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Stagione 2012
Data di messa in onda
Gen 11, 2012
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
Data di messa in onda
Feb 08, 2012
This week, we return to the mailbag and answer a few more popular questions.
This week, we return to the mailbag and answer a few more popular questions.
Data di messa in onda
Feb 15, 2012
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Data di messa in onda
Feb 22, 2012
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Data di messa in onda
Feb 29, 2012
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
Data di messa in onda
Mar 07, 2012
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
Data di messa in onda
Mar 14, 2012
This week, we conclude our series on Western RPGs and JRPGs.
This week, we conclude our series on Western RPGs and JRPGs.
Data di messa in onda
Mar 21, 2012
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
Data di messa in onda
Mar 28, 2012
This week, we try (and fail) to contain our excitement about connected gaming experiences.
This week, we try (and fail) to contain our excitement about connected gaming experiences.
Data di messa in onda
Apr 04, 2012
This week, we rattle off yet another list of games worth checking out.
This week, we rattle off yet another list of games worth checking out.
Data di messa in onda
Apr 11, 2012
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
Data di messa in onda
Apr 18, 2012
This week, we discuss the exciting possibilities of crowd-funded games.
This week, we discuss the exciting possibilities of crowd-funded games.
Data di messa in onda
Apr 25, 2012
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
Data di messa in onda
Mag 02, 2012
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
Data di messa in onda
Mag 09, 2012
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
Data di messa in onda
Mag 16, 2012
This week, we give a progress update on the EC Indie Fund.
This week, we give a progress update on the EC Indie Fund.
Data di messa in onda
Mag 30, 2012
This week, we discuss a major bandwidth problem we're about to run into.
This week, we discuss a major bandwidth problem we're about to run into.
Data di messa in onda
Giu 06, 2012
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
Data di messa in onda
Giu 13, 2012
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
Data di messa in onda
Giu 20, 2012
This week, we recommend some more interesting, "under the radar" games.
This week, we recommend some more interesting, "under the radar" games.
Data di messa in onda
Giu 27, 2012
This week, we finally get around to talking about the trouble with power creep (with special guest)!
This week, we finally get around to talking about the trouble with power creep (with special guest)!
Data di messa in onda
Lug 04, 2012
This week, we begin a two-part series on the Hero's Journey as applied to games.
This week, we begin a two-part series on the Hero's Journey as applied to games.
Data di messa in onda
Lug 11, 2012
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
Data di messa in onda
Lug 18, 2012
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
Data di messa in onda
Lug 25, 2012
This week, we list some under-appreciated titles from the beloved 16-bit era.
This week, we list some under-appreciated titles from the beloved 16-bit era.
Data di messa in onda
Ago 01, 2012
This week, we speculate on the future possibilities of reselling digital copies of games.
This week, we speculate on the future possibilities of reselling digital copies of games.
Data di messa in onda
Ago 08, 2012
This week, we discuss how games can convey meaning through mechanics alone.
This week, we discuss how games can convey meaning through mechanics alone.
Data di messa in onda
Ago 15, 2012
This week, we finish discussing how games can convey meaning through mechanics alone.
This week, we finish discussing how games can convey meaning through mechanics alone.
Data di messa in onda
Ago 22, 2012
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
Data di messa in onda
Ago 29, 2012
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
Data di messa in onda
Set 05, 2012
This week, we give a step-by-step guide on how to choose a good game school.
This week, we give a step-by-step guide on how to choose a good game school.
Data di messa in onda
Set 12, 2012
This week, we talk about those playtime-limiting systems often found in social games.
This week, we talk about those playtime-limiting systems often found in social games.
Data di messa in onda
Set 19, 2012
This week, we talk about the crucial "first five minutes" of a game.
This week, we talk about the crucial "first five minutes" of a game.
Data di messa in onda
Set 26, 2012
This week, we discuss two alternate monetization methods that could work for certain games.
This week, we discuss two alternate monetization methods that could work for certain games.
Data di messa in onda
Ott 03, 2012
This week, we are reminded once again that Mailbags are a thing we do.
This week, we are reminded once again that Mailbags are a thing we do.
Data di messa in onda
Ott 10, 2012
This week, we explain why games shouldn't be constrained exclusively to "Fun".
This week, we explain why games shouldn't be constrained exclusively to "Fun".
Data di messa in onda
Ott 17, 2012
This week, we talk genres and some game design theory.
This week, we talk genres and some game design theory.
Data di messa in onda
Ott 24, 2012
This week, we explain why you don't see more game demos being released.
This week, we explain why you don't see more game demos being released.
Data di messa in onda
Ott 31, 2012
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
Data di messa in onda
Nov 14, 2012
This week, we discuss the unfortunate lack of preservation for gaming's history.
This week, we discuss the unfortunate lack of preservation for gaming's history.
Data di messa in onda
Nov 21, 2012
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
Data di messa in onda
Nov 28, 2012
This week, we discuss the best way to approach genre blending.
This week, we discuss the best way to approach genre blending.
Data di messa in onda
Dic 05, 2012
This week, we talk about the factor of player skill when balancing multiplayer games.
This week, we talk about the factor of player skill when balancing multiplayer games.
Data di messa in onda
Dic 12, 2012
This week, we start discussing religion in games. Finally.
This week, we start discussing religion in games. Finally.
2012x47
Ultimo episodio della stagione
Religion in Games (Part 2)
Episode overview
Data di messa in onda
Dic 19, 2012
This week, we talk a bit about Faith in games.
This week, we talk a bit about Faith in games.
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