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Season 2
The NES Mega Man titles are classics - but the new mobile ports simply aren't good enough.
The NES Mega Man titles are classics - but the new mobile ports simply aren't good enough.
Starting with a look back at the history of Bungie, John takes a close look at Halo itself including the technology powering it and the smart design choices made during its production.
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Starting with a look back at the history of Bungie, John takes a close look at Halo itself including the technology powering it and the smart design choices made during its production. We also take a look at real performance numbers in each of its single player and multiplayer modes. Then it's off to compare the original Xbox game against other released ports including those on PC, Xbox 360 and Xbox One.
And now for something completely different! DF Retro tests out the hugely popular NES Classic Mini. Does the quality of the emulation and the choice of games hold up against for the most hardcore NES enthusiast? John has all the answers.
And now for something completely different! DF Retro tests out the hugely popular NES Classic Mini. Does the quality of the emulation and the choice of games hold up against for the most hardcore NES enthusiast? John has all the answers.
Rewind to 1994 and join John Linneman for an in-depth retrospective on the original Need for Speed, from its beginnings on 3DO all the way through to the PC, Saturn and PlayStation ports and special editions!
Rewind to 1994 and join John Linneman for an in-depth retrospective on the original Need for Speed, from its beginnings on 3DO all the way through to the PC, Saturn and PlayStation ports and special editions!
This week, John takes a closer look at the Analogue Nt Mini - the premium console designed to play NES games and more.
This week, John takes a closer look at the Analogue Nt Mini - the premium console designed to play NES games and more.
With the arrival of Blaster Master on Nintendo Switch, John looks back at the original game, how it worked, what made it special, and how its sequels stacked up. Also... Switch vs NES? Let's do it.
With the arrival of Blaster Master on Nintendo Switch, John looks back at the original game, how it worked, what made it special, and how its sequels stacked up. Also... Switch vs NES? Let's do it.
Catch up with John and Rich's retro discussion panel at last week's EGX Rezzed! Apologies for the video quality on this one, but hopefully the content is entertaining for you!
Catch up with John and Rich's retro discussion panel at last week's EGX Rezzed! Apologies for the video quality on this one, but hopefully the content is entertaining for you!
The classic MGS2 trailer from E3 2000, brought to YouTube for the first time at 60fps and sourced from the best version of the asset available.
The classic MGS2 trailer from E3 2000, brought to YouTube for the first time at 60fps and sourced from the best version of the asset available.
John is back with the longest, most detailed Digital Foundry Retro yet - a deep dive analysis into one of Hideo Kojima's most accomplished, yet controversial titles.
John is back with the longest, most detailed Digital Foundry Retro yet - a deep dive analysis into one of Hideo Kojima's most accomplished, yet controversial titles.
John dives into id Software's 1997 classic Quake II. With its cutting edge technology, Quake II furthered id's domination of the PC. Against expectations, a pair of talented development
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John dives into id Software's 1997 classic Quake II. With its cutting edge technology, Quake II furthered id's domination of the PC. Against expectations, a pair of talented development studios managed to bring Quake II to console owners of that era. We're looking at each official port of Quake II while breaking down what makes each one so impressive.
This week, John takes a look at the seminal Dreamcast classic - Soul Calibur. With its roots in the arcade, Soul Calibur stands as one of the very first games to greatly exceed the
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This week, John takes a look at the seminal Dreamcast classic - Soul Calibur. With its roots in the arcade, Soul Calibur stands as one of the very first games to greatly exceed the original release. After all, back then, console makers were all about touting "Arcade Perfect" when it came to home ports but it was difficult to achieve unless you were SNK. Soul Calibur for Dreamcast completely blew the doors off expectations and this video places the two side by side for a proper comparison. In addition, we finish up with a look at Soul Calibur on Xbox 360 and iOS while also checking out some emulation options.
This week's SNES Mini reveal has John excited. Here's his breakdown of the key titles in the line-up, how they expanded on the SNES's core technology - plus thoughts on key titles that should have made the line-up.
This week's SNES Mini reveal has John excited. Here's his breakdown of the key titles in the line-up, how they expanded on the SNES's core technology - plus thoughts on key titles that should have made the line-up.
