential for game industry growth.
This week, we take a look at some more Latin American nations and their potential for game industry growth.
Data de estreia
Mai 15, 2013
This week, we examine the pros and cons of Firefall's loot system design.
This week, we examine the pros and cons of Firefall's loot system design.
Data de estreia
Mai 22, 2013
This week, we discuss how members of the gaming community treat each other.
This week, we discuss how members of the gaming community treat each other.
Data de estreia
Jun 05, 2013
This week, we discuss the need to change the conversation around video games.
This week, we discuss the need to change the conversation around video games.
Data de estreia
Jun 12, 2013
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
Data de estreia
Jun 19, 2013
This week, we discuss how to make a game challenging, yet still enjoyable.
This week, we discuss how to make a game challenging, yet still enjoyable.
Data de estreia
Jun 26, 2013
This week, we talk about how games can be a shared experience between kids and their parents
This week, we talk about how games can be a shared experience between kids and their parents
Data de estreia
Jul 03, 2013
This week, we talk some more about the used games issue.
This week, we talk some more about the used games issue.
Data de estreia
Jul 10, 2013
This week, we lay out some basic guidelines for designing a game on touch devices.
This week, we lay out some basic guidelines for designing a game on touch devices.
Data de estreia
Jul 17, 2013
This week, we try to figure out why it is we cherish that "retro" era of games so much.
This week, we try to figure out why it is we cherish that "retro" era of games so much.
Data de estreia
Jul 24, 2013
This week, we return to the subject of Game Compulsion and its causes.
This week, we return to the subject of Game Compulsion and its causes.
Data de estreia
Jul 31, 2013
This week, we offer some tips on how to be a successful indie game developer.
This week, we offer some tips on how to be a successful indie game developer.
Data de estreia
Ago 07, 2013
This week, we discuss some of the difficulties of integrating games into our education system.
This week, we discuss some of the difficulties of integrating games into our education system.
Data de estreia
Ago 14, 2013
This week, we discuss the importance of board games in the study of game design.
This week, we discuss the importance of board games in the study of game design.
Data de estreia
Ago 21, 2013
This week, we discuss a handy method for broadly defining one's characters.
This week, we discuss a handy method for broadly defining one's characters.
Data de estreia
Ago 28, 2013
This week, we bring you a fresh batch of interesting games worth checking out.
This week, we bring you a fresh batch of interesting games worth checking out.
Data de estreia
Set 11, 2013
This week, we kick off a series of episodes on Choice in games.
This week, we kick off a series of episodes on Choice in games.
Data de estreia
Set 18, 2013
This week, we discuss the use of the illusion of choice in game design.
This week, we discuss the use of the illusion of choice in game design.
Data de estreia
Set 25, 2013
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
Data de estreia
Out 02, 2013
This week, we conclude our month-long discussion of Choice in video games.
This week, we conclude our month-long discussion of Choice in video games.
Data de estreia
Out 09, 2013
This week, we familiarize ourselves with an often-ignored game genre.
This week, we familiarize ourselves with an often-ignored game genre.
Data de estreia
Out 16, 2013
This week, we examine the difficult challenge of storytelling in a competitive game space.
This week, we examine the difficult challenge of storytelling in a competitive game space.
Data de estreia
Out 23, 2013
This week, we discuss the increase in franchise scale and spectacle over time.
This week, we discuss the increase in franchise scale and spectacle over time.
Data de estreia
Out 30, 2013
This week, we pull out some creepy games you REALLY may never have heard of.
This week, we pull out some creepy games you REALLY may never have heard of.
Data de estreia
Nov 06, 2013
This week, we begin a two-part series on the Collectable monetization model.
This week, we begin a two-part series on the Collectable monetization model.
Data de estreia
Nov 13, 2013
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
Data de estreia
Nov 20, 2013
This week, we discuss the under-appreciated role of the Community Manager.
This week, we discuss the under-appreciated role of the Community Manager.
Data de estreia
Nov 27, 2013
This week, we discuss the debate over what does and doesn't qualify as a "game".
This week, we discuss the debate over what does and doesn't qualify as a "game".
Data de estreia
Dez 11, 2013
This week, we start a series looking at design problems in the US political system.
This week, we start a series looking at design problems in the US political system.
Data de estreia
Dez 18, 2013
This week, we continue our series about design problems in the U.S. political system.
This week, we continue our series about design problems in the U.S. political system.
2013x49
Final da temporada
Incentive Systems and Politics (Part 3)
Episode overview
Data de estreia
Dez 25, 2013
This week, we conclude our series on design problems in the US political system.
This week, we conclude our series on design problems in the US political system.
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