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Stagione 2013
Data di messa in onda
Gen 09, 2013
This week, we address the rather large reaction to our previous episode.
This week, we address the rather large reaction to our previous episode.
Data di messa in onda
Gen 17, 2013
This week, we talk about the importance of balancing a game's Depth and Complexity.
This week, we talk about the importance of balancing a game's Depth and Complexity.
Data di messa in onda
Gen 23, 2013
This week, we explain why settling on a story before you've started your game may be a bad idea.
This week, we explain why settling on a story before you've started your game may be a bad idea.
Data di messa in onda
Gen 30, 2013
This week, we do a (somewhat premature) Horror Monsters episode.
This week, we do a (somewhat premature) Horror Monsters episode.
Data di messa in onda
Feb 06, 2013
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
Data di messa in onda
Feb 13, 2013
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
Data di messa in onda
Feb 20, 2013
This week, we conclude our musing on the need for a real XCOM program.
This week, we conclude our musing on the need for a real XCOM program.
Data di messa in onda
Feb 27, 2013
This week, we discuss some basic story principles as they apply to games.
This week, we discuss some basic story principles as they apply to games.
Data di messa in onda
Mar 06, 2013
This week, we continue talking about effectively handling exposition in games.
This week, we continue talking about effectively handling exposition in games.
Data di messa in onda
Mar 13, 2013
This week, we explain the difference between intrinsic and extrinsic rewards.
This week, we explain the difference between intrinsic and extrinsic rewards.
Data di messa in onda
Mar 20, 2013
This week, we enjoy some speculation on Sony's Playstation 4.
This week, we enjoy some speculation on Sony's Playstation 4.
Data di messa in onda
Mar 27, 2013
This week, we discuss two fundamental game design principles (the ones in the title).
This week, we discuss two fundamental game design principles (the ones in the title).
Data di messa in onda
Apr 03, 2013
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
Data di messa in onda
Apr 10, 2013
This week, we talk about one of The Walking Dead's major themes.
This week, we talk about one of The Walking Dead's major themes.
Data di messa in onda
Apr 17, 2013
This week, we conclude our little series about The Walking Dead's numerous strengths.
This week, we conclude our little series about The Walking Dead's numerous strengths.
Data di messa in onda
Apr 24, 2013
This week, we list off a few more interesting games you may not have looked into yet.
This week, we list off a few more interesting games you may not have looked into yet.
Data di messa in onda
Mag 01, 2013
This week, we talk about how to make good stealth games.
This week, we talk about how to make good stealth games.
Data di messa in onda
Mag 08, 2013
This week, we take a look at some more Latin American nations and their potential for game industry growth.
This week, we take a look at some more Latin American nations and their potential for game industry growth.
Data di messa in onda
Mag 15, 2013
This week, we examine the pros and cons of Firefall's loot system design.
This week, we examine the pros and cons of Firefall's loot system design.
Data di messa in onda
Mag 22, 2013
This week, we discuss how members of the gaming community treat each other.
This week, we discuss how members of the gaming community treat each other.
Data di messa in onda
Giu 05, 2013
This week, we discuss the need to change the conversation around video games.
This week, we discuss the need to change the conversation around video games.
Data di messa in onda
Giu 12, 2013
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
Data di messa in onda
Giu 19, 2013
This week, we discuss how to make a game challenging, yet still enjoyable.
This week, we discuss how to make a game challenging, yet still enjoyable.
Data di messa in onda
Giu 26, 2013
This week, we talk about how games can be a shared experience between kids and their parents
This week, we talk about how games can be a shared experience between kids and their parents
Data di messa in onda
Lug 03, 2013
This week, we talk some more about the used games issue.
This week, we talk some more about the used games issue.
Data di messa in onda
Lug 10, 2013
This week, we lay out some basic guidelines for designing a game on touch devices.
This week, we lay out some basic guidelines for designing a game on touch devices.
Data di messa in onda
Lug 17, 2013
This week, we try to figure out why it is we cherish that "retro" era of games so much.
This week, we try to figure out why it is we cherish that "retro" era of games so much.
Data di messa in onda
Lug 24, 2013
This week, we return to the subject of Game Compulsion and its causes.
This week, we return to the subject of Game Compulsion and its causes.
Data di messa in onda
Lug 31, 2013
This week, we offer some tips on how to be a successful indie game developer.
This week, we offer some tips on how to be a successful indie game developer.
Data di messa in onda
Ago 07, 2013
This week, we discuss some of the difficulties of integrating games into our education system.
This week, we discuss some of the difficulties of integrating games into our education system.
Data di messa in onda
Ago 14, 2013
This week, we discuss the importance of board games in the study of game design.
This week, we discuss the importance of board games in the study of game design.
Data di messa in onda
Ago 21, 2013
This week, we discuss a handy method for broadly defining one's characters.
This week, we discuss a handy method for broadly defining one's characters.
Data di messa in onda
Ago 28, 2013
This week, we bring you a fresh batch of interesting games worth checking out.
This week, we bring you a fresh batch of interesting games worth checking out.
Data di messa in onda
Set 11, 2013
This week, we kick off a series of episodes on Choice in games.
This week, we kick off a series of episodes on Choice in games.
Data di messa in onda
Set 18, 2013
This week, we discuss the use of the illusion of choice in game design.
This week, we discuss the use of the illusion of choice in game design.
Data di messa in onda
Set 25, 2013
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
Data di messa in onda
Ott 02, 2013
This week, we conclude our month-long discussion of Choice in video games.
This week, we conclude our month-long discussion of Choice in video games.
Data di messa in onda
Ott 09, 2013
This week, we familiarize ourselves with an often-ignored game genre.
This week, we familiarize ourselves with an often-ignored game genre.
Data di messa in onda
Ott 16, 2013
This week, we examine the difficult challenge of storytelling in a competitive game space.
This week, we examine the difficult challenge of storytelling in a competitive game space.
Data di messa in onda
Ott 23, 2013
This week, we discuss the increase in franchise scale and spectacle over time.
This week, we discuss the increase in franchise scale and spectacle over time.
Data di messa in onda
Ott 30, 2013
This week, we pull out some creepy games you REALLY may never have heard of.
This week, we pull out some creepy games you REALLY may never have heard of.
Data di messa in onda
Nov 06, 2013
This week, we begin a two-part series on the Collectable monetization model.
This week, we begin a two-part series on the Collectable monetization model.
Data di messa in onda
Nov 13, 2013
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
Data di messa in onda
Nov 20, 2013
This week, we discuss the under-appreciated role of the Community Manager.
This week, we discuss the under-appreciated role of the Community Manager.
Data di messa in onda
Nov 27, 2013
This week, we discuss the debate over what does and doesn't qualify as a "game".
This week, we discuss the debate over what does and doesn't qualify as a "game".
Data di messa in onda
Dic 11, 2013
This week, we start a series looking at design problems in the US political system.
This week, we start a series looking at design problems in the US political system.
Data di messa in onda
Dic 18, 2013
This week, we continue our series about design problems in the U.S. political system.
This week, we continue our series about design problems in the U.S. political system.
2013x49
Ultimo episodio della stagione
Incentive Systems and Politics (Part 3)
Episode overview
Data di messa in onda
Dic 25, 2013
This week, we conclude our series on design problems in the US political system.
This week, we conclude our series on design problems in the US political system.
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