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Saison 2020
Date de diffusion
Jan 18, 2020
Sometimes you just have to make your own controller.
Sometimes you just have to make your own controller.
Date de diffusion
Fév 14, 2020
How does Luma relate to Chroma? How does RGB relate to Y'PbPr? How do B'-Y' and R'-Y' form PbPr?
How does Luma relate to Chroma? How does RGB relate to Y'PbPr? How do B'-Y' and R'-Y' form PbPr?
Date de diffusion
Mar 06, 2020
A wonderful Star Wars game for PC that throws you into the cockpit of an X-Wing.
A wonderful Star Wars game for PC that throws you into the cockpit of an X-Wing.
Date de diffusion
Avr 20, 2020
Crash course in the four generations of MSX computers with a focus on scrolling, sprites, media, sound, homebrew, and patches. Shed your assumptions. Know the machine.
Crash course in the four generations of MSX computers with a focus on scrolling, sprites, media, sound, homebrew, and patches. Shed your assumptions. Know the machine.
Date de diffusion
Juil 08, 2020
Video game system classification needs an overhaul. What about computers and arcade games? What are your thoughts?
Video game system classification needs an overhaul. What about computers and arcade games? What are your thoughts?
2020x6
Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler
Episode overview
Date de diffusion
Juil 20, 2020
Examination of a small sample of games from the days before patching was such a frequent occurrence.
Examination of a small sample of games from the days before patching was such a frequent occurrence.
Date de diffusion
Août 14, 2020
Some revisions, some bugs, and some code from Super Mario Bros 2.
Featured cheat codes:
Music Extension: XSXPZIAT
Animation Fix: AXNYSZTX
Birdo Head Change:
(I wouldn't use
.. show full overview
Some revisions, some bugs, and some code from Super Mario Bros 2.
Featured cheat codes:
Music Extension: XSXPZIAT
Animation Fix: AXNYSZTX
Birdo Head Change:
(I wouldn't use these, myself)
EEVNGZAA
XEVNIZZE
XEVYIZZE
EEVYGZAA
KLEYGLAX
VLEYILZX
EEVNAXGE
EENYAXGE
XEVNPXTE
XENYPXTE
EENNGXGE
XENNIXTE
EAENALAE
XAENPLZE
KUNNZXTX
KUNNLXTX
Date de diffusion
Sept 04, 2020
The code behind the Konami code and some ROM editing for Contra.
Featured cheat codes:
Reduce Konami Code to a single "UP" press: PAKKPUZA
0:00 Intro
2:34 Konami Code Entry
.. show full overview
The code behind the Konami code and some ROM editing for Contra.
Featured cheat codes:
Reduce Konami Code to a single "UP" press: PAKKPUZA
0:00 Intro
2:34 Konami Code Entry Explained
15:05 Assembly Post-Game Show
15:15 Intermission
15:49 Rapid Fire Explained
19:51 Can we change the rate of fire?
22:36 Outro
#CONTRA #CODE #PROGRAMMING
Date de diffusion
Oct 02, 2020
Explanation of Fairy Warp Glitch, Objects, Elevators, and more
Featured cheat codes:
A smaller Great Palace: EIXATNGE
Double Elevator Speed -
Down: AUKIEEAP
Up: ESKIOEET
MAX
.. show full overview
Explanation of Fairy Warp Glitch, Objects, Elevators, and more
Featured cheat codes:
A smaller Great Palace: EIXATNGE
Double Elevator Speed -
Down: AUKIEEAP
Up: ESKIOEET
MAX Elevator Speed -
Down: YNKIEEAO
Up: EEKIOEET
0:00 Intro
1:02 Disk vs Cartridge Overworld
1:35 The Mystery of F-Attack
3:31 Zelda 2's Object System
10:24 The Fairy Warp Glitch and Sidescrolling World Design
19:53 The Zelda 2 Level-Up Softlock
23:37 Slow Elevators or Fast Elevators?
27:59 Outro
#ZELDA2 #CODE #PROGRAMMING
Date de diffusion
Nov 06, 2020
Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered.
#NES #SOUND #SPEECH
0:00 Intro
1:00 What is Sound?
3:08 From
.. show full overview
Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered.
#NES #SOUND #SPEECH
0:00 Intro
1:00 What is Sound?
3:08 From Analog to Digital
5:59 PCM Explanation
7:45 PCM on the NES
10:15 Raw PCM on Register $4011
11:21 DPCM on the NES
12:52 Dwouble Dwibble and Registers $4012 and $4013
18:37 NES DPCM Sample Rate Options
20:56 NES Speech Replacement
21:53 DPCM Instruments
23:26 Sample Length and the Off-by-one Error
26:06 Looping Samples
27:46 A DPCM ROM Modification...
28:33 Journey to Silius Bass Compare
29:56 Thoughts on Bass Change
30:46 Super C and Drums vs Orchestra Hits
32:07 DMC Shortcomings
33:10 Conclusion and Outro
2020x11
Épisode final de la saison
Zelda Hit Detection - Behind the Code
Episode overview
Date de diffusion
Déc 18, 2020
Code walk through sword collision detection, sword/wand states, and the wand collision bug.
Featured Game Genie Codes:
(Take note that I have not tested these with a real
.. show full overview
Code walk through sword collision detection, sword/wand states, and the wand collision bug.
Featured Game Genie Codes:
(Take note that I have not tested these with a real cartridge)
Sword Damage Boost: NNOLTIAO
White Sword Damage Boost: NNOLYIAX
Magic Sword Damage Boost:NNOUAIAK
Fast Sword: ZAOEUTPA
Sword Centering Mod (Vertical Sword): YAKUTTTA
Sword Centering Mod (Horizontal Sword): PAVLYTTE
Wand Melee Fix CMP: ZUSLIIAL
Wand Melee Fix BNE: ESSLTIEP
0:00 Intro
1:42 Item Usage Conflict
3:27 Overview and Emulator Helpfulness
6:00 Begin Code Trace
9:40 Sword States and Comparing Values
14:50 Resume Code Walk
19:04 Execution Time?
20:35 Enemy Size and Hitboxes?
24:47 The Wand Melee Bug
28:05 An Abandoned Sword Animation?
29:03 Fix the Wand Melee Bug
31:42 Removing Sword Wind-Up
32:57 Outro
#ZELDA #CODE #PROGRAMMING
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