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DF Retro Podcast #1: The History of Legacy of Kain Soul Reaver
Episode overview
John discusses Soul Reaver - the game, its history and its technology - with Ben Lincoln, in this initial DF Retro Podcast. Ben is the founder of thelostwords.net, which focuses on researching the Legacy of Kain series.
John discusses Soul Reaver - the game, its history and its technology - with Ben Lincoln, in this initial DF Retro Podcast. Ben is the founder of thelostwords.net, which focuses on researching the Legacy of Kain series.
One of the greatest titles available on the original PlayStation, Soul Reaver's 3D 'Metroidvania' gameplay pushed the system to its limits. John presents the history behind the game,
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One of the greatest titles available on the original PlayStation, Soul Reaver's 3D 'Metroidvania' gameplay pushed the system to its limits. John presents the history behind the game, examines the core technology, analyses performance and checks out the PC and Dreamcast ports.
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DF Retro's Failed Consoles: We Play Every 32X Game [Part One]
Episode overview
Part one of a two-part DF Retro special! John plays every single game available for Sega's mushroom-shaped disaster - the Sega 32X, or Mega Drive 32X. And not only that, but each title
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Part one of a two-part DF Retro special! John plays every single game available for Sega's mushroom-shaped disaster - the Sega 32X, or Mega Drive 32X. And not only that, but each title has platform comparisons where available, plus a full breakdown of which components run on the Mega Drive/Genesis and which parts are handled by the add-on. You won't want to miss this.
Tetsuya Mizuguchi's classic has finally arrived on PC, with brilliant VR support and excellent scalability across a range of gaming hardware. Here's the complete breakdown, along with DF
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Tetsuya Mizuguchi's classic has finally arrived on PC, with brilliant VR support and excellent scalability across a range of gaming hardware. Here's the complete breakdown, along with DF Retro-style comparisons with the original Dreamcast and PS2 releases.
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DF Retro's Failed Consoles: We Play Every 32X Game [Part Two]
Episode overview
John completes his playthrough of every single game available for Sega's mushroom-shaped disaster - the Sega 32X, or Mega Drive 32X. And not only that, but each title has platform
.. show full overview
John completes his playthrough of every single game available for Sega's mushroom-shaped disaster - the Sega 32X, or Mega Drive 32X. And not only that, but each title has platform comparisons where available, plus a full breakdown of which components run on the Mega Drive/Genesis and which parts are handled by the add-on. You won't want to miss this.
id software’s Doom played a key part in gaming’s transition from two to three dimensions, and its legacy of technical innovation continues to this day. On this episode of DF Retro, John
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id software’s Doom played a key part in gaming’s transition from two to three dimensions, and its legacy of technical innovation continues to this day. On this episode of DF Retro, John explores its origins on the PC before comparing and contrasting this against every official console conversion. There's a lot of ground to cover so buckle up for the longest episode of DF Retro yet. Console footage captured using a combination of the Micomsoft Framemeister and the Open Source Scan Converter. All consoles were captured using RGB except 3DO and N64 which use s-video instead.
A brilliant 21-game package, but just how close does the SNES mini match original hardware? John Linneman presents the definitive breakdown of the Supes NES Classic mini!
A brilliant 21-game package, but just how close does the SNES mini match original hardware? John Linneman presents the definitive breakdown of the Supes NES Classic mini!
Sonic Mania propelled the franchise back to greatness, but did you know that its creator - Christian Whitehead - began as a community developer? Turns out that the Sonic community has
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Sonic Mania propelled the franchise back to greatness, but did you know that its creator - Christian Whitehead - began as a community developer? Turns out that the Sonic community has some amazing projects in development. John showcases some of the most interesting work.
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Season finale
Donkey Kong Country + Killer Instinct - a CG Revolution!
Episode overview
DF Retro levels up with a full analysis of Donkey Kong Country and Killer Instinct, along with behind-the-scenes stories on the making of these key games from the developers that worked on them.
DF Retro levels up with a full analysis of Donkey Kong Country and Killer Instinct, along with behind-the-scenes stories on the making of these key games from the developers that worked on them.
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