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Stagione 2011
Data di messa in onda
Gen 06, 2011
This week, we answer some more of the popular questions from our inbox.
This week, we answer some more of the popular questions from our inbox.
Data di messa in onda
Gen 13, 2011
This week, we consider the neglected potential for game experiences that aren't combat based.
This week, we consider the neglected potential for game experiences that aren't combat based.
Data di messa in onda
Gen 20, 2011
This week, we dive headfirst into the controversies of video game piracy.
This week, we dive headfirst into the controversies of video game piracy.
Data di messa in onda
Gen 27, 2011
This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
Data di messa in onda
Feb 03, 2011
This week, we talk about how to play games like a game designer. At least, we start to.
This week, we talk about how to play games like a game designer. At least, we start to.
Data di messa in onda
Feb 10, 2011
This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
Data di messa in onda
Feb 17, 2011
This week, by special request, we finally get around to talking about achievements.
This week, by special request, we finally get around to talking about achievements.
Data di messa in onda
Feb 24, 2011
This week, we turn a critical eye to some of EA's worst recent marketing campaigns.
This week, we turn a critical eye to some of EA's worst recent marketing campaigns.
Data di messa in onda
Mar 03, 2011
This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
Data di messa in onda
Mar 10, 2011
This week, we look at what it takes to write a great female game character.
This week, we look at what it takes to write a great female game character.
Data di messa in onda
Mar 17, 2011
This week, as promised, we take a closer look at how to build a good tutorial.
This week, as promised, we take a closer look at how to build a good tutorial.
Data di messa in onda
Mar 24, 2011
This week, we talk about one of the ways games can teach us new things (without being boring about it).
This week, we talk about one of the ways games can teach us new things (without being boring about it).
Data di messa in onda
Mar 31, 2011
This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
Data di messa in onda
Apr 07, 2011
This week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
This week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
Data di messa in onda
Apr 14, 2011
This week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
This week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
Data di messa in onda
Apr 21, 2011
This week, we list a bunch of our favorite "under-the-radar" games.
This week, we list a bunch of our favorite "under-the-radar" games.
Data di messa in onda
Apr 28, 2011
This week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
This week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
Data di messa in onda
Mag 05, 2011
This week, we offer some general examples for ways to improve education using game design techniques.
This week, we offer some general examples for ways to improve education using game design techniques.
Data di messa in onda
Mag 12, 2011
This week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
This week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
Data di messa in onda
Mag 19, 2011
This week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
This week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
Data di messa in onda
Mag 26, 2011
Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
Data di messa in onda
Giu 02, 2011
This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
Data di messa in onda
Giu 09, 2011
This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
Data di messa in onda
Giu 16, 2011
This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
Data di messa in onda
Giu 23, 2011
This week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
This week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
Data di messa in onda
Giu 30, 2011
This week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
This week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
Data di messa in onda
Lug 07, 2011
Video games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
Video games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
Data di messa in onda
Lug 14, 2011
This week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
This week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
Data di messa in onda
Lug 21, 2011
This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
Data di messa in onda
Lug 27, 2011
This week, we kick off the Guest Art Marathon with a discussion on why games really need to start making time for pre-production.
This week, we kick off the Guest Art Marathon with a discussion on why games really need to start making time for pre-production.
Data di messa in onda
Ago 03, 2011
This week, we address the common claim that advancing games as an art means making them less fun.
This week, we address the common claim that advancing games as an art means making them less fun.
Data di messa in onda
Ago 10, 2011
This week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
This week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
Data di messa in onda
Ago 17, 2011
This week, we begin a two-part series on the much-debated topic of "Game Addiction."
This week, we begin a two-part series on the much-debated topic of "Game Addiction."
Data di messa in onda
Ago 24, 2011
This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
Data di messa in onda
Ago 31, 2011
This week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
This week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
Data di messa in onda
Set 07, 2011
This week, we discuss proper pacing and it's influence on game design.
This week, we discuss proper pacing and it's influence on game design.
Data di messa in onda
Set 14, 2011
This week, we discuss the role (and frequent misuse) of cutscenes in video games.
This week, we discuss the role (and frequent misuse) of cutscenes in video games.
Data di messa in onda
Set 21, 2011
This week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
This week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
Data di messa in onda
Set 28, 2011
This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
Data di messa in onda
Ott 05, 2011
This week, we take a close look at one of the game industry's less-appreciated roles: the Producer.
This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
This week, we take a close look at one of the game industry's less-appreciated roles: the Producer.
This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
Data di messa in onda
Ott 12, 2011
This week, we consider the unfortunate potential games have as tools for propaganda.
This week, we consider the unfortunate potential games have as tools for propaganda.
Data di messa in onda
Ott 19, 2011
This week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
This week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
Data di messa in onda
Ott 26, 2011
This week (for some Halloween fun), we decided to talk about zombies.
This week (for some Halloween fun), we decided to talk about zombies.
Data di messa in onda
Nov 02, 2011
This week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
This week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
Data di messa in onda
Nov 09, 2011
This week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
This week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
Data di messa in onda
Nov 16, 2011
This week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
This week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
Data di messa in onda
Nov 23, 2011
This week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
This week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
Data di messa in onda
Nov 30, 2011
This week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
This week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
Data di messa in onda
Dic 07, 2011
This week, we examine that classic staple of mediocre science fiction: technobabble.
This week, we examine that classic staple of mediocre science fiction: technobabble.
Data di messa in onda
Dic 14, 2011
This week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
This week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
Data di messa in onda
Dic 21, 2011
This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.
This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.
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