Lief and Barda are captured by the Wenn, but eventually saved by a girl named Jasmine. The three head to the center of the forest, where they meet Gorl.
Lief and Barda are captured by the Wenn, but eventually saved by a girl named Jasmine. The three head to the center of the forest, where they meet Gorl.
Lief and Barda attempt to fight Gorl, but fail, with Barda being injured. Again, they are saved by Jasmine who succeeds in killing Gorl. They take the topaz and the elixer.
Lief and Barda attempt to fight Gorl, but fail, with Barda being injured. Again, they are saved by Jasmine who succeeds in killing Gorl. They take the topaz and the elixer.
Lief, Barda, and Jasmine stumble upon what appears to be a kind old couple, living in a house in the middle of a swamp. As they walk to the house, they fall in quicksand. The old couple .. show full overview
Lief, Barda, and Jasmine stumble upon what appears to be a kind old couple, living in a house in the middle of a swamp. As they walk to the house, they fall in quicksand. The old couple saves them, and takes them into their home. However, they turn out to be Jin and Jod, two of the witch Tegan's monster children.
Lief, Barda, and Jasmine continue their journey now with the Topaz and the Ruby. They are chased by some strange wolves and eventually come to Tom's strange shop.
Lief, Barda, and Jasmine continue their journey now with the Topaz and the Ruby. They are chased by some strange wolves and eventually come to Tom's strange shop.
Lief, Barda and Jasmine awaken in a mysterious city of Nezunuku. The inhabitants are meticulously clean. Filli frightens the people of Nezunuku and Lief and his friends are captured and must play a game of luck to determine if they live or die.
Lief, Barda and Jasmine awaken in a mysterious city of Nezunuku. The inhabitants are meticulously clean. Filli frightens the people of Nezunuku and Lief and his friends are captured and must play a game of luck to determine if they live or die.
Lief, Barda and Jasmine discover the location that the mysterious food is being transported too and come into contact with a strange acquaintance. They are provided with several gifts before trying to find passage over a broad river.
Lief, Barda and Jasmine discover the location that the mysterious food is being transported too and come into contact with a strange acquaintance. They are provided with several gifts before trying to find passage over a broad river.
Now being across the broad river Jasmine decides to leave the group. Lief and Barda continue onto the city of rats only to be confronted by the keeper of the Opal.
Now being across the broad river Jasmine decides to leave the group. Lief and Barda continue onto the city of rats only to be confronted by the keeper of the Opal.
Now having left the city of the rats with the opal Lief, Barda and Jasmine are forced to hide from a worth adversary. During this time Lief tells the story of Endon and Jarrad.
Now having left the city of the rats with the opal Lief, Barda and Jasmine are forced to hide from a worth adversary. During this time Lief tells the story of Endon and Jarrad.
Lief continues the story of Endon and Jarrad. He delves into how the belt of Deltora was broken and the gems scattered around the land. We also learn the identity of the spy in the castle doing the shadow lords bidding.
Lief continues the story of Endon and Jarrad. He delves into how the belt of Deltora was broken and the gems scattered around the land. We also learn the identity of the spy in the castle doing the shadow lords bidding.
The troupe find themselves in the company of a rather interesting old lady once across the Broad River. Once they are on their way they encounter a travelling hustler and decide to enter the Rithermere games.
The troupe find themselves in the company of a rather interesting old lady once across the Broad River. Once they are on their way they encounter a travelling hustler and decide to enter the Rithermere games.
The Rithermere games begins! Lief, Barda and Jasmine pool their respective fighting styles to try and get past the preliminary round of the tournament.
The Rithermere games begins! Lief, Barda and Jasmine pool their respective fighting styles to try and get past the preliminary round of the tournament.
The Grey Guards continue their pursuit as Lief and the others search for the fourth gem in the Shifting Sands, where they meet Terreocti, the Sand Beast.
The Grey Guards continue their pursuit as Lief and the others search for the fourth gem in the Shifting Sands, where they meet Terreocti, the Sand Beast.
The sorceress Thaegan is revived by the Shadow Lord and vows revenge against Lief, who continues on his journey. Meanwhile, Jasmine has doubts about Francoise.
The sorceress Thaegan is revived by the Shadow Lord and vows revenge against Lief, who continues on his journey. Meanwhile, Jasmine has doubts about Francoise.
Lief has a nightmare that reveals a door bearing the Shadow Lord's mark after he and his friends drink from the Dreaming Spring on their way to Dread Mountain.
Lief has a nightmare that reveals a door bearing the Shadow Lord's mark after he and his friends drink from the Dreaming Spring on their way to Dread Mountain.
Lief and his friends are detained at the Resistance hideout until they're cleared of being the Shadow Lord's Ols. Meanwhile, Jasmine decides to leave the group and travel on her own.
Lief and his friends are detained at the Resistance hideout until they're cleared of being the Shadow Lord's Ols. Meanwhile, Jasmine decides to leave the group and travel on her own.
Jasmine leaves a secret code for Lief, which he finds when his group enters a town ransacked by Bandits. Meanwhile, their new companion Dain reveals more about himself as they travel to the Tol River.
Jasmine leaves a secret code for Lief, which he finds when his group enters a town ransacked by Bandits. Meanwhile, their new companion Dain reveals more about himself as they travel to the Tol River.
Jasmine rejoins the group on a river boat teeming with pirates and Ols. After the battle, Lief realizes that some of his friends and his belt are missing.
Jasmine rejoins the group on a river boat teeming with pirates and Ols. After the battle, Lief realizes that some of his friends and his belt are missing.
Dain disappears while Lief and the others escape the Maze of the Beast with the sixth gem. While traveling through the forest, the group is watched by an unknown person.
Dain disappears while Lief and the others escape the Maze of the Beast with the sixth gem. While traveling through the forest, the group is watched by an unknown person.
The group is swept along the River Tor to the City of Tora, where Dain's footsteps lead them through the city walls even though the Grey Guards are following them.
The group is swept along the River Tor to the City of Tora, where Dain's footsteps lead them through the city walls even though the Grey Guards are following them.
A spy remains undetected among the united seven tribes. Lief is concerned but focuses on the pledging ceremony in hopes that the royal heir will be found.
A spy remains undetected among the united seven tribes. Lief is concerned but focuses on the pledging ceremony in hopes that the royal heir will be found.
Lief and the others plan to sneak into the Palace of Del to rescue Dain, who has been kidnapped, but they are attacked by an enemy believed beaten in the Valley of the Lost.
Lief and the others plan to sneak into the Palace of Del to rescue Dain, who has been kidnapped, but they are attacked by an enemy believed beaten in the Valley of the Lost.